[stewart] Posted September 8, 2008 Report Share Posted September 8, 2008 We all hear about choke points for bases, but I knew a guy in school he designed for speed of building. What do you do? Link to comment Share on other sites More sharing options...
Zombie Posted September 9, 2008 Report Share Posted September 9, 2008 None of the above. I build my bases as small as practical and fill it with tons of soldiers. If the aliens are stupid enough to attack my base, they will find that all the spawn points are already occupied by my men and they can't come in. I therefore automatically win the mission without lifting a finger. Choke point design is thus a moot point. - Zombie Link to comment Share on other sites More sharing options...
[NKF] Posted September 9, 2008 Report Share Posted September 9, 2008 (edited) Haven't a clue. For the uber-starting-base I kind of like to use two chokepoints - but as long as I can put all the enemy access points to one side of the base and all of my spawn points on the other, that'll do. This carries on into Apocalypse too. For intercept outposts - what layout? The modules just get tossed down at random. I think my favourite would bet he one where the various modules revolve around the hangar. Troops surrounding the aliens from many angles. Fun. Did I mention the explosives? Oh indeed lots of that too. - NKF Edited September 9, 2008 by NKF Link to comment Share on other sites More sharing options...
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