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Nethack-ish 2d Xcom, Would You Play ?


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#1 pcx

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Posted 20 May 2006 - 05:21 AM

Okay, maybe not xcom.

But I'm thinking of implementing a top-down view prototype mini-game with walls and grenade throwing/bouncing just to scratch my coding itch.

So when a grenade is thrown, it'll grow bigger to simulate it's trajectory. (Remember it's a top-view, ur looking at the heads from the sky)

THE question, would you want to play it ? And what if it's expanded to geoscape-ish level of gameplay.


EXAMPLE (in ascii. hehe) :

You : @

Walls : --- or |


----------------
       (B)       |
                |         
---------      |(A)     
                |          
          @

throw grenade into direction (A), would bounce to somewhere around (B).
If the wall has no ceiling, you can throw over the wall too.

#2 Serge

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    Project Leader: UFO 2000

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Posted 20 May 2006 - 12:54 PM

That may be interesting. But I doubt you can find many followers here. So it may be better to announce such a game in roguelike community forums/newsgroups :)

Incedentally I took part in developing these both types of games: ;)
http://sourceforge.n...rojects/ufo2000
http://sourceforge.net/projects/avanor
ufo2000 development team
http://ufo2000.sourceforge.net

#3 pcx

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Posted 22 May 2006 - 01:39 AM

I kinda felt the ascii art and "nethack" term was misleading.

What I had in mind was top-down(think Zelda3 SNES), but with 2d artwork for the sprites. (I can't draw :P )

Anyway, I'm stuck at thinking on how to represent small mounds of hills in top-down. So units can have height advantage (sniping etc).

Paralysis by analysis... sigh.