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Wat Did U Get From Looting?


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#1 Kyo

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Posted 24 April 2003 - 02:05 PM

hey i just want to noe wat everybody get on lootin mission
i rarely go on looting,becuz when i loot, i always gettin machine gun and clips,and some gernades.from cult of siruis :yell:

#2 BurnThemALL

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Posted 24 April 2003 - 04:50 PM

I mainly get fun and many burned corpses. :crazy: :flame: :devilburn:

Besides I get psiklon and other nice things like marsec armory hung up in the bathroom of a diablo slum. It burned well... :crazy: :blink: :crazy:

My opinion: Raids are more fun than fighting aliens because when I go on a raid I can burn everything that doesn't look like a psiklon. :birthday: And I can play with my vortex mines...
if there's a doubt, WIPE IT OUT...

#3 Mark0

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Posted 24 April 2003 - 08:41 PM

I mainly get fun and many burned corpses.  :crazy:  :flame:  :devilburn:

Besides I get psiklon and other nice things like marsec armory hung up in the bathroom of a diablo slum. It burned well...  :crazy:  :blink:  :crazy:

My opinion: Raids are more fun than fighting aliens because when I go on a raid I can burn everything that doesn't look like a psiklon.  :birthday: And I can play with my vortex mines...

oh yeah im with you on that
after i tried the IC ammo , man its amazing. lots of free tasty&juicy meat there!!all grilled like BBQ! ;)

thats what made me stop going on the aliens buildings. after tryign the IC ammo on organizations, i aint stopping now ,send my elite sqaud of 2 and burn down the whole area.

now gotta try the fun with vortex mines :P

#4 BurnThemALL

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Posted 25 April 2003 - 04:14 PM

now gotta try the fun with vortex mines  :P

Hahaha tell us your war story when you are finished with vortex mines testfire missions. :crazy: Have FUN! :uzzi:
if there's a doubt, WIPE IT OUT...

#5 redsand

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Posted 24 March 2004 - 01:44 PM

i had one guy take out the cult, Machince gun, auto-cannon (AP), and 4 gas nades. :uzzi::uzzi2:
and another time i had the same guy do it but with Rocket Launcher and auto cannon with HE and IN :flame: :explode:

Edited by redsand, 24 March 2004 - 01:46 PM.


#6 Jonaleth Irenicus

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Posted 24 March 2004 - 04:43 PM

Marsec:
-Oh, where to start... The gold mine of any looter... Heavy/mini launchers with HE missles. Lots of other guns, including plasma pistols. Lots of ammo for guns, though you don't get IN ammo for any weapon (fire is gang business I guess).
-Marsec armor pieces, mostly body (which is the part that rocks anyway).
-Elerium, not as much as Solmine's, but still, you can never have enough of it, can you?
-Mind shields.
-Lots of greandes. No stun ones, but a lot of explosive ones, as well as prox mines and marsec high explosive packs.

Megapol:
-Guns and grenades as in Marsec.
-Megapol armor.
-Elerium.
-Stun grapples (you don't get these in Marsec).
-Never seen a mind shield in Megapol.

Cult of Sirius:
-My least favourite raiding place by far (the architecture if disgusting, as well as the guys that are defending it). Mostly guns and grenades as in Marsec, though later they start getting alien technology (lots of it, even if they are not infiltrated).
-Psicones (don't think they have elerium).
-No armor or fancy stuff.
-BOOOORIIIIIING.
Passenger ship terror site, first turn, I open the door of my Triton, there is a Tasoth up on the next floor (his back is facing the screen so I don't know what weapon he has).

One of my guys fire at him, hit, he reaction fires with Thermal Shock Launcher. The whole crew stunned. Mission over.

#7 Extralucas

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Posted 02 April 2004 - 03:00 PM

My favourite organization is Psyke & Diablo. I earn tons of cash for selling all the psi clons and weapons. Sometimes I raid solmine warehouse for elerium, and really rarelly some of MarSec buildings. Never megapol.
I'm not back. I'm just dropping by.

#8 Cpl. Facehugger

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Posted 02 April 2004 - 03:21 PM

I actually perfer to raid the cult. I mean, can you think of anyone else who deserves it more?
I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

*Coming back? Avast! Facehugger, finish your assignments!*

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#9 Robo Dojo 58

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Posted 02 April 2004 - 06:54 PM

I raided the cult one time, and I got 11 Psiklones. It seems that when you bring 24 people to a mission, you get a larger map. More loot, perhaps?

Every single organization gets alien tech after a while. Fortunately, none of them bother with disruptor armor. *phew*
Posted Image Haha! I'm now the Supreme Commander of X-COM. Time to kiss Earth goodbye.

My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
Thirdly: We have a new colonel. His name is Facehugger, he loves aliens, and I want you all to treat him with respect.
Lastly: I'll be in my condo on an undisclosed island, if you need me. Good day.

FMIX-The General Stores

#10 NKF

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Posted 03 April 2004 - 02:44 AM

More to the point, no one but X-Com even bothers with wearing any form of body armour. Even the cops, who supply Megapol armour to X-Com, point their fingers at your soldiers and laugh their heads off at the silly looking ant-men who look like they're right off a live action Ultraman set. :) (yes, yes, I do realise the parallell between that and X-Com, but that's neither here nor there)

- NKF

Edited by NKF, 03 April 2004 - 02:57 AM.

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#11 Extralucas

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Posted 03 April 2004 - 05:00 AM

They get alien tech when you research it, and perhaps start selling. But mainly when you research. Otherwise they just use some pathetic human guns. Only other way for them to get alien guns is when they are controlled by aliens.

--

There are some bigger maps that can be played ONLY when you bring lots of men. For example there is subway station in slums, and you need like 24 (?) soldeirs to activate it. I don't know about the other maps, though.

Edited by Extralucas, 03 April 2004 - 05:02 AM.

I'm not back. I'm just dropping by.

#12 dipstick

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Posted 03 April 2004 - 09:50 AM

Do as I do. Take maximum number of men you can. I tend to take the full 36 men by mid game. That opens the BIG levels. If I get the right level, near end game. Whooooooooooooooohooo. Let's PARTY! :uzzi2: It really can lead to some momentous battles - and that's only aliens......
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#13 Robo Dojo 58

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Posted 03 April 2004 - 02:11 PM

Do the big levels with aliens have more aliens around? That would be very fun. :)

Also, I tried attacking a UFO, with 24 fully loaded troops. (25 items each, counting armor!) I actually came across a few aliens that didn't have any equipment. Did that happen to anyone else?
Posted Image Haha! I'm now the Supreme Commander of X-COM. Time to kiss Earth goodbye.

My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
Thirdly: We have a new colonel. His name is Facehugger, he loves aliens, and I want you all to treat him with respect.
Lastly: I'll be in my condo on an undisclosed island, if you need me. Good day.

FMIX-The General Stores

#14 Extralucas

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Posted 03 April 2004 - 02:19 PM

If aliens 'infect' some building, and you use bigger strike force, then you'll probably get more targets. When you raid organizations with 36 men, there's huge amount of hostiles, so it may be difficult to keep 'em all unconsious. (Ofcourse if it's stun raid :P)

Edited by Extralucas, 03 April 2004 - 02:19 PM.

I'm not back. I'm just dropping by.

#15 NKF

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Posted 03 April 2004 - 07:47 PM

The captial ships that drop troops into a building can generate truly enormous maps, even if you only bring in four soldiers.

In fact, they're so big and contain so many enemies that you'll be literally playing two normal fixed size maps (the fixed size maps are the huge maps with no randomised rooms).

For example, you could have one of the huge 9 pillar slum block joined up to the castle apartment, the other slum apartments with a carpark, the hedge maze or even the larger car park with the odd trapezoid structure that you can run over or through (and there's a water tower nearby - a curiously good spot for mind controlled teleportation suicide jumps).

Or, in the corporate offices, you could have the huge corporate office complex (the one with the large yellow steps and a big foyer) joined up to the fancy 4 apartment /office buildings.

First few times I had this, I kept wondering if the spitters and multiworms were being spawned out of thin air. There were just so many of them.

- NKF

Edited by NKF, 03 April 2004 - 07:51 PM.

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