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Xcom The Graphic Novel Is Here


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#1 Morken

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Posted 31 October 2008 - 02:56 AM

Well my comic has reached Frame #93 but I won't bother posting em because it's all over due to a bug.
During this game, I discovered 2 bugs that I have not seen described in the UFO Wiki page.
Remember, this intallation includes UFO ET and ET_2005 only, but I don't know what is the cause of the bugs.

1) Smoke grenade armed to 23 becomes an armed prox grenade.
I suspect this is related to the alien grenade improvement included in ET_2005

2) Overflowing general stores push out mind probes
My main base only had 2 general stores. On two occassions it was totally filled to max. Once was right after the destruction of an alien base and the other was the successful mission on a landed terror ship. Now I don't think I sold the mind probes my mistake. I think that when the general store overflows, mind probes vanish. I vaguely recall years ago while playing UFO, wondering where all my mind probes had gone. Now I know, there is some bug involved.

Attached Files


Edited by Morken, 10 November 2008 - 01:01 AM.


#2 Zombie

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Posted 31 October 2008 - 12:27 PM

Hold on, you could put some Mind Probes in your General Stores with one of the many base editors out there. The other way is to get a Small Scout to land (either by shooting it down or letting it land on it's own). The alien on the Small Scout will always carry a Mind Probe no matter how far into the game you are. The issue is of course getting the Small Scout on the ground. They rarely land and getting them to crash requires cannons and some luck. Small Scouts are very nimble and have a greater top speed and acceleration than an Interceptor which means they will frequently flee an encounter (they don't have a weapon after all). :)

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A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!


#3 NKF

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Posted 31 October 2008 - 01:03 PM

If you don't mind several tries, the Stringray has a chance at shooting small scouts down as well. This game amazingly enough allows you to recover from quite dire situations as long as you have the money and you haven't done too badly in consecutive months.

Shot one small scout down recently and got the interesting early loadout where the alien ends up carrying a plasma rifle, a plasma pistol, some plasma pistol ammo and a probe.

Also, with regards to your overflowing store problem, I think it might be patch related. In all other instances, you don't need general stores to store equipment. The stores are only there to increase the cap of equipment that you can buy or move into the base. Captured equipment will show up just fine. Having store-less base would rarely happen, except in the scenario where you have a base without general stores and you move a Skyranger loaded up with equipment from another base (lasers, obviously!). Then go out and capture a UFO and haul the stuff back - or even if you are forced to defend the base. The game would definitely need living quarters and a hangar for this to work.

If you haven't been doing this already: Start research the instance it becomes available on the research list, but allocate 0 scientists to it. This makes the project available even after all samples are gone.

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Edited by NKF, 31 October 2008 - 01:13 PM.

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#4 Morken

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Posted 01 November 2008 - 11:20 PM

Graphic Novel remainders 1

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#5 Morken

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Posted 01 November 2008 - 11:30 PM

March pics

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#6 Morken

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Posted 01 November 2008 - 11:41 PM

Apr pics

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#7 Morken

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Posted 01 November 2008 - 11:49 PM

YOU can continue the graphic novel.

There is the remainder of my story so far. I accidently deleted the pics from the last terror ship mission so you'll have to make something up.

I have a strange psyche and cannot go on in some circumstances. I am playing a diablo 1 mod now.

You guys can continue for 4 months each and then some talen scout from hollywood will cruise thru the forum, "discover" the graphic novel, develop it into a blockbuster and we will all get rich someday!

#8 kafros

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Posted 02 November 2008 - 12:46 AM

Haha! :D

Nicely done Morken, but I hope you'll continue it someday :), until then, have fun!

#9 stewart

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Posted 03 November 2008 - 11:29 AM

This game amazingly enough allows you to recover from quite dire situations as long as you have the money and you haven't done too badly in consecutive months.


This is why it has been said of Xcom that if you haven't lost then you're winning.
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I'm starting to like the heavy cannon more and more.

#10 kafros

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Posted 10 November 2008 - 02:03 AM

59 rocked!
And 67 HURT, ouchy!
and 75-79 were especially funny, with 76 being extra funny hahaha! gj :D

Edited by kafros, 10 November 2008 - 02:06 AM.


#11 NKF

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Posted 11 November 2008 - 03:05 AM

Edited your post. I don't know if that's what you wanted, the images should be five a line on a full screen.

To me, it doesn't matter though as the images have always been misaligned on my screen on account of having my bookmarks toolbar down the side to act as an indent. ;)

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#12 stewart

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Posted 11 November 2008 - 09:33 AM

Split the topic
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I'm starting to like the heavy cannon more and more.

#13 kafros

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Posted 15 November 2008 - 07:44 AM

The NFK (sic) pun is hilarious :D

#14 NKF

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Posted 15 November 2008 - 01:31 PM

Spot on with the K though. Well, that's the shortened version, but spot on all the same!

Just realized, Morken you have the same type of LZs that I have. Aka LZs that are in various states of general obliteration. :D

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#15 Morken

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Posted 17 November 2008 - 12:45 AM

What on earth is a LZ?

#16 NKF

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Posted 17 November 2008 - 03:05 AM

Landing zone.

The area around your troop carrier is just scorched earth and/or smokey. For me, it always gets like that when I'm sending out my token Lightning and a team of grenadiers. :D

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#17 NKF

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Posted 19 December 2008 - 01:02 AM

While I'm enjoying the tale as it unfolds, I do have to say that reading each new installation does take longer and longer to load. No fault of your own - it's just that no caching of the thumbnails seems to take place for some odd reason, and they have to load every time. Rather hurts on dial-up.

One comment and a few ideas:

Most of the text that's done in very dark colour or black tend not to read very well.

Would it be helpful to just blank out a rectangle in a lighter shade for the black text? I was thinking of something like:

meanwhile.png

Little effort required. An outline and the yellow shade makes for that good old traditional comic-book feel to it. :)

Thought bubbles done with a series of overlapping white ellipses could also work.

- NKF

Edited by NKF, 19 December 2008 - 01:04 AM.

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#18 Admiral Harkov

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Posted 19 December 2008 - 08:22 AM

And red text tends to be hard to read in my comp, too. And changing britghtness/contrast is not a good idea as it then is annoying to look at my monitor.

Perhaps not need to bubbles if your image editor has a way to use letters that have a outline color with good contrast with the inner color.

And most important of all: I am enjoying it very much, thanks a lot for making it :D

Edited by Admiral Harkov, 19 December 2008 - 08:25 AM.


#19 stewart

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Posted 19 December 2008 - 10:35 AM

While I'm enjoying the tale as it unfolds, I do have to say that reading each new installation does take longer and longer to load. No fault of your own - it's just that no caching of the thumbnails seems to take place for some odd reason, and they have to load every time. Rather hurts on dial-up.

One comment and a few ideas:

Most of the text that's done in very dark colour or black tend not to read very well.

Would it be helpful to just blank out a rectangle in a lighter shade for the black text? I was thinking of something like:

meanwhile.png

Little effort required. An outline and the yellow shade makes for that good old traditional comic-book feel to it. :)

Thought bubbles done with a series of overlapping white ellipses could also work.

- NKF


I think in your personal controls (My controls\board settings) you can set how many post per page per topic you would like displayed. I know your pain; a few years ago I was on dialup so I twiddled that. Maybe for this topic you can temporarily set that to a value that lets it run better.
Posted Image
I'm starting to like the heavy cannon more and more.

#20 Morken

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Posted 23 December 2008 - 01:33 AM

Um... Ok I'll try, from now on anyway.
Take in mind some of the future screens are already completed.

N.F.K. you program games and are on dialup?!

I'm editing with Microsoft paint.
Its the only thing I can use!

#21 Morken

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Posted 23 December 2008 - 01:38 AM

Should I continue in a new post:

"Xcom the graphic novel is here part II" ?

I thought the first post would have gone to page 2 now but it hasn't.

#22 NKF

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Posted 23 December 2008 - 01:58 AM

I think stay with it as it is - or split the installments into two posts, that would have the added benefit of halving the images you need to load on each page. Go with which ever method works best though.

N.F.K. you program games and are on dialup?!


Not quite a game programmer - yet. Attempt to program, yes, never completed anything though. Also. dial-up's good. It does well for my needs as I'm not into downloading large media files. Most of all, I'm a scrooge - and dial up was the cheapest option. ;) Seriously though I've always planned to switch over on purchase of a new desktop PC. Though, I've been saying that for past 3-4 years, not having had a need to upgrade. :D

I'm editing with Microsoft paint.
Its the only thing I can use!


Paint's awesome. The painting tools are probably not as awesome as they were back during its win 3.11 days, but it's a fun toy to play with, and you can do some great things with it.

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#23 NKF

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Posted 23 December 2008 - 02:12 AM

Oh hey, just remembered something. You recall the text box suggestion I mentioned above? They're dead simple with MS-Paint.

Select the rectangle or rounded edge rectangle tool. Select the out-lined drawing mode. That's the second option if I'm not mistaken. Then pick your outline and fill colors by right and left clicking on the colours of your choice. Doesn't matter if you get them in the wrong order - you can swap them by drawing with the primary or secondary colour. The main colour will be the outline, while the opposite will be the fill color.

Drag the box out where you want it. Before you release the mouse button, hold down control and press either + or - on the numeric pad. This will thicken or thin the outline in real-time (can be done before you draw - but it's easier to set the size while you're drawing). This works on almost every other drawing tool - free yourself of paint's limited 3 to 5 brush-size selection! Set the thickness to the level desired and release the mouse button.

This can be used to instantly create a text box. A bit of clever use of the polygon tool and a bit of erasing can make quick speech bubbles too.

- NKF

edit: Just realised I gave a tip for a probably old-ish copy of MS-Paint (5.1). Oh well.

Edited by NKF, 23 December 2008 - 02:14 AM.

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#24 stewart

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Posted 23 December 2008 - 10:04 AM

Should I continue in a new post:

"Xcom the graphic novel is here part II" ?

I thought the first post would have gone to page 2 now but it hasn't.



Chapters!!!

If you want a moderator or at least a global moderator can help you chop up the original post into chapters if you want.
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I'm starting to like the heavy cannon more and more.

#25 Zombie

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Posted 23 December 2008 - 10:41 PM

If you want a moderator or at least a global moderator can help you chop up the original post into chapters if you want.

I'd be happy to do that for you Morken, just drop me a PM indicating where to split it up. :)

- Zombie
The Mr. Grognard of X-COM

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!


#26 Morken

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Posted 25 December 2008 - 02:31 AM

I'll just keep adding to that post.

You guys can split it into chapters if you want.

#27 NKF

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Posted 12 January 2009 - 01:55 AM

There's an extra 'the' in 540.

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#28 Zombie

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Posted 22 January 2009 - 10:43 PM

Just for giggles, I tried loading the graphic novel on dialup and it took almost forever. So today I split the topic into 4 chapters having 5 posts each (100 thumbnails per page still took a long time but it's better than it was before). All the chapters are locked and pinned at the top of this forum listing to make it easy to navigate. ;)

- Zombie
The Mr. Grognard of X-COM

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!


#29 Morken

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Posted 29 January 2009 - 05:15 AM

How do you defeat the bug where the game crashes when the ethereals do mass mind control on your guys, overflowing some value?

#30 Zombie

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Posted 29 January 2009 - 09:28 AM

How do you defeat the bug where the game crashes when the ethereals do mass mind control on your guys, overflowing some value?

Simple, don't go up against Ethereals in the first place. JK

For whatever reason, the game tends to get unstable every once and a while. Most likely it's due to corruption of the save game state. We don't really know what causes it or even how to fix the problem. If you get into this situation, the usual recommendation is to reload a Geoscape save and replay the mission. If you don't want to do that, you could:

  • Cheat, by editing the Ethereals dead in unitref.dat, or
  • Abort the mission before the crash happens.
You can do the cheating aspect without even editing the file manually, Hatfarm's game editor (you can get it from StrategyCore's files section) has this convenient feature.

Just to verify though, is it a crash, or did the mission end with a summary report? If all your men get MC'd, the mission ends. This is very true in the Playstation version, but I don't recall what happens in the PC version since I never got into this situation. ;)

- Zombie

Edited by Zombie, 29 January 2009 - 09:29 AM.

The Mr. Grognard of X-COM

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!


#31 Morken

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Posted 29 January 2009 - 02:51 PM

My game is at risk of crashing whenever a large number of PSI attacks occur from the Ethereals onto my guys.

#32 tachyon

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Posted 24 February 2009 - 10:33 AM

Wow dude!
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#33 NKF

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Posted 26 February 2009 - 03:44 AM

Since the last update, I can't seem to get the images to display when clicking on the individual images. Everything else shows up - just not the main picture.

Hopefully it's just me and it'll clear up soon.

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#34 Admiral Harkov

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Posted 26 February 2009 - 08:18 AM

It's not me, NKF. I still see them well.

Have you added some program that could block the connection? Some IP blocker, firewall or security software?. Have you changed some option about the cookies of your browser?

Also, morken, great job! It's very fun. Thanks.

#35 NKF

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Posted 26 February 2009 - 10:40 PM

Haven't done anything at all. Though I suspect the vans filled with engineers (actually one van per engineer) doing some cablework around the area may be the culprit. Still strange that it's only affecting the Turbohost images but not any of the other web services I use daily. Oh well - it'll clear itself.

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#36 Morken

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Posted 02 March 2009 - 01:31 AM

The turbo image host site claims images are never deleted but it seems the latest pics are gone...

#37 Admiral Harkov

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Posted 02 March 2009 - 07:50 AM

Yeah, they don't show anymore for me.

#38 Zombie

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Posted 02 March 2009 - 09:38 AM

I see all the pictures just fine. Must have been a glitch or something. :)

- Zombie
The Mr. Grognard of X-COM

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!


#39 Morken

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Posted 05 March 2009 - 11:43 PM

I reloaded 718 to 739 on Turbohost "the World's best free image site" *cough*

The thumbnails should expand now...

Edited by Morken, 06 March 2009 - 12:31 AM.


#40 NKF

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Posted 06 March 2009 - 03:41 AM

I'm really glad I wasn't drinking anything while reading though the last update! :D

Unfortunately more trouble in paradise. Only managed to get these to load this time around:
740
740b
741
745b
746
747
750
752

Others are exhibiting the same behavior as the last bundle.

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#41 Morken

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Posted 10 March 2009 - 10:07 PM

Anyone know a better (more reliable) free image hosting site than "http://www.turboimagehost.com/"??

#42 stewart

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Posted 11 March 2009 - 10:37 AM

Try emailing or PMing Micah, he might be able to arrange space at XCOMUFO. Your story is certainly popular enough.
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I'm starting to like the heavy cannon more and more.

#43 Admiral Harkov

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Posted 14 March 2009 - 05:00 PM

http://photobucket.com

http://www.imageshack.us

http://www.freeimagehosting.com

I don't know about reliability though, as I don't use them much.

Photobucket may see problem with some of the images posted, though, like the one about lady Hills.

Flickr has a limit to the number of images you can upload, so that's ruled out.

P.S. - Now it seems every image has deleted. Don't let them be lost! Pleasepleasepleaseplease!

Edited by Admiral Harkov, 14 March 2009 - 05:03 PM.


#44 NKF

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Posted 14 March 2009 - 06:14 PM

I use Photobucket for one of my other hobbies and it works all right. Its interface is danged slow and demanding on new technology for its flashier features (like the new uploader - that often locks up my browser), but access to the photos works brillaintly. Although I imagine this would cater to actual photographs rather than digital renderings.

I'd try Micah first, or even Pete over at Strategycore. With the amount of work put in it, on top of being an amusing work of fiction, it definitely needs to be preserved.

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#45 Morken

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Posted 16 March 2009 - 05:17 AM

Some of the images from the last batch have already vanished from www.turboimagehost.com.
Shockingly unreliable...

Micaaaaaaaaah!

Oi!

Are you there?!

Edited by Morken, 16 March 2009 - 05:18 AM.


#46 Morken

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Posted 18 March 2009 - 02:30 AM

Looks like he's not here...

#47 Zombie

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Posted 18 March 2009 - 08:19 PM

Did you send him an email? He's a lot more likely to answer that then to see a forum post or a PM. ;)

- Zombie
The Mr. Grognard of X-COM

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!


#48 Detektyw Rutkowski

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Posted 09 May 2009 - 02:35 PM

Morken, could you zip up all the pics, as most of them are unaccessible now (at least for me)?
If you don't know where to upload it, go to zippyshare.com.

Thanks in advance.

#49 nonam

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Posted 10 May 2009 - 02:36 AM

Some of the images from the last batch have already vanished from www.turboimagehost.com.
Shockingly unreliable...


Yeeaah, it`s also loads these ads first. Why do they force me to stare at all this *insert SWEARthere*. It happily loads turboflirt members, but it doesn`t load the novel. What a pity...

Posted Image


#50 NKF

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Posted 10 May 2009 - 11:28 PM

Turbohost was causing much grief in that respect. Not sure if Morken's managed to find a new free image host that won't mess with the files. Perhaps a general file storage site would work best. At this point, just getting at the comic pages is more important than finding a host with thumbnail generation.

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