Deathskull Posted October 30, 2003 Report Share Posted October 30, 2003 heres the rough draft of my psi amp idea Link to comment Share on other sites More sharing options...
mikker Posted October 30, 2003 Report Share Posted October 30, 2003 Needs WAY more detail. Link to comment Share on other sites More sharing options...
Breunor Posted October 30, 2003 Report Share Posted October 30, 2003 I would suggest adding a description of what it consists of, why it's shaped the way it is, etc. If you have access to a scanner, hand-drawn pics allow for more detail than the normal Paint generated version, but use whatever is at your disposal. The key is to describe the concept, and others can help out with creating the detail. Some of us have more tools available than others, but we still like to get people's ideas on the screen. Link to comment Share on other sites More sharing options...
Deimos Posted October 30, 2003 Report Share Posted October 30, 2003 Deathskull, is a good start but you need like Mikker says way more detail. Look at what other people have posted in regards to concepts and how much detail they've gone into. Look both on the xenoicide wevsite and in the completed designs thread in the workshop for an idea of what kind of detail we need. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted October 30, 2003 Report Share Posted October 30, 2003 No offence, but it looks more like a 50s era "death ray" or something similar. The idea is that the psi amp is based somewhat on alien technology, so it should be smoother. IMO Link to comment Share on other sites More sharing options...
Deathskull Posted October 30, 2003 Author Report Share Posted October 30, 2003 Like i said, it was a rough draft of an idea i had. And unfortunetly i dont have a scanner :crying: . As for how it works, you point it at the target alien :alienmad: and press the trigger and the psi amp sends a signal to the aliens brain which causes it to panic:chickenrun:. For mind controll you have to keep the psi amp pointed at the alien until a mind link between the alien and the xcom soldier. Once the mind link is established the xcom soldier "tells" the alien to do something and the alien does as told, and once the aliens done what ever it was told to do by the xcom soldier it becomes hostile again. Basicly you get to control him for a turn and then the mind link breaks. Safety devices on the psi amp prevent the xcom soldier from receiving brain waves from the alien, basicly the psi amp cant backfire on the xcom soldier. And I wil add a lot more detail when i get something to replace paint with. I hope the big explanation on how it works makes sense . Link to comment Share on other sites More sharing options...
Breunor Posted October 31, 2003 Report Share Posted October 31, 2003 Sorry I wasn't clear on what I meant. I mean would you describe the device's shape, in form/function terms, why is it the shape it is type of thing. I just wondered what the two parts were, the bar in the middle, that kind of stuff. We all have a good idea of the battle use. We all realise that paint is a hard tool to make a detailed concept with, just making pointers to apply when you get better tools to use. Check out The Gimp and Blender for free tools. We're trying to make constructive criticism, not negative. Link to comment Share on other sites More sharing options...
Deathskull Posted October 31, 2003 Author Report Share Posted October 31, 2003 (edited) the green thing is the battery, the red thing is the handle and the antenna thing transmitts the 'brain waves'. I think Ill change my idea a bit and make it a cylinder. It will still have the 3 sections :flame: Edited October 31, 2003 by Deathskull Link to comment Share on other sites More sharing options...
Deathskull Posted October 31, 2003 Author Report Share Posted October 31, 2003 (edited) I have a top and side view now. Still not to '3d' yet. Im still experementing with thegimp and i havent mastered it yet. the top ones the side view. Edited October 31, 2003 by Deathskull Link to comment Share on other sites More sharing options...
Deathskull Posted October 31, 2003 Author Report Share Posted October 31, 2003 (edited) Forgot the front view.I just got Blender so I can make 3d images now. The problem is its very complicated, so is gimp. Can any body give me some help? Edited October 31, 2003 by Deathskull Link to comment Share on other sites More sharing options...
Breunor Posted October 31, 2003 Report Share Posted October 31, 2003 I'm pretty sure you would find a variety of tutorials by doing a google search, some 3D apps have a tutorial built into their help system as well to get you familiar with the app's features. There might also be tutorials linked off the home page of each app. Link to comment Share on other sites More sharing options...
Deathskull Posted October 31, 2003 Author Report Share Posted October 31, 2003 I got a better 3d animater, Milkshake. Its a lot easier to use than blender. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted October 31, 2003 Report Share Posted October 31, 2003 Milk shake or milkSHAPE? If there is an easy to use 3d modeling program, please tell me where to find it! Link to comment Share on other sites More sharing options...
Guest Jim69 Posted November 1, 2003 Report Share Posted November 1, 2003 It's called 3D Studio MAX, altho unless you are lucky enough to know someone who has got it from a Uni you won't be able to use it ( I believe Warez is discouraged ). Milkshape seems pretty easy, altho I never really liked it too much, find a good tutorial and set yourself up Link to comment Share on other sites More sharing options...
SupSuper Posted November 1, 2003 Report Share Posted November 1, 2003 (edited) milkshape 3d - http://www.swissquake.ch/chumbalum-soft/index.htmlalthough i found it to be everything but easy. then again, my skill on modelling is putting primitives together Edited November 1, 2003 by SupSuper Link to comment Share on other sites More sharing options...
Deathskull Posted November 1, 2003 Author Report Share Posted November 1, 2003 Its very easy compared to blender. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted November 1, 2003 Report Share Posted November 1, 2003 (edited) I have milkshape (ms heh) and I cant even figure out how to place a polygon! If I could figure out how to do that, I would be able to put together a object by hand (it would take several hours, but I could do it! )Â Edit: Anyway, I like the round version better than your flat version, Deathskull. Just add some more detail and it will look much better imo. Edited November 1, 2003 by Cpl. Facehugger Link to comment Share on other sites More sharing options...
Deathskull Posted November 1, 2003 Author Report Share Posted November 1, 2003 the flat version is the one up top, right? Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted November 1, 2003 Report Share Posted November 1, 2003 Whoops, I meant triangular version (yes the one at the top.) Link to comment Share on other sites More sharing options...
j'ordos Posted November 1, 2003 Report Share Posted November 1, 2003 It's called 3D Studio MAX, altho unless you are lucky enough to know someone who has got it from a Uni you won't be able to use it ( I believe Warez is discouraged ). Milkshape seems pretty easy, altho I never really liked it too much, find a good tutorial and set yourself up There's also GMAX, it's a free version of 3DS MAX, it has not as much functions but there are plugins to let you export the model to various other 3d-application file types, so you can finish it in another program (the drawback here being that you have to use 2 programs, of course) Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted November 1, 2003 Report Share Posted November 1, 2003 I tried gmax, but for some odd reason I cant seem to register there. I never get the validation email. Link to comment Share on other sites More sharing options...
Deathskull Posted November 1, 2003 Author Report Share Posted November 1, 2003 So what should i add? Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted November 2, 2003 Report Share Posted November 2, 2003 Doodads. Little things that would make it look more high-tech (or more like alien-tech Link to comment Share on other sites More sharing options...
Deathskull Posted November 2, 2003 Author Report Share Posted November 2, 2003 I now have the 3d effect. Link to comment Share on other sites More sharing options...
[dipstick] Posted November 2, 2003 Report Share Posted November 2, 2003 Nice, maybe when in operation the whole thing slides together to form a cylinder complete? Link to comment Share on other sites More sharing options...
Deathskull Posted November 2, 2003 Author Report Share Posted November 2, 2003 Actually the thing in the middle is the handle Link to comment Share on other sites More sharing options...
kelfka Posted November 4, 2003 Report Share Posted November 4, 2003 @DeathskullI like your weapon but some thing bugs me about the handle.It's not very ergonomic.Try to aim with it? It would be possible if the battery would rest on the shoulder.But even then you would need a curve in the battery and the fire button would be on the other side of the handle. Link to comment Share on other sites More sharing options...
CptJackSparrow Posted November 4, 2003 Report Share Posted November 4, 2003 Do you actually need to aim with this thing?As far as I understand it, this device is likea wizard's tower in Age of Wonders. It onlyamplifies your psi powers and increasestheir range by emitting the (your-favorite-word-from-ctd-here)-waves throughoutthe level. Hmgrm... sounds like an AirPortcard... the colors... the shape... show methe other side! There must be an Apple logosomewhere! Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted November 4, 2003 Report Share Posted November 4, 2003 Hmm, I always thought that it was like any normal weapon, except that it shot PSI and had unlimited ammo... hmm, your idea is intresting though. Link to comment Share on other sites More sharing options...
Deathskull Posted November 4, 2003 Author Report Share Posted November 4, 2003 What I mean by aiming is that you cant be facing away from the alien Link to comment Share on other sites More sharing options...
kelfka Posted November 4, 2003 Report Share Posted November 4, 2003 Since you must have eye contact, when you take control of one can you break eye contact. I mean go behind a wall with the alien and still control it?And since the weapon amplifies your psi powers should'nt there be a head peice or some kind of helmet connected with wires to the gun. @DeathskullDo you think you could design this? Link to comment Share on other sites More sharing options...
Dr. Retro Posted November 4, 2003 Report Share Posted November 4, 2003 (edited) As far as I know the game you don't need to have eye-contact. You just have to spot the alien with one of your soldiers, then switch to your psi-specialist and start remote-controlling the grey bastard. They shouldn't have given this thing the look of a gun, as it doesn't work this way. An orb-like shape would have been more appropriate. Dr. Retro Edited November 4, 2003 by Dr. Retro Link to comment Share on other sites More sharing options...
kelfka Posted November 4, 2003 Report Share Posted November 4, 2003 @Dr. Retro I dont think this is the final version of the weapon.Deathskull can decide if he wants to continue with the gun shape or do some thing else. (like the orb)But first, I think we would need to define how it will work. Link to comment Share on other sites More sharing options...
Dr. Retro Posted November 4, 2003 Report Share Posted November 4, 2003 No, don't understand me wrong - I wasn't talking about Deathskull's PsiAmp, but about the original Microprose-Design (which already looked gun-like). The way it could be used and the way it looked didn't really match... Dr. Retro Link to comment Share on other sites More sharing options...
kelfka Posted November 4, 2003 Report Share Posted November 4, 2003 No, don't understand me wrong - I wasn't talking about Deathskull's PsiAmp, but about the original Microprose-Design (which already looked gun-like). The way it could be used and the way it looked didn't really match...  Your right about that. Link to comment Share on other sites More sharing options...
Breunor Posted November 4, 2003 Report Share Posted November 4, 2003 For Xenocide v1 we are sticking to the original game mechanics, which for the psi-amp means that so long as one soldier has a visual on the alien, the psi guy can control him, even though he might still be in the transport. A friend described it as the psi guy having a telepathic link to the rest of the team, and the psi guy gets a collective vision to make the connection. Personally after version 1 I'd like to see the psi guy be forced to make personal eye contact for control, but again this is for a later version. So the psi amp is like a repeater used for cell phones or even ethernet repeaters, it picks up the user's brain waves and amplifies them out into the immediate area in a broadcast format, a 360 degree wave of psi. So it doesn't need to have an end to point, you could say the antennae are actually the receivers that pick up the users psi. The other items to consider is scale, if a pistol takes 2 slots in the backpack/belt, and the psi amp takes how many? You'd want to make sure the size of the device and its handle match so you don't have a huge handle or a tiny one if that makes sense. Link to comment Share on other sites More sharing options...
mikker Posted November 4, 2003 Report Share Posted November 4, 2003 hmm....it needs to be more then just a tube with some hardware. Make som extension of the ends, tubes attached, your welcome to add more to it then just some flashy buttons. Like (and please, dont ask what it is...) : Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted November 4, 2003 Report Share Posted November 4, 2003 Looks hard to hold. Did you by any chance look at an adult catalog when you were making that model?  I can just imagine the commander's reacton "Sgt. Sharon, why does this psi-amp smell strange?" Link to comment Share on other sites More sharing options...
Deathskull Posted November 4, 2003 Author Report Share Posted November 4, 2003 Maybe I can just use this as a stun rod. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted November 4, 2003 Report Share Posted November 4, 2003 Why? Wouldn't it be possible to change the concept a bit and make it a bit more otherworldly? Link to comment Share on other sites More sharing options...
Breunor Posted November 6, 2003 Report Share Posted November 6, 2003 There is another thread that has discussed additional psi powers, take a look in this forum for it. I forget what the name of the thread was now. Let's keep this particular thread focused on the psi amp concepts. Perhaps mikker's concept could be one of the parts to deathskull's concept? Like take 2 of the mikker chunks and attach them with a handle between, something like that? I think mikker's point was to make the device have more nooks and crannies to suggest some fancy gear tucked inside, right? There's no reason to scrap your concept deathskull, virtually every concept posted receives constructive critiques, it's just part of the development process. Link to comment Share on other sites More sharing options...
FrYzZer Posted November 11, 2003 Report Share Posted November 11, 2003 I always thinked that the psyamp should be something the xcom operative would wear around the head ... like a headphone.... with little antenna ... Â the Deathskull draw is nice but first i thought it was some kind of stun grapple.. Link to comment Share on other sites More sharing options...
Guest Jim69 Posted November 11, 2003 Report Share Posted November 11, 2003 I think head gear is a little generic ( obvious at least to me ) there are other paths that could be explored as well. It could be either chemically induced, some kind of amplification gear ( head gear as suggested ) or a psi blast of sorts from a regular looking weapon. Not saying head gear is bad as such, just there are other things that could be used as well, that we shouldn't just go for head gear coz noone else can think of anything Plus it would change the gameplay in that it would no longer take up a hand, AFAIK that's a big no no for V1. Link to comment Share on other sites More sharing options...
FrYzZer Posted November 12, 2003 Report Share Posted November 12, 2003 If no head gear i dont think it should be weapon-like either.. cos it is not a weapon... it is a psichic amplifier so i think it should be something around the head.... like maybe juste a little ship insert somewhere behind the ears... i dont know but for me psionic power comes from the brain and work with some invisible energy so i dont think it should be something we can aim with... ... Â hey an idea.... why not just a crystal the size of a base ball with a ship inserted in it.... so that would be something you must hand to use and it wouldnt be weapon-like... just an idea... Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted November 12, 2003 Report Share Posted November 12, 2003 Why not have a helmet with a tube running to a gun? Link to comment Share on other sites More sharing options...
Guest Jim69 Posted November 12, 2003 Report Share Posted November 12, 2003 That could work, I'm just a little concerned that it would be very easy if it were just a helmet with nothing in the hands. It would mean there is no penalty for carrying a Psi Amp, in which case everyone might as well have one as they can still carry two handed weapons with it. Link to comment Share on other sites More sharing options...
kelfka Posted November 12, 2003 Report Share Posted November 12, 2003 (edited) Thats exactly what I was working on.  Here is some kind of helmet. (This is not a finished drawing.) I did not have a human head to work on so for now it may not fit.  The helmet is int 3 major parts, one goes on top the other two goes on the sides. The yellow parts are electromagnetic pulsers that regulates the brain waves so the human can control his thoughts. The red spikes will insert them selves in the human skull to have a direct interface with the brain. The black wire is connected to Deathskull's weapon   I would like some feed back.   The drawing was done with Inventor 7.0 Here is a site about it http://mymcad.com Edited November 12, 2003 by kelfka Link to comment Share on other sites More sharing options...
Deathskull Posted November 13, 2003 Author Report Share Posted November 13, 2003 I wouldnt red spikes in my head.But then again, they do something like that in the matrix. Link to comment Share on other sites More sharing options...
CptJackSparrow Posted November 13, 2003 Report Share Posted November 13, 2003 I like the design, but... 1. since we're talking about waves, therewould be no need for any physical contact.Especially no hurting red spikes. 2. modelling a fitting headpiece could bedifficult because of the different kinds ofarmor and/or hair styles. :crying:  @DeathSkull:Yeah, but the Matrix boys have nicefitting sockets in their neck. Withoutthese it would be quite frustrating... Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted November 13, 2003 Report Share Posted November 13, 2003 Not frustrating, but painful. Â Hmm, we could just model it as a a couple of red lines on the model's head. heck, we may be able to just texture on a psi amp. One of the art gurus will be able to help out here. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now