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XCOMUFO & Xenocide

UFO2000 online


meodai

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I have developed a lot of Javascript the las few years. I think i would be ready now to do a Browser version of the game. You could play the game Online, and all you would need is a webbrowser supporting Javascript.

(Music & Sounds would be played by HTML5 or Flash, the rest would be coded in JS / XHTML maybe HTML5/canvas)

 

I gonna try to make a beta version of the play field. Now a have a few questions:

 

How could i extract the sprites of the games as PNG? (Is there a tool i can do that with?)

What would be the best file to upload by the user on the server to check if he has the original game or not (optimally it should be as small as possible). (I want to make the first version based on the original game, just because i prefare the orginal game to the modified version, In the next version i would love to reuse the UFO2000 GFX & sound files so that player that don't own the game still can play it)

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I have developed a lot of Javascript the las few years. I think i would be ready now to do a Browser version of the game. You could play the game Online, and all you would need is a webbrowser supporting Javascript.

(Music & Sounds would be played by HTML5 or Flash, the rest would be coded in JS / XHTML maybe HTML5/canvas)

What you are going to do is to effectively start yet another ufo project, with all its pros and cons :) For sure it is not going to be an easy tasks and the devil is in the details. Good luck with your endeavor, just don't expect too much of hand-holding from our side.

 

I gonna try to make a beta version of the play field. Now a have a few questions:

 

How could i extract the sprites of the games as PNG? (Is there a tool i can do that with?)

 

You can do that by adding 'F_CONVERT_XCOM_DATA = 1' line to the end of 'ufo2000.ini'. And then start ufo2000, the converted sprites will be stored into 'converted_xcom_data' directory.

 

What would be the best file to upload by the user on the server to check if he has the original game or not (optimally it should be as small as possible). (I want to make the first version based on the original game, just because i prefare the orginal game to the modified version,

Don't know what to advise here, sorry.

 

In the next version i would love to reuse the UFO2000 GFX & sound files so that player that don't own the game still can play it)

If your project is going to be open source, I don't see any problem here.

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Ok thank you for your answers.

 

You are right its better to start a new project. But i love ufo 2000 and i really want to inspire my self on the way ufo 2000 works. But i gonna credit you.

 

Yes its gonna be open source.

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thx! i started tonight, with the map rendering engine:

http://meodai.ch/ueo/

 

but i think its gonna be more complected then i think it was. But its ok i like challenges :P

 

the ufo2000 export helped me a lot! Specially for the shapes of the objects! I really appreciate the work you have done! Thumbs up!

(is there anyway i could export the user interface elements, found the cursor etc... but not the in-game navigation / command menu)

Edited by meodai
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Your small demo looks nice. Just be careful when using the original x-com graphics (either in original form or converted to png). I think you are not allowed to provide it to the other people neither directly nor via the webpage without the explicit permission of the copyright owner.
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Your small demo looks nice. Just be careful when using the original x-com graphics (either in original form or converted to png). I think you are not allowed to provide it to the other people neither directly nor via the webpage without the explicit permission of the copyright owner.

 

 

thx! its just for testing my grid. I don't gonna use the original graphics. And if i do i gonna test via a file upload that the person owns the game.

Edited by meodai
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