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XCOMUFO & Xenocide

Sonic Weapons


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How would these work? Explain more.

And I don't remember any sonic weapons in Dune. Of course I haven't read Dune: The Battle of Corrin, Dune: House Harkonnen, Dune: House Atreides, Dune: House Corrino, and Heretics of Dune, so it might've been in one of those books.

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Sonic weapons were introduced at Dune by David Lynch, there were just maulas and krysknives in origynal story.... and if you do remember DuneII - the game, they used Sonic tanks there as well
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but yeah, remember, the aliens use mostly plasma, we can't be putting in both Xcom 1 and 2 in the same time span, because that would make no sense

 

one mission aliens are using plasma, next they are using sonic, and then a mix... and then where do the sonics go damage wise?

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Sonic weapons were introduced at Dune by David Lynch, there were just maulas and krysknives in origynal story.... and if you do remember DuneII - the game, they used Sonic tanks there as well

David Lynch? Who's he? I never played any of the Dune games, except for that truly sucky action/adventure game that doesn't let you save during a mission and requires you have a lame-donkey water meter that goes down to 0 in like ten minutes and if you kill people you magically gain their water and people bleed water rather than blood.

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In Frank Herbert's Dune there were no sonic weapons. There were lasguns, simple projectiles(krysknife, knives, swords, stunners), and shields.

 

Shields would prevent penetration by fast moving things, but would allow slower movement(air). This meant that you had to do all your fighting with super-slow projectiles(stunners) or knives/swords. If a lasgun bolt hit a shield it would cause a nuclear explosion ranging from grenade sized to megaton strength.

 

I Westwood added the sonic tanks to the RTS game because no one was ready for Dune: Total War at that time. The Dune games were pretty hoss for the time, especially with faction diversity(like RA). I agree with your assessment about the action/adventure version. Truly terrible.

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