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Exo's X-com Grunts


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#1 Exo2000

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Posted 16 March 2005 - 01:40 PM

So far, so good. 2 missions out of a possible 4 (3 Crashes and a Terror) and the first paycheck update.

Russia like me. America are pee'd off because of the raid (duhhh) and Canadia too. I have an epic story.. well, not really, but it was fairly heroic;

Jungle Mission - Mission 2 of 2 - Daylight - "Cross-Class" UFO, Random Shape

Within the first five turns and such, my crew (3 Personal Armour, 7 Non-Personal Armour) have gunned down a total of 5 aliens. All Sectoids. With Plasma Rifles. No losses, so far.

We enter the UFO many a turn later, to find aliens hiding. We gun down the one opposite the airlock (yes, this UFO had an airlock :D) and step out. A rookie runs out and is subsequently toasted by a Sectoid with a plasma rifle.

Sgt. Siegfried takes out a grenade, then, next turn, pops around the corner, arms it at 0 and hurls it at the aliens (3 of the buggers). -PERFECT- positioning. He then falls to 3 plasma blasts. End of turn and the grenade explodes, leaving my men picking little alien bits off of the walls. Messy.

He was a valiant soldier! It was a shame to lose him.. but hey, one of my other troops turned Sergeant and 3 others Squaddies. I have the full UFOpedia "hack", but I'm not building anything except Alien Alloys and Personal Armour at the moment. When I get the room, I will, no doubt, build a Hovertank/Plasma to help in my engagements, using Captured Alien Weapons for now.

Any of you who wish to take on the role of one of my heroic soldiers, post your name here! Standard Issue Gear is a Rifle, Grenade, Personal Armour and Officers get a Plasma Pistol as backup. For now, Plasma Rifles are hot stuff and rare - so I'm saving them for later.

Note; I have used X-COM Util to use improved starting base, improved weapons and improved tanks. Mind Control is eliminated and all UFO floorplans -should- be random each battle. All battles are daylight, also.

Skyranger vs Large Scout in Jungle Terrain

XCOM saved game at Beginner difficulty level (EXP:0) with $2982000

Bases:  Alpha Control

Probable Base of Origin for Combat:  Alpha Control

    Total Objects:  85
      Total Units:  10
Available Objects:  67

            Human: 7
Human/Pers Armor: 3

Result;

Mission Successful: Skyranger vs Large Scout in Jungle Terrain

XCOM saved game at Beginner difficulty level (EXP:0) with $2982000

Bases:  Alpha Control

Killed:      Sergeant Sgt. Siegfried            2/1   

Killed:        Rookie Mark Bryant                  1/0   

Probable Base of Origin for Combat:  Alpha Control

            Human: 7, Dead: 1
Human/Pers Armor: 3, Dead: 1
          Sectoid: 8, Dead: 7, Wounded: 1, Stunned: 1


Edited by Exo2000, 16 March 2005 - 02:19 PM.

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#2 Exo2000

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Posted 16 March 2005 - 02:20 PM

3rd mission of 5 possible vs Undamaged (Landed) Large Scout, 9 men.

------------------------------------------------------------------------

XcomUtil 9.50 for XCOM/UFO and TFTD by Scott T Jones, Scott@ScottTJones.com
This program modifies saved game files or program files.  Use at your own risk,
only after making backups.  I am not liable for any damages this may cause.

                        1999.02.03 17:44, Entering Combat

Skyranger vs Large Scout in Desert Terrain

XCOM saved game at Beginner difficulty level (EXP:0) with $7413000

Bases:  Alpha Control

Probable Base of Origin for Combat:  Alpha Control

    Total Objects:  75
      Total Units: 9
Available Objects:  82

Human/Pers Armor: 9
------------------------------------------------------------------------

XcomUtil 9.50 for XCOM/UFO and TFTD by Scott T Jones, Scott@ScottTJones.com
This program modifies saved game files or program files.  Use at your own risk,
only after making backups.  I am not liable for any damages this may cause.

                        1999.02.03 17:44, Leaving Combat

Mission Successful: Skyranger vs Large Scout in Desert Terrain

XCOM saved game at Beginner difficulty level (EXP:0) with $7413000

Bases:  Alpha Control

Killed:        Rookie Michael Parker            4/0   

Missing:  Squaddie Sqd. Michael              2/2   

Missing:    Rookie Henri Dreyfus                4/0   

Killed:        Rookie Andrea Sharpe                4/0   

Probable Base of Origin for Combat:  Alpha Control

Human/Pers Armor: 9, Dead: 2, Missing: 2
          Sectoid: 4, Dead: 4

Recovered MIA: Sqd. Michael

Recovered MIA: Henri Dreyfus


Michael (Squaddie) took a critical wound near the end and nearly died - fortunately, the armour cushioned the majority of the impact, knocking him unconcious. Suffice to say, the Sectoid who fired that shot didn't fire another, ever, again.

Edited by Exo2000, 16 March 2005 - 02:23 PM.

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#3 Exo2000

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Posted 16 March 2005 - 02:35 PM

Some punky sectoids invade. And my army kicks them silly. No, really. One of my men had a Plasma Rifle. Plasma Rifle + Aimed Shot = Messy!

There were at least 5 or 6 Sectoid Corpses in one square. :D

XcomUtil 9.50 for XCOM/UFO and TFTD by Scott T Jones, Scott@ScottTJones.com
This program modifies saved game files or program files.  Use at your own risk,
only after making backups.  I am not liable for any damages this may cause.

                        1999.02.06 18:04, Entering Combat

Skyranger in Human Base Terrain

XCOM saved game at Beginner difficulty level (EXP:0) with $7333000

Bases:  Alpha Control

Probable Base of Origin for Combat:  Alpha Control

    Total Objects: 143
      Total Units: 0
Available Objects: 9

------------------------------------------------------------------------

XcomUtil 9.50 for XCOM/UFO and TFTD by Scott T Jones, Scott@ScottTJones.com
This program modifies saved game files or program files.  Use at your own risk,
only after making backups.  I am not liable for any damages this may cause.

                        1999.02.06 18:04, Leaving Combat

Mission Successful: Skyranger in Human Base Terrain

XCOM saved game at Beginner difficulty level (EXP:0) with $7333000

Bases:  Alpha Control

Killed:        Rookie Klaus Gunkel              1/0   

Probable Base of Origin for Combat:  Alpha Control

            Human: 1, Dead: 1
Human/Pers Armor: 7
          Sectoid:  10, Dead: 10

Object table nearly full, missing corpses possible


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#4 Red Stone

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Posted 16 March 2005 - 04:00 PM

Post my name here, you say? Recruit Red Stone enlisting for active duty! (Obviously has no idea of proper soldier-speak =P)

#5 Exo2000

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Posted 16 March 2005 - 05:01 PM

Hovertank/Plasma shows the Sectoids how out-of-date their Cyberdisks are;

XcomUtil 9.50 for XCOM/UFO and TFTD by Scott T Jones, Scott@ScottTJones.com
This program modifies saved game files or program files.  Use at your own risk,
only after making backups.  I am not liable for any damages this may cause.

                        1999.03.29 10:50, Entering Combat

Skyranger in Urban Terrain

XCOM saved game at Beginner difficulty level (EXP:0) with $8260872

Bases:  Alpha Control

Probable Base of Origin for Combat:  Alpha Control

    Total Objects: 103
      Total Units:  11
Available Objects:  20

Human/Pers Armor: 9
Human/Power Armor: 1
          Tank: 1
------------------------------------------------------------------------

XcomUtil 9.50 for XCOM/UFO and TFTD by Scott T Jones, Scott@ScottTJones.com
This program modifies saved game files or program files.  Use at your own risk,
only after making backups.  I am not liable for any damages this may cause.

                        1999.03.29 10:50, Leaving Combat

Mission Successful: Skyranger in Urban Terrain

XCOM saved game at Beginner difficulty level (EXP:0) with $8260872

Bases:  Alpha Control

Probable Base of Origin for Combat:  Alpha Control

Human/Pers Armor: 9
Human/Power Armor: 1
          Tank: 1
          Sectoid: 9, Dead: 9
        Cyberdisc: 3, Dead: 3
  Civilian Female:  12, Dead: 7

Object table nearly full, missing corpses possible


My Cyberdisk killed all but one of those sectoids :wink1:

@ Red; I'll add you in when I next play the game, replacing one of my Squaddies. Standard kit is now Plasma Rifles with one or two clips, plus medkits and at least 1 standard grenade. :D
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#6 NKF

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Posted 16 March 2005 - 09:55 PM

Just you wait till your accuracy gets good enough. You'll throw away aimed shots and switch almost completely over to snap shots (I'm referring to the plasma rifles). Then it'll be even messier. You'll get three hits a turn as opposed to one.

Go up even higher and you can do the same thing with heavy plasmas.

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Lord High Generalissimo Ruler Supreme of Norm's Anti Pedant Society (NAPS).

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#7 Exo2000

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Posted 17 March 2005 - 03:24 AM

I doubt anyone's gonna last that long except my Captain --;

EDIT: So far so good. Heavy Plasmas are standard issue, for some reason, mine have Autofire.

Edited by Exo2000, 17 March 2005 - 04:02 AM.

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#8 Exo2000

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Posted 17 March 2005 - 04:16 AM

Latest Base Attack Report'

XcomUtil 9.50 for XCOM/UFO and TFTD by Scott T Jones, Scott@ScottTJones.com
This program modifies saved game files or program files.  Use at your own risk,
only after making backups.  I am not liable for any damages this may cause.

                        1999.04.22 15:16, Entering Combat

Skyranger in Human Base Terrain

XCOM saved game at Beginner difficulty level (EXP:0) with $18360875

Bases:  Alpha Control, Drone Base

Probable Base of Origin for Combat:  Alpha Control

    Total Objects: 142
      Total Units: 0
Available Objects: 1

------------------------------------------------------------------------

XcomUtil 9.50 for XCOM/UFO and TFTD by Scott T Jones, Scott@ScottTJones.com
This program modifies saved game files or program files.  Use at your own risk,
only after making backups.  I am not liable for any damages this may cause.

                        1999.04.22 15:16, Leaving Combat

Mission Successful: Skyranger in Human Base Terrain

XCOM saved game at Beginner difficulty level (EXP:0) with $18360875

Bases:  Alpha Control, Drone Base

Probable Base of Origin for Combat:  Alpha Control

Human/Pers Armor: 9
Human/Power Armor: 1
          Tank: 1
      Snakeman:  13, Dead: 13


Latest Field Report

XcomUtil 9.50 for XCOM/UFO and TFTD by Scott T Jones, Scott@ScottTJones.com
This program modifies saved game files or program files.  Use at your own risk,
only after making backups.  I am not liable for any damages this may cause.

                        1999.05.17 05:56, Entering Combat

Skyranger vs Small Scout in Human Base Terrain

XCOM saved game at Beginner difficulty level (EXP:0) with $14354545

Bases:  Alpha Control, Drone Base

Probable Base of Origin for Combat:  Alpha Control

    Total Objects:  97
      Total Units:  10
Available Objects:  52

Human/Pers Armor: 8
Human/Power Armor: 1
          Tank: 1
------------------------------------------------------------------------

XcomUtil 9.50 for XCOM/UFO and TFTD by Scott T Jones, Scott@ScottTJones.com
This program modifies saved game files or program files.  Use at your own risk,
only after making backups.  I am not liable for any damages this may cause.

                        1999.05.17 05:56, Leaving Combat

Mission Successful: Skyranger vs Small Scout in Human Base Terrain

XCOM saved game at Beginner difficulty level (EXP:0) with $14354545

Bases:  Alpha Control, Drone Base

Killed:      Sergeant Sgt. Red Stone (MW)      14/8   

Probable Base of Origin for Combat:  Alpha Control

Human/Pers Armor: 8, Dead: 1
Human/Power Armor: 1
          Tank: 1, Dead: 1
      Snakeman: 8, Dead: 8


Died from a Heavy Plasma to the side from a conniving Snakeman. Who was promptly plasma'd a turn or two later by his teammate.

Edited by Exo2000, 17 March 2005 - 04:49 AM.

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#9 Red Stone

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Posted 17 March 2005 - 05:29 AM

XD!!!

@ NKF: . . . er, I guess I had better start using Aimed Shots . . . o_o;;; . . . (Snap-Shot only user?)

#10 Exo2000

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Posted 17 March 2005 - 07:58 AM

You didn't even get a chance to shoot the snakeman - shot you just as you came out of a door ><
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#11 Exo2000

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Posted 17 March 2005 - 11:46 AM

Terror Mission No. 6 Combat Report

XcomUtil 9.50 for XCOM/UFO and TFTD by Scott T Jones, Scott@ScottTJones.com
This program modifies saved game files or program files.  Use at your own risk,
only after making backups.  I am not liable for any damages this may cause.

                        1999.06.19 19:34, Entering Combat

Skyranger in Urban Terrain

XCOM saved game at Beginner difficulty level (EXP:0) with $14810875

Bases:  Alpha Control, Drone Base, NA Watch

Probable Base of Origin for Combat:  Alpha Control

    Total Objects: 109
      Total Units:  13
Available Objects:  10

            Human: 1
Human/Pers Armor:  11
Human/Power Armor: 1
------------------------------------------------------------------------

XcomUtil 9.50 for XCOM/UFO and TFTD by Scott T Jones, Scott@ScottTJones.com
This program modifies saved game files or program files.  Use at your own risk,
only after making backups.  I am not liable for any damages this may cause.

                        1999.06.19 19:34, Leaving Combat

Mission Successful: Skyranger in Urban Terrain

XCOM saved game at Beginner difficulty level (EXP:0) with $14810875

Bases:  Alpha Control, Drone Base, NA Watch

Killed:      Squaddie Sqd. Masaharu (GR)        5/5   

Wounded:  Sergeant Sgt. Sigourney (GR)      23/6   

Wounded:  Squaddie Sqd. Franz (SLD)          4/4   

Killed:      Squaddie Sqd. Rudi (GR)              16/13

Probable Base of Origin for Combat:  Alpha Control

            Human: 1
Human/Pers Armor:  11, Dead: 2, Wounded: 2, Stunned: 1
Human/Power Armor: 1
          Floater: 8, Dead: 8
        Reaper: 4, Dead: 3, Wounded: 1
  Civilian Female:  14, Dead: 14
------------------------------------------------------------------------


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#12 Exo2000

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Posted 18 April 2005 - 03:25 PM

XcomUtil 9.50 for XCOM/UFO and TFTD by Scott T Jones, Scott@ScottTJones.com
This program modifies saved game files or program files.  Use at your own risk,
only after making backups.  I am not liable for any damages this may cause.

                        1999.09.07 14:24, Entering Combat

Skyranger vs Supply Ship in Polar Terrain

XCOM saved game at Beginner difficulty level (EXP:0) with $12841103

Bases:  Alpha Control, Drone Base, NA Watch, LaunchBase

Probable Base of Origin for Combat:  Alpha Control

    Total Objects: 116
      Total Units:  14
Available Objects:  31

Human/Pers Armor:  13
Human/Power Armor: 1
------------------------------------------------------------------------
========================================================================

XcomUtil 9.50 for XCOM/UFO and TFTD by Scott T Jones, Scott@ScottTJones.com
This program modifies saved game files or program files.  Use at your own risk,
only after making backups.  I am not liable for any damages this may cause.

Mid-Mission                1999.09.07 14:24, Entering Combat

Battle reloaded from saved game, terrain unknown (Polar)

XCOM saved game at Beginner difficulty level (EXP:0) with $12841103

Bases:  Alpha Control, Drone Base, NA Watch, LaunchBase

Probable Base of Origin for Combat:  Alpha Control

    Total Objects: 116
      Total Units:  14
Available Objects:  31

Human/Pers Armor:  13
Human/Power Armor: 1
------------------------------------------------------------------------

XcomUtil 9.50 for XCOM/UFO and TFTD by Scott T Jones, Scott@ScottTJones.com
This program modifies saved game files or program files.  Use at your own risk,
only after making backups.  I am not liable for any damages this may cause.

Mid-Mission                1999.09.07 14:24, Leaving Combat

Mission Successful: Battle reloaded from saved game, terrain unknown

XCOM saved game at Beginner difficulty level (EXP:0) with $12841103

Bases:  Alpha Control, Drone Base, NA Watch, LaunchBase

Killed:      Squaddie Armand Lefevre            4/2   

Killed:      Sergeant Sgt. Jean                    6/0   

Probable Base of Origin for Combat:  Alpha Control

Human/Pers Armor:  13, Dead: 2, Stunned: 1
Human/Power Armor: 1
      Snakeman: 9, Dead: 9


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