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#1 Tentaculars

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Posted 02 July 2012 - 11:06 AM

Hi :)

I am new to editing Xcom files. I played Xcom Terror from the Deep DOS @ PC and Playstation back in the 90's.
Daishiva's Mapeditor is simple to get used to and i created some new maptiles.
However there are questions remaining and i am not sure which editor is required to do remaining work.

I understand there are multiple "Mappacks" for each combatarea. (Island terror, Harbour/Port Terror, Cargo ship etc.) Each of them contain multiple mapsections that will be puzzled together to create the final random map.

For example -> "Island terror site" has mapsections numbered Island00-Island14.

1.How can i add additional mapsections f.e. "island15".
2. How can i make the game using that new Island15 mapsection ?
3.PCKview can be used to add graphics/tiles to the Island Tilepalette, but how
can i setup their attributes (walkable flat, walkable stair,door,blocking view etc).

I
am not sure which editors i need and what files to edit, so hopefully you can help me out :)

Have a nice day

Tentaculars

Edited by Tentaculars, 02 July 2012 - 12:18 PM.


#2 luke83

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Posted 14 July 2012 - 06:40 AM

Hi Tenraculars , check out my site for modding help, http://openxcommods....com/how-to.html
if you have any follow up questions come onto the OpenXcom forum and PM me. http://openxcom.org/forum/index.php

#3 Tentaculars

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Posted 17 July 2012 - 08:01 AM

Hi Tenraculars , check out my site for modding help, http://openxcommods....com/how-to.html
if you have any follow up questions come onto the OpenXcom forum and PM me. http://openxcom.org/forum/index.php


Thank you very much for your advice and the links you have posted. There seem to be the tools i was looking for. May be i will contact you later via PM.

Tentaculars

#4 uncy

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Posted 22 August 2012 - 05:16 AM

I remember that you must put addional mapsections in the executable file. I did this when I made new Cydonia maps. I do not remember the offset, but you can search for the file inside the exe. Cheers
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Uncy