Ufo/xcom Soldier Stats Problem
Posted 14 May 2004 - 11:42 AM
Just seems weird to me as the stats pages for the soldiers displays up to 160 units max for each stat, do I need to do something to break this limit or can it only be fixed by using an editor?
Posted 14 May 2004 - 11:58 AM
Edited by Extralucas, 14 May 2004 - 11:59 AM.
Posted 14 May 2004 - 04:38 PM
It's doesn't stop at 160. It can go all the way up to 255. However, after that, it'll wrap back around 0. To stop this, the programmers put in caps for all your stats. These caps aren't in earlier version of X-Com, so the wrap around can happen in them. It also means an early retirement for most of your veteran soldiers.
The caps aren't too bad, really. 80 TUs is actually quite a lot for a human. If you walk in a straight line, it'll let you travel 20 tiles. That's 1/2 the distance of a 4x4 module map, 2/5 a 5x5 map, or 1/3 of a 6x6 map (each module is 10x10 squares in size). That's very fast. You only need 2 - 3 turns walking constantly to go from one end to the other.
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Posted 15 May 2004 - 01:11 PM
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY
I hate spider solitaire...
Posted 15 May 2004 - 03:38 PM
I do think it would have been better though if soldiers had varying limits to time units as it'd add an extra personal touch to the game if one soldier peaked at 81 TU and another at 85 for example, but that's just me
Like NKF said I find 80 odd time units enough for the distance you can travel without holding back units for reaction fire, so it's not much of a problem tbh.
Posted 02 April 2005 - 05:33 PM
Posted 26 July 2007 - 04:30 PM