
Blown Up Equipment
#1
Posted 19 January 2004 - 12:56 PM
Also I think there should be open electric curcuits hanging from the sealing or lying on the floor, if you bombed the base or just had some fun with blasters.
#2
Posted 23 January 2004 - 08:25 AM
"Gaah... Who woke me up?..."
"AAARGH!"
"Just imagine if you were really the XCOM commander. You'd build defence modules like there was no tomorrow. Because if you didn't, there really would be no tomorrow!" -- Aiki-Knight
#3
Posted 21 February 2004 - 11:20 AM

BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#4
Posted 23 February 2004 - 02:39 PM
-Good question, rookie. The best way to find out is to blow it up.
two thousand years later
-Well, doesnt seem to do anything!
-Halt! who goes there? Intruders in the Museum of Galactical history!
#5
Posted 23 February 2004 - 02:44 PM
#6
Posted 24 February 2004 - 11:05 AM
Capt: We had to pull out sir, but we managed to destroy 2 supply storages, cloning lab and UFO hangar.
Commander: Good job son. Now we just shoot down their supply ships and wait for a moment.
Capt: Why on earth?? We have them weakened, we should strike when they are still faltering!
Commander: There are still about 50 sectoids there, but there is no specialized food for them after burning the storages... Wait for a week and number is down to 20.

#7
Posted 24 February 2004 - 11:17 AM
#8
Posted 25 February 2004 - 01:14 PM
You didn't really need that x-33, did you? 'Cause it's only got an hour of fuel left, and the hanger won't be fixed for another month....
-The Captain
- A Miracle of Science

#9
Posted 25 February 2004 - 01:56 PM
If the aliens didn't attack...
If it could find an appropriate spot...
If it wasn't seen by any local hicks...
Edited by Magstar, 25 February 2004 - 01:57 PM.
#10
Posted 25 February 2004 - 05:12 PM
Details, details....If the aliens didn't attack...
If it could find an appropriate spot...
If it wasn't seen by any local hicks...

- A Miracle of Science

#11
Posted 21 July 2004 - 01:05 PM
Yeah, a little more interraction with the environment is always nice... Even if it'S only a light switchWhen such equipment blows up, I think poisonous (for humans) gas should be released, intoxicating them. Or, if it's a tube liquid should spill all over the place, corroding or even destroying your soldiers' armor. Friogenic gas may also freese your soldiers for certain amount of time.
Also I think there should be open electric curcuits hanging from the sealing or lying on the floor, if you bombed the base or just had some fun with blasters.

(or lockable doors, why are there absolutely none around!!)
"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "
"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
-Douglas Adams (The Hitchhicker's Guide to the Galaxy)"
#12
Guest_alex the greater_*
Posted 13 August 2004 - 01:29 PM
#13
Posted 14 August 2004 - 01:53 PM
"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "
"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
-Douglas Adams (The Hitchhicker's Guide to the Galaxy)"
#14
Posted 02 April 2005 - 03:29 AM
Manned as well as automated.
"Sir! The aliens are massing in front of the base entrance!"
"Bring the Minigun turrets online!"
*WHIRRRRRR*
Aliens: "Oh, sh..." </warble>
*BLAMBLAMBLAMBLAMBLAMMITYBLAMBLAMBLAMBLAM*
End mission dialogue:
Ammunition expended: $5000
Aliens Killed: 20
Cleaning Bills for Entrance: $10000
Or, of course, the alien equivalents. Who wouldn't want to face a plasma turret without a few dozen or so grenades?
#15
Posted 20 April 2005 - 05:02 PM
On another note, interactive environments are cool. I love the deformable terrain and environs of the original xcom. To replicate that and do better, adding switches, civilian cars, stoplights, locked doors, sewer systems, power substations or fuse boxes... limitless possiblilities. I would be eternally thankful for just a good xcom remake, but these details would be above and beyond the call of duty, and awesome. I wish I could contribute time and/or money, but alas, I can only annoy you with my posts of encouragement.
#16
Posted 24 April 2005 - 10:36 AM
#17
Posted 24 April 2005 - 02:25 PM
Also, being able to destroy base components would allow a couple of new Demolitions grade explosives. Actual demolitions would require several powerful explosives at key spots. That brings up an idea for how it could work, anywhere, but especially bases:
Structural Analyzer - This backpack sized device is used to analyze the current structure and calculate how Demolition Explosives should be shaped. It takes 3 turns once attached to a wall to find relevant spots. In the Demolition View, you would see Orange Reticles on spots where the analyzer can scan next for a more complete scan. Green Reticles indicate spots/(with assumed shaping data) where Demolition Explosives can go. Red Reticles indicate where Explosives are already primed.
Deomlition Explosives - These are about the size of Heavy Explosives(maybe should replace them). Without SA data, they try to disperse their energy away from the surface they are placed on. Otherwise they are primed and shaped the way the SA dictates.
Detonator - Once someone presses the button, the explosives will hit their sequence after the timer goes off.
Now Aliens and you would raid each others base. Imagine if you could also get at stockpiles of Alien weapons during raids. Steal replacement hover-drives for HWP, Plasma Cannons, Plasma Weapons, Xenium. They would just blow up your supplies, except maybe for genetic samples from labs.
#18
Posted 15 January 2006 - 03:12 AM
End mission dialogue:
Ammunition expended: $5000
Aliens Killed: 20
Cleaning Bills for Entrance: $10000
You know, if it really did add a few dollars at the end for cleaning bills, I'd laugh my donkey off. It could be something negligible, like $5 per splattered corpse, just for humor purposes.
#19
Posted 15 January 2006 - 06:19 AM
Resurrection in the Laboratory.... That's quite weird, it doesn't even add to your post count

#20
Posted 23 January 2006 - 10:40 AM
a) if the supplys are low then less for base raids
("wot you mean they got only 6 alien nades here and their commanders allready legged it???"SGT,
Rookie "well sir we have been destroying all their supply ships this past year, shame we just found their base")
also lesser point, if the base was that badly off
(messed up supply wise and raided twice for example)
does it not make sence for the surviving aliens to attempt to relocate and or transfer to anouther (alien) base

any use?
