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It does look good, but there is one thing I dont like but I dont want to start anything again so nevermind lets go with it.

 

EDIT: I'm not refering to the logo BTW. A heck I'll just PM Vaaish about it.

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ok, great, now Vaaish, I don't want to brag but I told when you were making the logo that the eye looked as a fish looking to the left with a snaketongue out of his mouth. You said you fixed it, but there is no difference. Would it be possible to alter that before it goes online? It's a nice logo, but it needs some tweaking.

 

 

cheers,

 

Thomas

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ok, great, now Vaaish, I don't want to brag but I told when you were making the logo that the eye looked as a fish looking to the left with a snaketongue out of his mouth. You said you fixed it, but there is no difference. Would it be possible to alter that before it goes online? It's a nice logo, but it needs some tweaking.

 

 

cheers,

 

Thomas

 

 

I believe you are confusing a statement that stu made with me. I don't remember saying that I edited the shape or actually editing in any way since I posted the final version in the logo thread.

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I quote:

"Atex: I believe I have solved the eye issue. It will solve Rincewind's emotion issue, Vaaish's cleaniness-of-design objection, and the one you raise here ATex (without having to remove the X BTW). I just need a little time, to produce the artwork, as I'm not good at drawing, I'd like to present a better executed drawing than last time, not to mension I now have a house full of visiting inlaws to deal with."

 

now, can you alter it?

 

cheers,

 

Thomas

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lookin good... I'm seeing two errors with it currently

 

to the left of teh paypal button the strke around the div is only 1 px wide.. should be more like 3 or 4

 

and my fault for not marking this but the archive button in the news quick links is supposed to light up like the read more in the news items.

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Added menu buttons. But IE doesn't something wierd with them. Also, I'm not sure how to get the corner image to change. If the corner was included with the gallery image it'd be possible.

 

I'm done with implementation for now. I'm moving on to programming. If someone can figure out IE's wierdness, good for them.

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ok Let me see about getting you the image gallery link with a rounded corner tonight. You did a good job implementing it from the jpg :)

 

Edit: I just looked at the site in IE, everything looks fine on the menu. Mouseovers work correctly, looks alligned right (except for the image gallery button, though I think that is because of the corner image)

Edited by Vaaish
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The "News number #" also don't light up when you hover your mouse over them on IE.

 

edit: just noticed, in IE neither light up, but in FF only "News number 2" light up, number 1 stays dark, is that intentional? also Build Number doesn't either.

Edited by Azrael
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I'm using FF 1x and the text highlighs come up fine on everything except the news item quicklinks.

 

in IE all text highlighs work fine except for the build number and news quicklinks.

 

as a side note the "faq" and "join" menu links aren't centered in the dividers, they are over to the right a bit too far.

Edited by Vaaish
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PHP allows you to do content management thru a database without editing the source files over and over again. HTML is static, always will be. If you want a dynamic website, go PHP, ASP or similar. Just make sure you don't use HTML. PHP, ASP or similar scripts generate HTML as outcome on basis of the database. Much easier and a less problems. I guess you don't want to edit the source files and upload them by FTP every time a small change has to be made after all.

 

cheers,

 

Thomas

Edited by ATeX
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PHP allows you to do content management thru a database without editing the source files over and over again. HTML is static, always will be. If you want a dynamic website, go PHP, ASP or similar. Just make sure you don't use HTML. PHP, ASP or similar scripts generate HTML as outcome on basis of the database. Much easier and a less problems.  I guess you don't want to edit the source files and upload them by FTP every time a small change has to be made after all.

 

cheers,

 

Thomas

 

Yeah, that was the plan, but with something more powerful than PHP, Java. I've got a preliminary database design done, and the beginnings of the site framework. Right now the front news page and basic user authentication are working.

 

I'm well aware of the bonuses to dynamic sites. I spent two summers working for a company doing site design and programming. Plus I've spent the last several years building sites here and there. The last couple have been fairly complex and powerful.

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  • 4 months later...
I know it's not good to bump old threads, but what came from this? It really looks awesome. Don't we want to change the website? I mean, since someone new has to take care of the news section, maybe it would be a good time for this... :) Edited by Mad
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Vaaish, any posibility that now that the main design is done, that can be transfered to someone else so you can concentrate on other stuff?

 

BTW, contact me on MSN as soon as you have some free time.

 

Greetings

Federico

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  • 1 month later...

Just looked at the update.... I still need to do touchups to the downloads and contact pages. The gallery is a no go in the current form. Mad, not to be rude, but did you try to follow the concept I provided? your version breaks with the layout guidelines we've set up for the rest of the site. The gallery should start out on the recent additions page and there should be our recent aditions on there (Which in this case might be a single page of all the new stuff even if it goes in other gallery segments as well.)

 

The screenshots you put in thre are the old outdated ones from the current site, not the ones in the SVN folders for the various assets.

Edited by Vaaish
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Just looked at the update.... I still need to do touchups to the downloads and contact pages. The gallery is a no go in the current form. Mad, not to be rude, but did you try to follow the concept I provided? your version breaks with the layout guidelines we've set up for the rest of the site. The gallery should start out on the recent additions page and there should be our recent aditions on there (Which in this case might be a single page of all the new stuff even if it goes in other gallery segments as well.)

 

The screenshots you put in thre are the old outdated ones from the current site, not the ones in the SVN folders for the various assets.

No offense taken. I tried my best to follow the concept, but as I said from the beginning, I only have basic html knowledge. I don't think it's that bad, though I agree with you, that the concept looks nicer. Just, I have no clue how, or if it is possible to do something like this in html.

The screenshots are the best I could get. No offense, but the SVN lacks concept art or screenshots that would be publishable. E.g. only publishable render from the facilities would be the lab, in case of the weapons this would be laser pistol and standard pistol which are both on the webpage. That said, I don't think you are doing bad work - I know modelling and texturing is an awful lot of work, but untexturized models are just nothing I would like to see on a webpage wich is thought to do advertizing for us. I lack the software to produce renders myself.

The recent additions page is empty, because there are none at the time beeing. It's all old stuff, just as you said. I decided to not start the gallery on the recent additions page, because I think a short introductury text would do no harm.

 

Apart from all this, actually I thought it would be wise to get the page running first, adding new content is not such a big thing and can be done incremental.

 

Edit: typo

Edited by Mad
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Everything that is done in a concept drawing is possible in HTML, it's simply a matter of putting together various techniques to create the desired look.  And much of it is spent fiddling with very small details within the code itself.

Well, ok, then we need to find someone who is capable of doing this. I surely ain't. Sorry. I did the best I could. It took me approx. two days to come up with the design of the gallery as it is now.

 

Edit: oh, and by the way, not to give a false impression: I have no clue how to work with something like frontpage or dreamweaver. I use a plain text editor to write html code. Sorry for that.

Edited by Mad
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No offense taken. I tried my best to follow the concept, but as I said from the beginning, I only have basic html knowledge. I don't think it's that bad, though I agree with you, that the concept looks nicer. Just, I have no clue how, or if it is possible to do something like this in html.

The screenshots are the best I could get. No offense, but the SVN lacks concept art or screenshots that would be publishable. E.g. only publishable render from the facilities would be the lab, in case of the weapons this would be laser pistol and standard pistol which are both on the webpage. That said, I don't think you are doing bad work - I know modelling and texturing is an awful lot of work, but untexturized models are just nothing I would like to see on a webpage wich is thought to do advertizing for us. I lack the software to produce renders myself.

The recent additions page is empty, because there are none at the time beeing. It's all old stuff, just as you said. I decided to not start the gallery on the recent additions page, because I think a short introductury text would do no harm.

 

Apart from all this, actually I thought it would be wise to get the page running first, adding new content is not such a big thing and can be done incremental.

 

Edit: typo

 

ok, I see. Alot ofthe concept work isn't defined in teh HTML. It would be defined in the CSS styles applied to various div tags on the page.

 

I would take the opposite stance: most of the ntextured models are still better than the inaccurate textured renders on the site and do show where we need help. The 2d concept sketches are generally good quality and can be put up in place of finished renders.

 

I agree that we need to get the site up and running but having empty sections and inconsistant structure will hurt us more than taking a bit more time and making sure everything is right.

 

there really should be no need for intro text on the page. The clicked the link labeled "image Gallery" and they don't need a screen telling them they are about to look at images, its redundant. taking them to the recent images section puts them exactly where they need to be to see the latest work on the project in the fewest number of clicks.

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ok, I see. Alot ofthe concept work isn't defined in teh HTML. It would be defined in the CSS styles applied to various div tags on the page.

Yes, I saw that. Thing is, the PX website is the first time I ever worked with CSS, so I just lack the knowledge to do fancy things with it apart from basic layout.

I just said I would help, because noone else would do it, and I'm glad to help, but what can I do? Seems like I just lack the experience and knowledge.

 

I would take the opposite stance: most of the ntextured models are still better than the inaccurate textured renders on the site and do show where we need help. The 2d concept sketches are generally good quality and can be put up in place of finished renders.

I see. Well, If everyone else feels that way, I can put the non texturized renders on the page. Though I would prefer to have them on a seperate site.

Could you please make a few more renders then and upload them to the SVN?

 

I agree that we need to get the site up and running but having empty sections and inconsistant structure will hurt us more than taking a bit more time and making sure everything is right.

I would agree on that, only, I don't see where the structure is inconsistent. And, I think, the empty section thing I explained before.

 

there really should be no need for intro text on the page. The clicked the link labeled

"image Gallery" and they don't need a screen telling them they are about to look at images, its redundant. taking them to the recent images section puts them exactly where they need to be to see the latest work on the project in the fewest number of clicks.

OK, I'll remove it. I just thought it might be good to tell people, that not all pictures are actual renders. I had a few discussions in off-Xenocide forums where we were pretty badly attacked by some people. I didn't want to feed them with arguments.

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There is an updated version on the SVN. I added all renders and a lot of the concepts I found in the SVN Art Assets. As for the layout of the gallery, I have no idea how to make the two colored background. I tried something like

   <table width="100%" align="center">
    <div id = "gallery-images">
     <tr>
      <td width="25%" align="center">Barracks Facility<a onclick="window.open('images/geoscape/xnet_Barracks_011-800.jpg','','toolbar=no,location=no,status=no,menubar=no,scrollbars=no,resizable=no,width=820
height=620')" href="javascript:;"><IMG src="images/geoscape/thumbs/xnet_Barracks_011-100.jpg" target="neu"></a></td>
 [...]
     </tr>
   </div>
   <div id = "gallery-images_dark">
     <tr>....

But it didn't work. :-/ Seems like one cannot use CSS inside tables.

Any ideas?

Edited by Mad
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use only CSS... :)

Meaning...? I mean, I'll have to work with tables, right? Or can one do tables in CSS?

 

Edit: I'll have to check on this... But if you do know how to do this without checking, I'd be glad if you could tell me.. :)

Edited by Mad
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Basicly you can apply CSS class attributes to the

and ;), with that you can change borders style, etc.

 

Mad dont take it as offensive from anyone, we know that you are doing a job that it is awful (I know first hand) and on the other hand you are working with a very picky team (myself included)... But think, that what you are learning now trying to follow a professional design will pay in the long run ;) ... If you need to take time to do it, just do it.. If you find deadends, dont forget that there are a lot of people that can help you if you have an specific doubt (either mindstormmaster or me).

 

About the gallery I would like to have 3 different sets only... Concepts (all of them regardless the place), "What we consider finished renders" and "Need help to finish ones" ;). With that we show what we are working on, what we expect to do and what we need help to finish. Just lets find a name for each category.

 

BTW, Vaaish send Mad the jpg files for all of those categories.

 

Greetings

Federico

Edited by red knight
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Take time to do some reading and learning about design with CSS and div tags. The time it'll take you to learn it properly and create the pages that way is probably less than it'd take me to finish the things on my plate and get around to it.

 

And we are a very picky team with very high expectations and standards. Just look at how long it took us to get a design worked out. And the couple of pages that are finished took me and Vaaish several weeks to polish up. This isn't some kiddie website for a fan club. This is a website for a team that operates at a professional level.

 

And if you need help, ask. I'll be around, just not with the amount of time needed to work on the site.

Edited by mindstormmaster
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RK, screen caps of the concepts, or header bars of the pages? And do you mean eliminate the curret categories on the gallery and replace it with concept, in progress, and finished or have those as sub cats of the existing categories? (I think we should just go the route of having Recent additions, Concept Art, In Progress, and Completed.)

 

Mad, As everyone else said, we are very picky on certain things. Since I'm personnally a print and web designer, usability and consistancy of design is very important. Because of that when a concept page is finished thats usually how its going to look on the site unless we run into a serious issue with actually doing it. about 99% of the time what are in the screenshots are 100% possible in HTML and CSS. I'm only human so there are times when I push a bit too far :)

 

Remeber that the identity and website are what people will see first and thats the image they get of us. If we look professional and act profesional, the will think of us as that. If we look tossed together and inconsistant they will look at us like we are amateurs.

Edited by Vaaish
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Thanks everyone - well, I know, and I knew before that you are kind of picky. ^_^ Thing is, I don't have too much time myself. Beginning from this week, I'll have to prepare for two very big exams at the end of June. I don't know where to take the time to learn much new stuff. Just as you I would like to see a very professional design. It just exceeds my current abilities, meaning that - together with the little time problem I mentioned - it might take a whole bunch of time longer than I ever expected. It's just that I don't do web design on a regular basis. This is pretty hard work for me, 'cause it doen't come natural.

 

edit: RK: I will try to use div ags with

once again, maybe I missed sth. until now FF just ignored every div I wrote into the table structure. <_>

Will take a while though. maybe this evening.

Edited by Mad
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(I think we should just go the route of having Recent additions, Concept Art, In Progress, and Completed.)

I love those names for categories.

 

Mad, do not embeed divs inside the

do the following.

 

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