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#50 - Basic Gui Sounds


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#1 red knight

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Posted 27 April 2005 - 08:54 PM

Can anyone from sound finish this task? It is almost done already.

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#2 ATeX

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Posted 28 April 2005 - 01:01 PM

Can anyone from sound finish this task? It is almost done already.

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Red Knight

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what sounds are needed by the programming dept?

#3 kafros

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Posted 28 April 2005 - 02:06 PM

Basically, most sounds have already been created. Now, we have to choose which of them are going to be used (thus, we have to check which sound good while implemented in the release)

#4 red knight

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Posted 28 April 2005 - 02:14 PM

The last ones...

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#5 ATeX

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Posted 29 April 2005 - 05:59 AM

Basically, most sounds have already been created. Now, we have to choose which of them are going to be used (thus, we have to check which sound good while implemented in the release)

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I'm afraid you're wrong. Red Knight, there are very much sfx created, but not even 10% is done. Do you have any idea which sounds are really needed for the next release? The programming department has a very clear view on this.

cheers!

#6 red knight

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Posted 29 April 2005 - 07:44 AM

I know, it was Kafros not me ;) . I need the last ones in the list of the issue ready as the other in the list are already there.

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#7 kafros

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Posted 29 April 2005 - 08:28 AM

Are we talking about all SFX or just Menu Sound effects? Because I've seen 3 packs with menu (gui) sounds around.... :huh?:

#8 ATeX

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Posted 29 April 2005 - 12:39 PM

I know, it was Kafros not me  . I need the last ones in the list of the issue ready as the other in the list are already there.


hehe, I meant Kafros actually ;)

So, if I understand this correctly you need only the last menu GUI sounds, that is, the pack I recently created. Right?

cheers!

Edited by ATeX, 29 April 2005 - 12:40 PM.


#9 Beetle

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Posted 14 May 2005 - 01:57 PM

Do we have a sfx for hmmmm.....:

When player wants to build new facility on existing one.

If yes can somebody point it to me? It will be implemented in next release build :)

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#10 Beetle

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Posted 26 November 2005 - 05:45 PM

Once again, we need a quite short (at least i think so) FX wich is saying "No No", for example when player accidentaly want to build facility at wrong position..

What do You think???

Beetle :)
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#11 ATeX

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Posted 26 November 2005 - 05:58 PM

would it be possible for the programming department to make a full list of all required sounds?


cheers,

Thomas