Chris StarShade Posted August 8, 2004 Report Share Posted August 8, 2004 Hmm, some or even many of you may have already discovered this. But, for those of you who haven't, go explore the Sounds directory in the X-COM directory. You will see none other than midi files! (and a few cat files) Thus, to replace the music you merely have to copy a different midi into the directory and give it the name of the midi you want to replace. If you have a men in black midi you could have a lot of fun with this "feature" :wink: If nothing else, it will give you a reason to comb the internet for midi files. Hmm... DangerZone for the intercept music... sounds good... *alters files* Link to comment Share on other sites More sharing options...
Paladin Posted August 14, 2004 Report Share Posted August 14, 2004 So, how did it go? Link to comment Share on other sites More sharing options...
Chris StarShade Posted August 16, 2004 Author Report Share Posted August 16, 2004 Ay, I have confirmed that it works. The midi files pump out exactly as they sound in WinAmp at the appropriate times. Now if I could figure out a way to modify the cat files, I could have aliens dying saying "Tis but a scratch!" or an alien scream that sounds like "meow!" or a plasma gun that goes "boing!" when it shoots. Oh well, I'll settle for fooling with the midi files for now. Link to comment Share on other sites More sharing options...
j'ordos Posted August 16, 2004 Report Share Posted August 16, 2004 (edited) Ay, I have confirmed that it works. The midi files pump out exactly as they sound in WinAmp at the appropriate times. Now if I could figure out a way to modify the cat files, I could have aliens dying saying "Tis but a scratch!" or an alien scream that sounds like "meow!" or a plasma gun that goes "boing!" when it shoots. Oh well, I'll settle for fooling with the midi files for now.use cooledit to edit cat files.edit : to be more specific, quoting micah : 've used an old version of a program called Cooledit to open/manipulate the .cat files and saved them to a modern format. When you open the .cat files, be sure to open them with these properties:11025khz, Mono, 8-bit, PCM Unsigned. CoolEdit This is an unregistered version, so select the Save feature at the very least, and whatever other one you want. Back in the 'day,' the chopper sound was a driver problem. Edited August 16, 2004 by j'ordos Link to comment Share on other sites More sharing options...
SupSuper Posted August 16, 2004 Report Share Posted August 16, 2004 i believe you can view the CAT files, but not modify them. iirc, if you try to, the CAT file no longer works in-game (either the game crashes to desktop when loading geoscape / battlescape, doesn't play any sounds on geoscape / battlescape or doesn't play certain sounds on geoscape / battlescape). Link to comment Share on other sites More sharing options...
j'ordos Posted August 16, 2004 Report Share Posted August 16, 2004 i believe you can view the CAT files, but not modify them. iirc, if you try to, the CAT file no longer works in-game (either the game crashes to desktop when loading geoscape / battlescape, doesn't play any sounds on geoscape / battlescape or doesn't play certain sounds on geoscape / battlescape).does it just need sounds of the exact same length, or does it has some sort of filechecking routine making it completely impossible to alter anything? Link to comment Share on other sites More sharing options...
SupSuper Posted August 16, 2004 Report Share Posted August 16, 2004 i believe you can view the CAT files, but not modify them. iirc, if you try to, the CAT file no longer works in-game (either the game crashes to desktop when loading geoscape / battlescape, doesn't play any sounds on geoscape / battlescape or doesn't play certain sounds on geoscape / battlescape).does it just need sounds of the exact same length, or does it has some sort of filechecking routine making it completely impossible to alter anything?i think each sound has some thingy pointing out that the sound starts there. unless someone figures out how that works, it's impossible to alter anything Link to comment Share on other sites More sharing options...
Paladin Posted August 17, 2004 Report Share Posted August 17, 2004 Damn, that's low...Then again, back in the days, they probably had to do it in assembler... that'd explain it... *roll* Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now