Research or radar control?
Posted 14 July 2011 - 02:41 PM
Posted 15 July 2011 - 12:52 AM
The most important thing is to not rush things and only expand within your means.
Number of members: 1
Posted 15 July 2011 - 07:23 AM
balanced expansion works best in XCom2
personally my first object is 50 scientist + 40 engineers
just enough to make some money from particle disturbance sensor
and research sonic pulsers as fast as possible
second base is placed when I wait for next laboratory
next strategic goal is 100 scientist and go straigth to sonic oscillator
starting with sonic pulsers
sonic pistol, blasta-rifle, and cannon
if money are available sometimes I put my 3-rd base in the mid-time
finally sonic oscillator for every barracuda/manta/hammerhead/leviathan
and now ... only dreadnought can do any harm to your ships!
I tend to ignore gauss weapons research line
until I need Gauss Cannon for money department
after I have oscillators I start to build bases all arround the world
do not underestimate the power of sonic pulser!
( yes ... I did it too in the past )
it is the best grenade in both XCom1 and XCom2!
as for sonar stations
I tend to build standard sonars first, cause they will be build fast => 12 days ( ONLY 2 days after general stores )
and cost less ( in both construction and maintanance cost )
than wide arrays or transmission resolvers if I have them
this way you will have some detection in half the time of 'standard approach'
its better to have some detection in the area, than no detection at all
Edited by yarrow, 15 July 2011 - 07:43 AM.