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XCOMUFO & Xenocide

hatfarm

Xenocide Sound Department
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About hatfarm

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    SrRevolt1
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    http://www.stonepool.com/xcom/
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    Peoria, IL

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  1. Thank you for updating this Blucher. Hopefully that helps people who are looking for a solution.
  2. I keep saying I'm going to update it but then other things come up. We recently found out my wife is pregnant, so I've been spending a lot of time taking care of her and haven't been able to do much work getting the editor ported to C++ like I had hoped. The code is all available, so anyone could edit it if they'd like, but I am not able to do much as of right now. However, I would like to add more features whenever I get the chance to work more on this.
  3. Meh, I can build it native for Linux anyway with what I'm going to be using (Qt) so that should run quicker than anything inside of Wine anyway.
  4. Yeah, Wine gets the job done, but if you have the DOS version of the game (which is the version that Steam gives you), you can copy the files into linux and use DOSBox to run the actual game. I'd rather make it so that people don't have to use Wine which is so incredibly slow (in my experience). I can make it native to Linux and let people avoid that. Of course, with DOSBox you could always use XCUTIL, but I'm making X-Com Hack for people who want a GUI.
  5. Alright, so I'm about a month and a half away from graduating. One of the things I'm planning on doing immediately upon graduation is picking up work on X-Com Hack. I'm thinking I'm going to move to using C++ though, because I can make a version available for Linux and Mac users. However, I think this'll make it easier to get rid of a lot of the bugs that are plaguing people. I'll also be able to make it much more efficient. Anyway, just wanted to let you all know.
  6. Okay, didn't get the issue resolved. Still working on a resolution. The problem is caused by not selecting the correct folder. I'll let you know when I find a solution that works. Maybe I'll try to make the program search for it itself.
  7. I'm pretty sure I fixed the problem. I don't understand why what was happening happened, but I think I fixed it. I was able to get that error, and when I did the same thing, I didn't get the error in the updated version. So we'll see. I'll get the new version pushed out (I wanna fix a couple other bugs real quick.
  8. Does this error happen upon startup, or does it happen when you click on something? What is it that you're clicking on?
  9. Well, sorry to take so long to get back to you. School has been ridiculously busy (we're writing an operating system and as you can imagine that is difficult ). Anyway, the path cannot be null implies to me that something is not getting set right. Can you open the xc31.cfg (I think that's the name of the file)? If you can, what does the UFOPath say? The issue could be related to the fact that you don't have both games, in which case I'm a really terrible programmer. I'll take a look at the code in the next couple days and maybe push a patch that fixes this and some other errors people have had, especially the money not changing properly. I was hoping to be able to implement some new features, but it's been too long since the last version, so I'll patch these issues up and push out a new one soon.
  10. I'm working on the project a bit more now that the semester is over. I've got an internship, so I'll be busy, but I should be able to do some work here and there. Right now I'm trying to iron out some bugs. Then I'll add some new functionality. I was hoping to add a mission editor, so you could edit everything in each battle, but it's taking a while and if I can squash a significant amount of bugs, I may just release it with little new functionality. Please keep letting me know of any bugs you find, as they will be fixed much quicker if I know about them quicker. Hope you're all doing well.
  11. Hmmm, this shouldn't be happening. If you could give me information about the directory you're pointing it to (the full text of the path would be the most helpful) I might be able to help you. I don't think it's an invalid version of the game, but it could have some text that it can't handle or something. I guess it IS possible that it doesn't know what the size of the file means, but that really should be happening. Sorry to take so long to get back about this, the semester has been long.
  12. I did do some coding over the break, but not enough to warrant a new release. Sorry for the slow goings, school and life are just impeding progress a bit right now.
  13. So, I had someone email me with a similar issue. I think the issue is that the installer of XCOM puts the files in a hidden area, so when you try to point the editor to the files, they "don't exist". The easiest way to resolve this, is to make all of your hidden files visible, which you can do in Windows 7 by following these steps: http://www.bleepingcomputer.com/tutorials/tutorial151.html Then, search for base.dat and that should point you to a saved game directory (GAME_1, or GAME_2, etc)... point the editor to the directory above this directory, and you should be good to go. Hopefully that helps.
  14. You may have guessed that I didn't have any time during the Thanksgiving break so I'm going to begin work on it again during this break. I'll even have a week off of work, so I'm hoping I can really crank out some good stuff. I'll let you all know when I've got the next beta ready.
  15. Hmmm... are you sure you have the most recent version of .Net? It looks like the program cannot resolve the directory, is it in a temporary folder or anything? it should really still work, but I want to make sure these are not causing the issues.
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