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Base Design Poll

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Poll: Regarding choke points

I design my bases . . .

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#1 stewart


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Posted 08 September 2008 - 03:56 PM

We all hear about choke points for bases, but I knew a guy in school he designed for speed of building. What do you do?
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I'm starting to like the heavy cannon more and more.

#2 Zombie



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Posted 08 September 2008 - 07:22 PM

None of the above. I build my bases as small as practical and fill it with tons of soldiers. If the aliens are stupid enough to attack my base, they will find that all the spawn points are already occupied by my men and they can't come in. I therefore automatically win the mission without lifting a finger. Choke point design is thus a moot point. LOL

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#3 NKF



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Posted 08 September 2008 - 11:45 PM

Haven't a clue.

For the uber-starting-base I kind of like to use two chokepoints - but as long as I can put all the enemy access points to one side of the base and all of my spawn points on the other, that'll do. This carries on into Apocalypse too.

For intercept outposts - what layout? The modules just get tossed down at random. I think my favourite would bet he one where the various modules revolve around the hangar. Troops surrounding the aliens from many angles. Fun. Did I mention the explosives? Oh indeed lots of that too.


Edited by NKF, 08 September 2008 - 11:45 PM.

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