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Rt Of Tb?


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#1 gufu

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Posted 27 November 2005 - 11:50 AM

Mine is Real-Time
Due to amount of RTS games-I believeI like RT more.
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#2 Guest_Azrael_*

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Posted 27 November 2005 - 11:56 AM

Duh, Real-Time, is the only way to play :D

#3 testarossa

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Posted 27 November 2005 - 12:03 PM

No way! Turn Based is the only way to play! Thats what X-com is all about in my opinion. Its a sophisticated and way funner game of chess (at least in the battlescape)!

#4 Guest_Azrael_*

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Posted 27 November 2005 - 12:09 PM

Battlescape in turn-based mode is as dull as watching the grass grow :P completely lacks the excitement of Real Time.

#5 testarossa

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Posted 27 November 2005 - 01:14 PM

I like watching grass grow so there! :laughsmiley: Anyways I agree that its a little faster but I feel like theres more stategy in turn based, and sure its not quite as realistic but thats ok with me. I like real time too don't get me wrong, I just hate my soldiers always making stupid moves that end up in one of my soldiers shooting another in the head for example. There's less control that's the problem for me!

#6 dipstick

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Posted 27 November 2005 - 01:23 PM

Play Apoc, play RT. TB doesn't even come into it.
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#7 Guest_Azrael_*

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Posted 27 November 2005 - 01:27 PM

I like watching grass grow so there! :laughsmiley: Anyways I agree that its a little faster but I feel like theres more stategy in turn based, and sure its not quite as realistic but thats ok with me. I like real time too don't get me wrong, I just hate my soldiers always making stupid moves that end up in one of my soldiers shooting another in the head for example. There's less control that's the problem for me!

<{POST_SNAPBACK}>

Yeah, there is most likely more strategy involved in Turn-based, but I've found that I simply don't have the patience for it, gets too boring for my taste, whereas in Real Time it's all excitement (at least to me) :)

#8 GreySouIe

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Posted 27 November 2005 - 05:29 PM

Turn Based, always has been, always will be.

#9 Guest_Azrael_*

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Posted 27 November 2005 - 05:55 PM

Turn Based, always has been, always will be.
...boring

<{POST_SNAPBACK}>

Plus, I heard from TBS lovers that playing Apoc in TB is hideous.

Edited by Azrael, 27 November 2005 - 05:56 PM.


#10 testarossa

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Posted 27 November 2005 - 06:11 PM

Well I'm a turn based lover and I say its not bad. The only thing that really sucks about it is the AI, which works better with the real time.

Besides, Xenocide will be turn based Azrael ,does that mean you think it will be boring or that Xcom UFO was boring as well :( ?

#11 Guest_Azrael_*

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Posted 27 November 2005 - 06:31 PM

Well I'm a turn based lover and I say its not bad. The only thing that really sucks about it is the AI, which works better with the real time.

Besides, Xenocide will be turn based Azrael ,does that mean you think it will be boring or that Xcom UFO was boring as well  :( ?

<{POST_SNAPBACK}>

I am aware of it, and was never particularly happy about it <_<, but I'm hoping the game turns out fun. The reason I could never stand the original UFO was not because it was turn-based, it was because of the endless bugs, annoying interface, and lack of load option on battlescape.

#12 gufu

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Posted 27 November 2005 - 07:06 PM

I like TB only in first 2 x=com's

in apoc turn based mode is damn hard(how do I sopesode to know what that button do?)

RT in apoc is fun-put few guys in midle of battlefield-and let one of them walk around.
then keep the guns blazing till enemy down!

And RT is got great dual wielding!
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#13 testarossa

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Posted 27 November 2005 - 07:13 PM

I am aware of it, and was never particularly happy about it <_<, but I'm hoping the game turns out fun. The reason I could never stand the original UFO was not because it was turn-based, it was because of the endless bugs, annoying interface, and lack of load option on battlescape.



It will be fun! Maybe in a later release there could be both real and turn based, that would make every one happy.

I think the lack of a load option is to keep you from reloading when you lose a good soldier :P.

And gufu, TB is only hard if what you're used to is real time, I'm playing real time right now and I think its a hundred times more difficult. I've never had 25 men injured at once until i started playing real time!

#14 Guest_Azrael_*

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Posted 27 November 2005 - 07:20 PM

I am aware of it, and was never particularly happy about it <_<, but I'm hoping the game turns out fun. The reason I could never stand the original UFO was not because it was turn-based, it was because of the endless bugs, annoying interface, and lack of load option on battlescape.

I think the lack of a load option is to keep you from reloading when you lose a good soldier :P.

<{POST_SNAPBACK}>

If that was the reason, it's the most senseless thing I've ever heard, playing a game is for fun, let me play it the way I like.

#15 testarossa

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Posted 27 November 2005 - 07:32 PM

That was really a joke <_< my sarcasm is hard to catch digitally I guess. I'm sure it was just an oversight.

Did you ever play TFTD perchance? Because if you want to talk about bugs that will leave you angrier than a hornet, than TFTD has them.

#16 Guest_Azrael_*

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Posted 27 November 2005 - 08:00 PM

That was really a joke  <_< my sarcasm is hard to catch digitally I guess. I'm sure it was just an oversight.

I know, but it *could* actually be a possible reason.

Did you ever play TFTD perchance? Because if you want to talk about bugs that will leave you angrier than a hornet, than TFTD has them.

<{POST_SNAPBACK}>

Only for a short bit, I only played once, I stopped because I got stuck in a two-phase terror mission on a ship, I killed a bunch of lobstermen, in fact, I killed all of them, but apparently there was still a missing Alien somewhere, I spent over 100 turns looking for it, later waiting for it to move, nothing, screw you TFTD <_<

#17 testarossa

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Posted 27 November 2005 - 11:40 PM

Only for a short bit, I only played once, I stopped because I got stuck in a two-phase terror mission on a ship, I killed a bunch of lobstermen, in fact, I killed all of them, but apparently there was still a missing Alien somewhere, I spent over 100 turns looking for it, later waiting for it to move, nothing, screw you TFTD <_<


TFTD is actually what got me introduced to X-com so it is actually my favorite :P . However there are so many flaws that is hard to stay happy with the game. The ship thing is another fun glitch where in certain spawn points the aliens refuse to move. Those ship routes are a pain but eventually you learn where the hiding spots are and they don't stay missing for more that a turn or two.

Whoa this is start to get off topic! Long live Turn Based :D !!!

#18 Guest_Azrael_*

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Posted 27 November 2005 - 11:41 PM

Heretic!

#19 Sharp

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Posted 28 November 2005 - 02:08 PM

In Apoc, real-time all the way, tried it with turn-based but it was just soooo boring, plus its fun dual-wielding (and firing at the same time) in real-time and dodging bullets, you dont hit moving targets in turn-based.

In UFO: Enemy Unknown TB was fun becuase it wasn't a long game and you could think more strategically, but in Apoc with the huge maps (height wise) it takes ages in turn-based to search while in real-time you can send all your troops running around everywhere.

Also a major advantage of real-time over turnbased is that those silly mistake clicks you make arent a major hassle in real-time, clicked a soldier accidently on a prox mine in RT you just click him away, in TB watch him slowly walk to his doom (well it would be his doom if explosives were as effective in UFO).

RT Dual Wielding is fun, great doing like a matrix scene with two-law pistols (or two autocannons or whatever floats your boat), sent two agents into Cult Of Sirius armed with two law pisolts, a lot of clips and a nice shiny powersword, those Cultists didnt stand a chance.

#20 gufu

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Posted 28 November 2005 - 02:39 PM

the only trouble in RT-ur agents miss freaqently!

and they waste helish mounts of ammo!
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#21 Sharp

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Posted 28 November 2005 - 02:46 PM

In RT you suffer more for having more accuracy against moving opponents, but who needs accuracy when your spreading the room with bullets using two machineguns.

In TB you cant dual-wield and to be honest I prefer UFO for a strat game more then Apoc, Apoc is more of a game where you can tear down the scenery and do odd fun stuff, like piling an entire building with vortex bombs and play a different version of dominos in which when the domino falls down, the buildings fall down as well :P . Or using dual wield, or using your jetpack to land on people/jump from the floor above and do a Death From Above technique on unsuspecting below.

Apoc is much more fun to mess around in, UFO is much more better strategy-wise. Both are great games.

#22 gufu

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Posted 28 November 2005 - 04:04 PM

all of my guys using HE ammo for auto-cannon

but when melee aliens get close by...
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#23 GreySouIe

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Posted 29 November 2005 - 07:55 PM

Sorry I had such a short reply before, but I pretty much got the way I feel across.

I have always loved turn based games because I like to take the time to think about what I am going to do instead of reacting to whatever is going on. A lot of turn based games seem to break down into a clickfest that you end up fighting the controls more than actually planning anything out.

One thing that is unfortunate is that turn based games are dying out as a whole. If you think about it most games have turned into one of very few game types. First person shooters, realtime strategy/city builders such as Starcraft, RPGs that you spend a lot of time (I am not saying this is a bad thing, it can be a lot of fun) building characters and simulators for various things. I am sure I have missed some types, but that is not my point. I just think it is a shame that turn based strategy games are (Civ is the one I can think of that still lives) dying out.

#24 Sorrow

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Posted 29 November 2005 - 08:52 PM

Apocalypse allows to issue orders during pause, so there's always time to think about what to do next.

I like Rt mode, because things happen simultaneously, which is more realistic and natural than turns.