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Running Fine On Radeon


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#1 Guest_TyroneJackson_*

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Posted 20 May 2003 - 05:28 PM

I read about this project in Computer Games Magazine and I thought it sounded great.
I've downloaded Xenocide Alpha 3.0 and it worked just fine.
I have
Pentium 4 2.5
MSI motherboard
512 DDR 333 RAM
ATI Radeon 9000 pro 64 RAM

I have the newest drivers for everything.

My highest frame rate was 104 and while rotating the map it leveled out at 101.

The only problem (not sure if it is) when I clicked on options it took me back to my desktop.

This is an great project you are taking on and I think it is great.
X-com was the first game I bought for my computer.
Keep up the good work.

#2 GreatGold

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Posted 20 May 2003 - 06:44 PM

Welcome!

Thats great news to hear :D . Welcome to Xenocide!

And just so you know, the CTD was not a bug, it is the temporary "exit" from the alpha.

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#3 Guest_Vasey_*

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Posted 30 May 2003 - 05:45 AM

It runs great on my Radeon 9500 as well. With a Duron 1200 and 256 MB of PC133 RAM the FPS in the high 90s.

#4 Guest_Guest_*

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Posted 01 June 2003 - 02:31 PM

This not work for me.
I have a radeon 7500 width the latest driver and DirectX 9.

When I try to start the game, a dos windows apear, the resolution change, then bring me back to my desktop.



Here is the contents of the file "Engine Report.txt"


-- Log Begin

Error found: Uknown error.
-- Log Begin

Error found: Uknown error.

Continue to work ! This seem to be a great game !

#5 red knight

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Posted 01 June 2003 - 05:32 PM

This not work for me.
I have a radeon 7500 width the latest driver and DirectX 9.

When I try to start the game, a dos windows apear, the resolution change, then bring me back to my desktop.



Here is the contents of the file "Engine Report.txt"


-- Log Begin

Error found: Uknown error.
-- Log Begin

Error found: Uknown error.

Continue to work ! This seem to be a great game !

Sorry to tell you that Radeon 7500 do not support fragment shaders only 8500 and bigger can run Xenocide.

Greetings
Red Knight
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Visit my blog at: flois.blogspot.com

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#6 Guest_Acenoid_*

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Posted 10 June 2003 - 09:42 AM

Hey there,

Just checked out the latest geoscape alpha and wanted to confirm that it runs fine on my Ati Radeon 9600 TX.

Computer Specs: Intel @2.61 Ghz, WinXP (home) + SP1, 512 Ram

Hope that your game will be more successful than matrix when it is ready :)

Take care

// acenoid

#7 Micah

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Posted 11 June 2003 - 01:08 AM

Thanks for the feedback. The matrix game was okay....

#8 Breunor

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Posted 11 June 2003 - 07:34 AM

I recently tried the alpha on my radeon 9000 pro, and after a brief black screen it returned to the desktop. 'Unknown error' was generated in the error reports, otherwise nothing. Eventually it will work I'm sure. I'm glad to hear that some of the radeon cards are working, good work RK!

#9 red knight

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Posted 11 June 2003 - 02:35 PM

You should download the catalyst drivers, but dont worry I am modifing the engine to make it work right in my Radeon 9100 so a fix is already scheduled... By the way in the new iteration I will avoid using the CG runtime library.

Greetings
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#10 Breunor

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Posted 11 June 2003 - 05:01 PM

BWAHAHAHA!!! :devillaugh:

It works! :happybanana: This is using the catalyst 3.2 drivers.

And the music is nice too!

#11 Guest_OogieBoogie_*

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Posted 19 July 2003 - 08:28 PM

Yet another Radeon support! The game runs successfully, but with a few minor issues.

I am running the program with a All-in-Wonder Radeon 8500 128MB card using the Catalyst 3.4 Drivers (6.14.10.6343).

System Specs:
Duron 1200 on K7S5A Motherboard
512MB PC100 SDRAM
Sound Blaster Audigy

The game runs at ~100 fps.

Problems:
1. I don't know if you guys have the space background working yet, but it doesn't appear.
2. There is an unusual black line across the pacific, like the planet texture wasn't stretched all the way. (Go here http://www.geocities...es/xenocide.jpg to see a picture of it)
3. The land seems a little discolored. (this may just be my opinion)

Also the "Engine Assertion Out.txt" contains:
User Assertion Message: The allocated Unique Object IDs (UIDs) freed is not the same as the allocated UIDs. Posible resource leak..
Assert Condition: (signed int) recycledIDs.size () == currentIDCounter found in I:\Programacion\3dengine.cvs\gdsengine\src\kernel\objectresources.cpp, 21

The resource leak could be a problem, so I thought I would include it.

Great job so far! I look forward to replaying my favorite DOS game actually using features of my video card rather than disabling it totally! Also, kudos to the composer of the bg music.

#12 Micah

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Posted 20 July 2003 - 12:27 AM

Thanks for the information. The link to the pic is dead, can you post an updated one? The texture not being stretched all the way around the globe has been a problem that a few other people have reported, but none of them have offered a pic, so it would be nice to get one. The back ground stary picture should be there....

edit: got the pic now. Thanks

#13 miceless

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Posted 20 July 2003 - 03:07 AM

Pic works, but its real dark (or is it just my monitor).
"If it moves - kill it. If it doesn't move - kill it anyway, it might move later."

#14 j'ordos

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Posted 20 July 2003 - 03:15 AM

Dude, not geocities!!! They don't support external linking, you have to copy the link in your browser window I think.

Edited by j'ordos, 20 July 2003 - 03:32 AM.

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#15 Aosar

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Posted 25 July 2003 - 05:00 PM

The land seems a little discolored.


Yes I have that clich too... Does it appear with geforce cards? Is it intentional? Is the earth banana-shaped?
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#16 Raven Squad

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Posted 26 July 2003 - 06:31 AM

With my geforce 2 everything looked normal, but with my radeon (9500) colors arent quite right. Earth is in right shape tho. Also i have almoust 300 fps.
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