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ART- CLOAK: Concepts


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#101 j'ordos

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Posted 30 September 2003 - 02:41 AM

Great job! :o
That is one good-looking Ethereal (in the relative sense, of course ^_^ )

But do we need a low-poly version of it? In the game you'll only see their cloaks :unsure: , and maybe the glowing eyes :D
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#102 Vaaish

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Posted 30 September 2003 - 05:31 AM

looking good Crix. Do you think we can get a version under 6k polys?

for the ingame version all we will really need is their hands, head, and feet to put under the robe.

#103 Breunor

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Posted 30 September 2003 - 06:20 AM

Your low poly version should be fine for the X-Net view, we set 6K as a target limit but I think you're close enough not to warrant another revision of the model for just a couple hundred polys.

In the battlescape, yes we'd only need hands/feet/face, maybe not even the face if the cloak model has a facial texture that suggests the head's in the shadows.

Awesome work! :master:

#104 Guest_drewid_*

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Posted 30 September 2003 - 06:21 AM

wow, really nice.

Just a quick one. how would he look if his fingers were twice the length?

#105 mikker

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Posted 30 September 2003 - 07:42 AM

here is how i think it would be with twice the length of the fingers, and an impression on the brain.

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Some people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.

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#106 Deimos

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Posted 30 September 2003 - 08:15 AM

Holy shĩt Crix. That is awesome. I'm not gonna say anymore than that cause.... damn you're good :D

Mikker, you need slapping :hammer: That's like graffiting on the mona lisa. ;)

Edited by Deimos, 30 September 2003 - 08:43 AM.


#107 Guest_Jim69_*

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Posted 30 September 2003 - 08:59 AM

I wonder what that Etherial autopsy would look like?

#108 Cpl. Facehugger

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Posted 30 September 2003 - 01:18 PM

An etherial with his stomach and brain exposed of course! :)

Actually, it is going to be rather difficult to do the autopsy pics if the concept artists don't know medicine. :(
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#109 Guest_drewid_*

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Posted 30 September 2003 - 02:43 PM

I think the longer fingers work.

SHouldn't the top of his head have a screw thread though? :D

#110 Crix Dorius

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Posted 30 September 2003 - 03:16 PM

I think the longer fingers work.

SHouldn't the top of his head have a screw thread though? :D

What ever you guy's want.
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#111 Guest_Jim69_*

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Posted 30 September 2003 - 09:06 PM

An etherial with his stomach and brain exposed of course! :)

Actually, it is going to be rather difficult to do the autopsy pics if the concept artists don't know medicine. :(

Especially if the table is rotatable which I think it is.

#112 Deimos

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Posted 01 October 2003 - 03:32 AM

Don't worry about the autopsy pics Cpl.F My mum was a nurse and my Uncle was a doctor so I have access to al the medical books I need and of course expert knowledge, in fact my booksheves are stacked up with more reference material than I need.

Its funny because I was thinking about how best to draw on the detail for the autopsy for the concept work the other day.

Of course for anyone else the net is a very good resource :)

#113 Crix Dorius

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Posted 01 October 2003 - 05:48 AM

TERRAN SCUM !!! INTO THE DUST !!!

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"Jeder ist seines Glückes Schmied , auch wenn das Glück im Tode liegt"

#114 Vaaish

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Posted 01 October 2003 - 08:03 AM

I think he needs a little more form, ATM it lust looks a little odd from the sholders down. Too stark and straight. I do like the hood and shoulders though.

#115 Deimos

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Posted 01 October 2003 - 09:20 AM

Oh wow. I love the texture on the shoulders and they eyes are so malevolent and threatening. Once again you've outdone yourself Crix. Perfect.

Vaaish the lack of form is what gives it that otherworldly quality to it.

I just had to add the plasma rifle concept to him :D

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Edited by Deimos, 01 October 2003 - 09:30 AM.


#116 Vaaish

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Posted 01 October 2003 - 10:31 AM

maybe I should have rephrased that. WHat I meant was that where the cloth joins to the shoulder pads looks as if they are two separate objects. Maybe a little more form up there to make it appear either sewn together or as one piece blending into the underside of the pads. Beyond that the model is excellent.

#117 Breunor

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Posted 01 October 2003 - 11:36 AM

The ethereal's mom didn't properly pleat the cloth up there, eh? :D "Don't worry honey, nobody will notice your halloween suit's seams are showing!" :D

The cloaked figure looks great, but I agree maybe a little curve would be good at the shoulders. The zoom and viewing angle will be different in the battlescape, so it might not be visible anyways. Awesome look Crix!

#118 Cpl. Facehugger

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Posted 01 October 2003 - 01:02 PM

Beautiful, simply beautiful. But, I have a practical question: Will the eth's weapon float infront of him like the original? Or will he need to actually grab it? Personally, I like the floating version, as it reinforces a etherial's telekenitic abilities for me. :)(
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#119 Extralucas

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Posted 01 October 2003 - 01:07 PM

Non-floating version would require sleeves. (sp?)
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#120 Guest_drewid_*

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Posted 01 October 2003 - 01:38 PM

Perhaps he's holding it by telekenisis. (serious suggestion)

How about some simple cloth physics RK? We could have a couple of bones dangling from the neck under code control, real simple rotations based on speed with a bit of lag to swing stuff around, and limits to fake the legs being in the way.

#121 j'ordos

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Posted 01 October 2003 - 02:30 PM

Perhaps he's holding it by telekenisis. (serious suggestion)

That's what I was thinking too, it would make perfect sense (in game terms, of course :rolleyes: )
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#122 Crix Dorius

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Posted 01 October 2003 - 07:54 PM

A updated version.

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#123 Vaaish

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Posted 01 October 2003 - 09:08 PM

I like that edging alot better.

#124 Guest_Jim69_*

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Posted 01 October 2003 - 10:42 PM

Don't worry about the autopsy pics Cpl.F My mum was a nurse and my Uncle was a doctor so I have access to al the medical books I need and of course expert knowledge, in fact my booksheves are stacked up with more reference material than I need.

Its funny because I was thinking about how best to draw on the detail for the autopsy for the concept work the other day.

Of course for anyone else the net is a very good resource :)

What I meant was should it be like bloody and violent or suggestive? We COULD have it's organs splattered around the table in those kidney shaped dishes or just the model with stiches from top to bottom of chest and head? I think we all know which I'd prefer :D

The cloaked version is looking nice I think

Edit: When animating would it be too much work for the cloak to actually flow like it is cloth? It would look pretty strange if it doesn't.

Edited by Jim69, 01 October 2003 - 10:43 PM.


#125 j'ordos

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Posted 02 October 2003 - 04:19 AM

But that's what they are, "strange". Normal laws do not apply to them, and maybe their cloaks are like those of the Myrddraal in Wheel of Time, they always are hanging still like if there's no wind at all, even if there's a tempest going on.
Sure it'll look wierd, and possibly it'll look amateuristic rather than scary, but I'd say: let's try it with unmoving cloaks, if it doesn't work it can be changed anyways (how many poly's is that cloaked Ethereal now btw?)

edit: rotfl on your 'we all know which I'd prefer :D ', Jim :LOL:

Edited by j'ordos, 02 October 2003 - 05:28 AM.

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#126 Guest_Jim69_*

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Posted 02 October 2003 - 05:52 AM

That is a good point, since they probably don't use their legs anyway I'd imagine they may not need folds where the legs move. I think the cloaks should sway a little tho just so they don't look too solid.

#127 Breunor

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Posted 02 October 2003 - 06:52 AM

Yes, the Myrddraal were just like that, very creepy to the characters. But then the Ringwraiths from Tolkien looked very good in the movies with the flowing cloaks and hoods. I think having just a little swaying in the robe at the bottom as it moves and turns would be very nice.

#128 Crix Dorius

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Posted 02 October 2003 - 08:33 AM

The high-poly version has 10720 poly's.
The low-poly has 5880.
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#129 Crix Dorius

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Posted 02 October 2003 - 08:37 AM

Ethereals never use there body's or ?!
They do all with there mind.

Ohhhh...
Forgive me...
I must go...
My master is calling...

*brabbel*
"Jeder ist seines Glückes Schmied , auch wenn das Glück im Tode liegt"

#130 Crix Dorius

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Posted 02 October 2003 - 09:22 AM

Here the low-poly version.

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#131 red knight

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Posted 02 October 2003 - 04:35 PM

Perhaps he's holding it by telekenisis. (serious suggestion)

How about some simple cloth physics RK? We could have a couple of bones dangling from the neck under code control, real simple rotations based on speed with a bit of lag to swing stuff around, and limits to fake the legs being in the way.

Posible, a simple spring based model can work. Nothing too fancy unless we get someone with a very strong background on physics... However not fancy doesnt means ugly, just not physically correct :D

Excelent Model Crix.

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#132 Breunor

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Posted 03 October 2003 - 07:19 AM

Yes, since it's hovering around using psi, the legs aren't moving anyway. So just a little "cloak in the breeze" swishing as it moves and turns would look very good.

I toss in my vote that the model is awesome and good to go in its current form.

#133 Cpl. Facehugger

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Posted 03 October 2003 - 01:11 PM

Yup. How many polies is the low poly version? (Actually the low poly one looks better in my eyes, although they are both superb.)
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#134 Breunor

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Posted 03 October 2003 - 02:56 PM

Yup. How many polies is the low poly version? (Actually the low poly one looks better in my eyes, although they are both superb.)

Previous post says low poly is 5880. A lower poly would go into battlescape, this one is for X-Net.

#135 SupSuper

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Posted 03 October 2003 - 03:08 PM

IMO, that etheral will scare the heck out of any soldier. great work :D

i also go for the "cloak in the breeze" effect, gives the etheral a bit of... of... something :P

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#136 Extralucas

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Posted 03 October 2003 - 06:00 PM

I was always wondering why is the Ethereal using legs, while he doesnt use arms to hold weapons. Legs shouldn't move...

(Models are of course awesome)
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#137 Cpl. Facehugger

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Posted 03 October 2003 - 08:50 PM

well, the eth uses his legs because he can't multitask too well. He cant move and hold a gun at the same time. (Or shoot and move at the same time :)) It is like a person who can't walk and chew bubblegum at the same time. :)
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#138 Guest_drewid_*

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Posted 04 October 2003 - 03:52 AM

Perhaps he's holding it by telekenisis. (serious suggestion)

How about some simple cloth physics RK? We could have a couple of bones dangling from the neck under code control, real simple rotations based on speed with a bit of lag to swing stuff around, and limits to fake the legs being in the way.

Posible, a simple spring based model can work. Nothing too fancy unless we get someone with a very strong background on physics... However not fancy doesnt means ugly, just not physically correct :D

Excelent Model Crix.

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or just chuck a couple of random sine waves through the cloak object. as long as the amplitude increased towards the ground, and never got -too- big them you could get away with that.

edit for spolling

Edited by drewid, 04 October 2003 - 03:56 AM.


#139 Deimos

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Posted 04 October 2003 - 06:35 AM

I'd say whatever costs the least in terms of processing we should use. Of course the quality shouldn't be compromised but wahtever gives the effect of swaying cloth the cheapest we should go for.

Oh and count my vote for etheral. :)

#140 red knight

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Posted 04 October 2003 - 08:11 AM

Perhaps he's holding it by telekenisis. (serious suggestion)

How about some simple cloth physics RK? We could have a couple of bones dangling from the neck under code control, real simple rotations based on speed with a bit of lag to swing stuff around, and limits to fake the legs being in the way.

Posible, a simple spring based model can work. Nothing too fancy unless we get someone with a very strong background on physics... However not fancy doesnt means ugly, just not physically correct :D

Excelent Model Crix.

Greetings
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or just chuck a couple of random sine waves through the cloak object. as long as the amplitude increased towards the ground, and never got -too- big them you could get away with that.

edit for spolling

Yes, that is even easier, but as you mentioned using fake bones it was the first solution it occur to me.

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#141 Jenny

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Posted 13 November 2003 - 06:48 AM

That ethereal looks very, very good! Are they really that tall though?
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#142 fux0r666

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Posted 27 December 2003 - 10:29 PM

Since the Etheral looks so close to the original, I thought I would see what I could do while I was taking a break from doing the full bodied sectoid concept. I thought that since their eyes don't work anyways they would have no need to see. I have ideas for other parts to add on to the suit but I thought I would first see how the mask idea struck people I envisioned it as a featureless, metallic mask. Check it.

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Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#143 j'ordos

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Posted 28 December 2003 - 06:44 AM

You mean, they wear a masks for the same reason they wear those cloaks, to hide their atrophied bodies? Somewhat like the ancient Samurai, wearing masks to scare the opponent? I like that idea, though I'd like to see some features on it at least, maybe an alien version of the android police officers in THX-1138? :)
Although those eyes glowing under that cloak are so cool too :wub:
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#144 Breunor

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Posted 28 December 2003 - 11:57 AM

I am quite partial to the glowing eyes too, and since the cloak isn't offering any environmental protection, I don't know that the face shield would do that either.

#145 Vaaish

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Posted 28 December 2003 - 12:29 PM

they look like the lombotomized humans from an old movie called blackhole. (IIRC the robot name Maximillian was in this movie)

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Posted 28 December 2003 - 03:45 PM

No reason why the eyes couldn't glow through the otherwise opaque mask. They could have a third eye, (might be a bit too manga).

Let's see what it looks like... hang on....

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#147 Whitewashed

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Posted 28 December 2003 - 04:12 PM

Naw, they should have just 2 eyes and it looks much cooler if you just see darkness in the cloak and the eyes shine through.

#148 fux0r666

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Posted 28 December 2003 - 05:05 PM

A comment not-related to the mask concept: I see where you're coming from but I also think that glowing eyes are kind of banal.

Regarding the ethereal concept as it stands: I love the model and think that it is about as good as you can make the classic ethereal. Crix is an excellent modeller. I think, though, as it stands, it might infringe on the intellectual property of the original. This sprung to mind as I was reading the revised style guide... so I think that we should see if there's anything we can add to the design to diverge it a bit.

Your thoughts?

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#149 Cpl. Facehugger

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Posted 28 December 2003 - 07:24 PM

I don't know, I kind of like just seeing a blank plate where their head should be. Perhaps we could only make high ranking etherials use it? Just a thought.

Isn't anyone worried that our etherial looks too much like the original?
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#150 Vaaish

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Posted 28 December 2003 - 07:36 PM

Actually I wasn't too concenred about the look of the eteherial. If it looks too close all we really have to do is give it a different outfit since the actual alien looks quite a bit different.