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XCOMUFO & Xenocide

User Made Maps


DaiShiva

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I thought I'd get the ball rolling with a few that were posted at XTC.

These are from Bagirov:
[img]http://mypage.bluewin.ch/xcom/Image2.gif[/img][img]http://mypage.bluewin.ch/xcom/Image4.gif[/img][img]http://mypage.bluewin.ch/xcom/Image6.gif[/img][img]http://mypage.bluewin.ch/xcom/Image3.gif[/img]

[img]http://mypage.bluewin.ch/xcom/Image8.gif[/img][img]http://mypage.bluewin.ch/xcom/Image5.gif[/img]

[img]http://mypage.bluewin.ch/xcom/Image7.gif[/img][img]http://mypage.bluewin.ch/xcom/Image9.gif[/img][img]http://mypage.bluewin.ch/xcom/Image10.gif[/img][img]http://mypage.bluewin.ch/xcom/Image1.gif[/img]
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Some more
[img]http://mypage.bluewin.ch/xcom/Image8.gif[/img][img]http://mypage.bluewin.ch/xcom/Image11.gif[/img]

[img]http://mypage.bluewin.ch/xcom/screen1.gif[/img][img]http://mypage.bluewin.ch/xcom/screen2.gif[/img]
[img]http://mypage.bluewin.ch/xcom/screen3.gif[/img][img]http://mypage.bluewin.ch/xcom/screen4.gif[/img]
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Some from Terawatt_99 @ XTC

[img]http://members.shaw.ca/uselessness/assault1.jpg[/img]
[img]http://members.shaw.ca/uselessness/assault2.jpg[/img]
[img]http://members.shaw.ca/uselessness/hangar.jpg[/img]
[img]http://members.shaw.ca/uselessness/hangar2.jpg[/img]
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Cpl. Facehugger, your new avatar always makes me think you're nyyperoid :) . I don't know if their map files are already downloadable, if they are you have to replace the existing ones I guess, or use xcomutil (don't know how it works exactly tho, better ask daishiva...)

Cpl. you also need the microsoft .NET framework, is that the problem?
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[quote name='j'ordos' date='Jan 6 2004, 12:04 PM']Cpl. Facehugger, your new avatar always makes me think you're nyyperoid :) .[/quote]
Yeah, tell me about it.. Even I have had to check twice sometimes to make sure it's not me. :o
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Heh. Just a little creative photoshop editing turned the one I got from DaiShivia's site into my customized avatar! Complete with lighting effects and gauss rifle! :)

Anyway, when I try to install .net framework, it gives me another error! That is really annoying! :(

Hmm, I did actually use windows update, so maby it works now! *Goes to try it*
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stewart:if you can get the .net framework installed, it should run

i *think* ive heard one person say that the map editor works on 95, cant remember for sure

Deathskull: looks good, nice job =) those black areas need covers though. There are floor tiles just for that purpose. (just look at UFO_150)

lookin good sofar Edited by DaiShiva
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Does your scout have two levels? If not, those elevators serve only to get people on to the roof, right? If you leave out those elevators, you can leave out the doors as well, since you'd need a flying suit to get up on the roof anyway :)
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[quote name='j'ordos' date='Jan 11 2004, 09:19 AM']Here's a medium scout map, based loosely (heh, you can't really create rounded UFO's here :) ) on Himmlers latest small scout concept ^_^[/quote]
That's a beauty.
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Yeah, those blasted UFO power sources just can't take 6 Avalanches. :D

For a simpler test: Just let it touch down. The Avenger can get there before it takes off again. If you catch the UFO early, the Skyranger can make it in time, too.

PS: Nice UFO design, J'ordos! Facehugger, your's is alot like J'ordos', and it only came a few hours after his pic... :sly: :LOL:

--Edit: Sorry, J'ordos! My brain must've farted. :wacko: Edited by Robo Dojo 58
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[quote name='j'ordos' date='Jan 11 2004, 12:10 PM']That was the intention ^_^
Unfortunately, when I tried it in combat the Interceptor was a little too generous with missiles and there wasn't enough left of it to really try it out :([/quote]
That brings me a question. What if you drop it and it's damaged? What does it look like in the battlescape? When you draw new ufos, do you have to draw the crashed version too?
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I'm told that the game engine explodes the engines maybe 2 or 3 times (large enough to cause massive damage) and that is what makes the 'dead' map.

I always thought it was weird when only the lower level of the ufo was damaged (in tftd) and the rest of the battleship was undamaged, well, thats why.
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[quote name='DaiShiva' date='Jan 7 2004, 11:36 PM']stewart:if you can get the .net framework installed, it should run[/quote]
How do I get that? How big is it? This may also be a stupid question but do I need to be live-connected to internet to run the map editor; I know .NET uses web-based libraries?
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[url="http://www.microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&displaylang=en"].net framework[/url]

24 meg

you dont have to be connected to the internet for the map editor to run

windows 95 is [b]not[/b] one of the supported operating systems, so i do not know if it will run

yes, .net can use web-based libraries, but thers none of that in the map editor =)
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My 95 box is a stand-alone. Fortunately Mr. Zipdrive will save the day! :happybanana:

Of course if 95 is doomed from the start . . . :crying:

I'll let you know . . . eventually.
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Oh yeah, here's the mapfile for that medium scout, if anyone's interested. I've tested it a few times in combat and it seems to be working fine, except for some tiles you can't move on (you can move 'through' them by going to a square behind it, but not to the square itself) and some other minor things I don't know how to fix atm :unsure:

installation : rename mscout.ex_ to mscout.exe and extract the files to the main xcom folder. Overwrite existing files or rename them and use xcomutil to use multiple maps (details in the mapview online help file : [url="http://www.daishiva.com/programs/Help/MapView.shtml#Anchor-47983"]here[/url])

edit : also updated the image I posted before. Edited by j'ordos
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  • 2 weeks later...
Where did you get that door from? I can't remember seeing that in the game :huh?:
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Nice! Does the game have more of those very rare objects that you can use with the editor?
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:huh:
You don't need an editor for that pipeset, I've had it several times ingame (though definitely not as much as the volcanic and the... blue-rock terrain, which is a pity, really. They give you all these nice tile sets and 90% of the maps are from those 2 sets :crying: )
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I think the Roman looking environment is pretty common too. And I have had that sunken air plane environment pretty often too.
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I don't understand why there can't be everything in one map! Few tubes, one plain, rocks and a little Roman city. Maybe you editor masters should make some interesting maps okay? :rolleyes:
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[quote name='Nyyperoid' date='Jan 28 2004, 04:59 PM']I don't understand why there can't be everything in one map! Few tubes, one plain, rocks and a little Roman city. Maybe you editor masters should make some interesting maps okay?  :rolleyes:[/quote]
its AZTEC
edit:its MAYAN Edited by Deathskull
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[quote name='Nyyperoid' date='Jan 28 2004, 11:59 PM']I don't understand why there can't be everything in one map! Few tubes, one plain, rocks and a little Roman city. Maybe you editor masters should make some interesting maps okay?  :rolleyes:[/quote]
The map editor is easy enough to use, why don't you have a crack at it? :) Edited by j'ordos
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[quote name='Nyyperoid']  don't understand why there can't be everything in one map! Few tubes, one plain, rocks and a little Roman city. Maybe you editor masters should make some interesting maps okay?[/quote]

The only reason you cant have everything in one map is because of hard limits in the xcom engine. The only way to get around those limits would be to recompile the engine from the source code with some heavy modifications.

Well, i suppose someone could hack the exe and insert their own binary patch, but thats not my forte =)
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