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Toxin Type C


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#1 Chaim

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Posted 24 May 2005 - 10:53 AM

Hey guys i love toxin type B, really kill antropods and skeletoids fast, but simply take tooooooooooo long :Brickwall: to kill megaspawns and psy morphs, the questions is how do i get toxin type C? what do i have to kill and bring home in order to research it?

#2 Exo2000

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Posted 24 May 2005 - 11:26 AM

You want practically species of alien dead and alive, including the queen, psymorphs, etc. A gargantuan task, but Toxin C will drop any alien it hits in a single shot if it hits, basically. (excluding megaspawn, but they need two shots at best!)

EDIT: You can take the Queen either alive or dead, but it's funnier if you take her alive. Just because she's, like, the queen. So taking her alive is practically going up to the aliens, making rude gestures in their faces, calling them names, scrawling graffiti all over their buildings and such. :D

Edited by Exo2000, 24 May 2005 - 11:27 AM.

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#3 skumleren

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Posted 23 August 2005 - 11:39 AM

Everything said, i got toxin C before i got to the queen mission. I think its triggered by a micronoid aggregate taken alive. And of cause pretty much everything below. But i got toxin C before i butted the queen.

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Posted 23 August 2005 - 12:31 PM

Yes, you do not need the Queen to get Toxin C, Queen (including the rest of the Aliens) gives you Alien Gas, though I never got it, I think you need her alive to get it.

#5 Blehm 98

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Posted 23 August 2005 - 01:07 PM

Alien Gas rocks though, the main problem is aliens running out of it but it will kill any aliens in about 4 second of exposure, it is sure fun to use
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#6 Redbull

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Posted 12 March 2006 - 08:29 PM

Alien Gas rocks though, the main problem is aliens running out of it but it will kill any aliens in about 4 second of exposure, it is sure fun to use

<{POST_SNAPBACK}>



Toxin C is not only triggered by the microanid. Because I had a stunned Microanid researched some weeks ago. I had to capture a Psy Morph before I was able to research it. Do not know if you only need a dead body, was the first I got and I stunned it.

Had all the other aliens ( without queenspawn and Psy Morph - stunned and dead corpses ) researched before. But I think you do not need a stunned popper. :D

Best wishes
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Edited by Redbull, 12 March 2006 - 08:32 PM.


#7 NKF

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Posted 13 March 2006 - 11:25 PM

You're correct. Toxin C requires a set of aliens, not just the micronoid. However, the micronoid is important because it's one of the rarer aliens. You can only ever find them in the first alien building, or the Bomber ufo. Plus, you're severely limited in the number of ways you can stun them.

Just to confirm, yes, you need a live queenspawn in addition to the aliens used to get the toxin-c research to release the anti-alien gas munitions.

As for corpses, I think the only corpses that are essential belong to the aliens in the multiworm life cycle. As for the remaining aliens, well, nothing a bit of testing cannot fix.

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#8 Outlawstar15a2

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Posted 12 January 2007 - 12:40 AM

Well in my current game I got both A and B toxins I have all 1st wave aliens dead and alive researched including popper which was the hardest of all to capture alive. And No I didn't use stun grapple I don't like it's ridiculously short range. However as I encounter newer aliens I will observe and see what it takes to get C toxin. However I messed up and destroyed a alien assault ship and I needed to research it however I have 1-4 UFOs researched and almost finished with all the alien ship components it's middle of 3rd week will I see another again soon?

#9 NKF

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Posted 12 January 2007 - 05:25 AM

Don't underestimate the stun grapple - it's a bloody brilliant weapon and you're almost always in close quarter combat so the range means nothing. Amazing at stopping poppers in their tracks too. But it takes a bit of practice to get used to. Loses potency once the humanoid aliens start carrying shields, but will continue to work on the other aliens that don't wear shields (multiworms need a bit of a pummeling first).

You MUST use it to capture the micronoids - stun gas will not work on them, and you'll be hard pressed to get psi stun to work.

---

The assault ship - was this the short stumpy carrot shaped one? You shouldn't have much trouble getting them to reappear given some time. It's the type-3 Transporter that never comes back.

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Edited by NKF, 12 January 2007 - 05:26 AM.

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#10 Outlawstar15a2

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Posted 14 January 2007 - 12:43 AM

Don't underestimate the stun grapple - it's a bloody brilliant weapon and you're almost always in close quarter combat so the range means nothing. Amazing at stopping poppers in their tracks too. But it takes a bit of practice to get used to. Loses potency once the humanoid aliens start carrying shields, but will continue to work on the other aliens that don't wear shields (multiworms need a bit of a pummeling first).

You MUST use it to capture the micronoids - stun gas will not work on them, and you'll be hard pressed to get psi stun to work.

---

The assault ship - was this the short stumpy carrot shaped one? You shouldn't have much trouble getting them to reappear given some time. It's the type-3 Transporter that never comes back.

- NKF


Tell that to my copy of the game I just took down a Mothership (I think) and two transports plus two destroyers.

#11 NKF

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Posted 14 January 2007 - 01:35 AM

I think I should've said "almost never". I actually have seen Transports late in the game, but these were the ones that managed to get away. The real problem is getting new type-3's to spawn again in the late game, which is very rare. It's a real stinger if you missed a type-3 early on.

By the way, did you get all those UFOs once or on separate occasions? Also, are you sure they weren't Escorts? I'm only asking that because they're both purple-ish and almost the same size.


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#12 Cornuthaum

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Posted 14 January 2007 - 08:49 AM

assault ships appear -all- the time until you're in the high 30k points - then the Big 'Uns start coming in (at least, thats what it was f or me :c )
With sword and spear destroy the alien. With cannon shot and gun blast smash the alien!
With laser beam and searing plasma scatter the alien to the stars!
With tooth and fist and hammer blows, with axe and shell and poison-bombs, with virus-charge and thermal mines!
Kill them! Kill them! Kill them all!

#13 Pherdnut

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Posted 21 June 2007 - 03:41 PM

Never had this problem because I'm a total save/reload whore when it comes to shooting down alien ships. If one single scout or transporter gets away, it's reload and do it all over again. With 3 Hawks and 6 hovercars by the beginning of week 2, the reloads have been less frequent in my most recent game. You can seriously cripple their week 2 and 3 efforts by doing this.

Valkyries are awesome in week 1 btw. Expensive but the raids are worth it. I think they might be the fastest moving ship in the game with Elite engines although I've never tested it. I'll have to conduct a race in one of my overkill games. Anybody know if additional equipment slows them down or not?

Paired with dual Lancers they make really quick work of the early alien ships between the speed and the Lancer's excellent range. If you gun down the majority of the aliens in week 1, the aliens kick week 2 off shorthanded with two type 3s instead of 3. Take all those down and they get down to one type 3 and small-fry until the first carrot stick shows up. I've been tearing those to shreds in week 3 too and they seem to deplete as well. Gotta love those lineage cannons.

The funny thing is, it seems like they get pissed off. They'll start sending pathetic fleets of UFOs at you every other day until a new type is introduced. The last carrot stick I downed (I think I'm on number 3) only had two transporters as escorts (these do act as escorts sometimes and won't always attempt to infiltrate though this is not usually the case when they fly with the type 3s).

Edited by Pherdnut, 21 June 2007 - 03:45 PM.