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Terror From The Deep Collector's Edition Sound Bug


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#1 Guest_Alejandro_*

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Posted 28 July 2003 - 11:10 PM

Hello!!!
The Windows Version of X-Com 2: Terror From The Deep have two sound bugs.

One: The menu sound (like a futuric door) when you select the languaje (Example), this sound have a "click" in the end of the sample.

Two: In the Terror Missions, the noise sound (winds) have a high volume, more high that the music and other sound (example: shots, screams, explosions). If i loud the fx volume, all the samples change in volume, and the basic samples is not hear...my english is very poor, and is dificult to explain it.

If you not understand, i try to explain it again with other word...thanks!!!

Remember, a need a solution for this, the game is excelent and this port is the best!! good bye Moslo!!!! The speed is accurate.

#2 miceless

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Posted 28 July 2003 - 11:20 PM

The sound issues are a known problem which as far as I know have no solution. I am assuming you already have the music fix installed, as you have partial music. I have similar problems with the Terror mission sounds.

Unless someone can prove me wrong, you will just have to put up with it. But be thankful that it runs. Lots of people have trouble getting it working at all.
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#3 j'ordos

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Posted 29 July 2003 - 04:19 AM

well, for the music volume you can try to raise the 'midi synth' and reduce the 'wave/mp3' volume in windows.

Edited by j'ordos, 29 July 2003 - 04:21 AM.

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#4 Micah

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Posted 29 July 2003 - 03:45 PM

I think I have a solution for the first problem, the "click-pause" bug or the "One: The menu sound (like a futuric door) when you select the languaje (Example), this sound have a "click" in the end of the sample" as you described it. Download these files:
http://www.xcomufo.com/xcom2fix.exe
http://www.xcomufo.com/musfix.dll
Put the two files in the main TFTD folder and start the game by running xcom2fix.exe. This program will load the game with a music fix file that should at least correct the click error you are getting when clicking on menu items. Please let us know if it helps you, and if it solves problem #2.

#5 j'ordos

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Posted 29 July 2003 - 04:06 PM

Well, that didn't solve the problem for me (click-pause bug)... Is there a difference between that xcom2fix.exe and fodder's loaders??
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#6 Micah

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Posted 29 July 2003 - 04:33 PM

Well, that didn't solve the problem for me (click-pause bug)... Is there a difference between that xcom2fix.exe and fodder's loaders??

Nope, same file.

#7 Guest_nom_*

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Posted 03 April 2006 - 07:14 PM

Sorry for bringing this thread back from 2003, but has anybody found a solution to fix the glitch at the end the sample? It can be explicitly heard when you open intercept and options in the geoscape menu.

Other than that, game runs fine. But that glith just drives me nuts :(

#8 MisterZ

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Posted 12 September 2010 - 06:25 AM

Sorry to say, but the problem isn't so much the sound file/sample but rather how the game plays that particular sample under Windows. YOu may notice if you play the dos version that the click pause is non existant.. This is because under Dos the game more or less tries to directly interface with the soundcard and it's drivers. In windows it does so through directX...this is where the porblem lies and it's actually quite a common one with games that were hastily converted from Dos to Window; many have graphical and sound glitches.

The solution. well technically you could edit the samle file and just flatline delet the section with that particular sample or other wise change it to see if that works. Or well, sad to say, just get used to it. turn the s/fx volume low and just try t ignore it.

The other solution is to grab dosbox and ye dos version and play that instead.

#9 MisterZ

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Posted 12 September 2010 - 09:48 AM

Yeah ust confirmed this. The clck has nothing to do with the actual audio files. I was able to open the sample.cat file and edit it. BTW to do this I recommend goldwave.

raw/snd
PCM signed 8-bit
6000 (stereo)
11200( mono)

What I did was mute the entire file

The effect is that the you just have one long blank file. No soundeffects.

Now here's where things got interesting, the game will play normally, but with no effects, except for that click. This is interesting because this elimates th sound subsystem as the culprit entirely, it has nothing to do with direct x or anything else. The fact that it happens exactly where the click would occur tells me that it's some glitch in the actual exe file. something is creating that click within the program itself regardless of the actual audio output.

So if any of you techs outthere needed a hint. It's not audio. It's something either in the display or the events since it it only happens after a screen is brought up.

So there probably won't be a solution to this ever, and you can now rest assured it has nothing to do with sund settings, or the sample files. They are fine, it's something in the EXE file.

On the brightside, those of you how've always wanted to extract the sound effects now know how. The settings I mentioned above in Goldwave will allow you to play an dthusly extract even edit the sound effects of the game.

Might make a seperate post about that if requested

#10 NKF

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Posted 13 September 2010 - 12:14 AM

I don't have TFTD CE, but am familiar with UFO/EU CE. In that, the snakemen walk thudding noises often seem to spill over into the sample beyond it, with a small click in between which is probably whatever data is in between the sample.

This is just speculation on my part, but could it be that the CE executable is just trying to play more audio than what exists, and is playing whatever is in memory just beyond the audio sample?

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#11 Tycho525

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Posted 22 August 2012 - 05:16 AM

These are all fixed with the TFTD Extender.
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My UFOpaedia page with links to all TFTDextender information: http://www.ufopaedia...=User:Morgan525.



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