I've started my own windows based editor for XCom UFO defense. The main reason was the love of XCom and not being able to spend 2 weeks building even a marginal team to assault bases. I looked on the web and founds a ton of info on some of the files that make up a saved game. I deal with binary files in my job, so it was easy to modify one of my classes to read the soldier.dat file. That is when it became fun. In order to get the correct craft name the soldier was on, I had to reference 2 other files. So now I have a nice start to a saved game editor that handles soldiers. I have view to Bases, Locations and Crafts as well. For example the base listview shows a total of soldiers/crafts as well as the stock engineer/scientist count.
My intention now is to create a "Mother of All Battles" saved game that will allow even us 'cheaters' to enjoy a worthwhile challenge.
If there is any interest still out there for xcom editors.... please let me know, and I'll post the application here.
XCom UFO Defense is a timeless classic, and I hope to let my son play some day.[B]
Edited by FodderPHPGuru, 22 January 2006 - 10:01 PM.