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XCOMUFO & Xenocide

I Am Save/reload whore In Tftd


Pherdnut

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While there are a lot of things I like about TFTD, searching every inch of a true to scale cruise liner for that one last gilman with a fistful of reaction fire standing in the blindspot of that 2 by 2 bathroom waiting for the first agent dumb enough to poke his head in isn't one of them. If DPL worked on these bloody things, I'd say to heck with the civvies and bomb the living crap out of the ship from the safety of the Triton. Instead I just save every few turns and run my agents ragged with no regards to cover or reaction fire until I find the aliens, reload if a decent agent died in the process of finding them, and distribute sonic pulsers and sonic fire accordingly. I'll get around to no reload games eventually, but for now, I just want to reaquaint myself with the game and see all the tech and missions again. :D
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there are 3 or 4 spots where that last alien usually is, learn those spots and then shoot the wall out behind them and you'll have no worries about the reaction fire. then shoot them in the back!

 

on the cruise ships the aliens are usually stuck in the freezer or one of those closets on the sides, There are generally a few spots in those closets that you will learn usually seem to have an alien hiding there.

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I just make a few pot shots from the triton and then leave. There are very few civies on the upper deck, so if I make a few kills I usualy lose like 20 points to the aliens. I can make 500-600 from a single supply ship raid and get a lot more loot and fun and much less casualties (or 0 casualties if I have a displacer or mc ... or both). I can let aliens terrorise anything they want and the funding council will still think that I'm excellent :master:

 

Ship missions a worthless IMHO, unless you're up for a bigger challenge.

Edited by xalien
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I can let aliens terrorise anything they want and the funding council will still think that I'm excellent :master:

 

Ship missions a worthless IMHO, unless you're up for a bigger challenge.

 

I dunno, I try to deal with the alien menace as well as I'm able, I never shy away from a fight, even if it means loosing men in the process. Sure if I do really badly I'll reload, but I was going after colonies before I had armour, and I've only let one or two ships escape, I'll even attack the biggest subs with baracudas if it takes them down. Xcom should be a tactical game yes, but tactically leaving civilians to die or be captured simply because you dont get enough points on your score to justify saving them seems pretty harsh to me. Then again, to each his own.

 

Personally though, I wish the aliens would deploy over all 4 levels downstairs on the cruise ship. It'd be a b*tch to route them all out, but it seems a real shame that the upper levels are ignored like they are.

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I can let aliens terrorise anything they want

Personally though, I wish the aliens would deploy over all 4 levels downstairs on the cruise ship. It'd be a b*tch to route them all out, but it seems a real shame that the upper levels are ignored like they are.

 

Ever fought a mixed terror crew on a cruise ship? The one's with Triscenes and Xarquids? That is the only time in the game that you have to go up above the engine rooms, unless a hapless alien gets lost and wanders up there but thats a rare event. The Triscenes and Xarq's usually spawn in spots on the third and fourth floors where their reactions will drive you insane.

Edited by testarossa
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Oooh, I look forward to it.

 

Yes, I know it will hurt.

 

A lot.

 

But I wanna see the upper levels being used :)

 

Besides, I'm begining to get mc resistant / offensive guys, so I feel confidant.

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Xcom should be a tactical game yes, but tactically leaving civilians to die or be captured simply because you dont get enough points on your score to justify saving them seems pretty harsh to me. Then again, to each his own.

Civilians hardly ever survive a terror mission, no matter whether I finish it or not. And the ship missions are so tedious that I'd abandon them even if I'd lose a ton of points. On the last one I abandoned I had 6 highly trained m.c. specialists and displacer. I cleaned out the upper decks without my people firing a shot so I probably could have beaten that mission without loses by simply using "volunteers" to scout ahead and take the heat. But wasting hours to find that last alien hiding behind the cabinet in one of the dozens of small rooms is not my idea of fun. Like you said, to each his own.

 

At least artifact sites and colonies don't require for you to find every last bugger.

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It's perfectly fine to do a save/load mania on a mixed crew terror mission on a ship. Triscenes and Xarquids get stuck in different areas of the ship (they don't move -AT ALL), making it near impossible for an agent to spot them and not get reaction fired. I mean, if you lose 1 agent for spotting every one of these guys, it's about 3-4 agents every ship terror mission, just for finding out where these guys are.
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I tend to get quite weary of the two-parter mission and generally try my best to skimp out on them at times. However, continuing my philosophy from UFO - never ignore a terror site. You lose far less points by visiting the site, maybe getting off a few potshots and then dusting off.

 

It's hard to be able to make a clean sweep of every mission that rears its head - and often you don't need to complete them all when there are bigger fish to fry. A missed second-parter on a shipping lane mission is no big deal. A missed second parter for an artefact site is no big deal either - but it nets you a fixed -500, which is half the cost of ignoring a port/isle terror mission completely (note visiting and abandoning a terror site nets you less than 1000 points).

 

I generally have my hand forced and will abandon a terror site mainly due to lack of human resources.

 

As for the saving issue - TFTD is a hard game so one shouldn't feel too bad about saving more often than you might in UFO (I'm referring to the two-parters here). Unless you're one of these hardcore players that live, eat, breath and bathe TFTD. I'm not one of them, thankfully.

 

- NKF

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Unless you're one of these hardcore players that live, eat, breath and bathe TFTD. I'm not one of them, thankfully.

 

- NKF

 

nope me either, can't stand that game, won't go anywhere near it :hideit: and I especially never look for those last aliens on the cruise ships

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Guest Azrael

Who edited the thread title?

(not to mention who deleted my previous post)

 

edit: since the mod responsible has decided to hide, I've restored the title.

Edited by Azrael
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Didn't catch that. If the language was too strong, I don't have a problem with somebody letting me know about it. It's the grammar issue that kills me now. :)

 

Anyway, I think I'm going to give the no reload game a whirl once I've finally beat it on Veteran (it takes a much longer freakin' time in TFTD). It's tough to lose those really good soldiers but it's not you like you can't beat the game with rookies.

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  • 2 weeks later...
Didn't catch that. If the language was too strong, I don't have a problem with somebody letting me know about it. It's the grammar issue that kills me now. :)

 

Anyway, I think I'm going to give the no reload game a whirl once I've finally beat it on Veteran (it takes a much longer freakin' time in TFTD). It's tough to lose those really good soldiers but it's not you like you can't beat the game with rookies.

 

I am beating super human no reload with no MC control from my side. Do not see it that hard, actually. At the beginning sonic pulsars help a lot (I researched them earlier than laser). Now up two large ufos with somebody but tasoths are not a problem at all: tanks and snipers. Sometimes DPL.

 

Tasoths annoying thought. All soldiers with MC strength less than 70 are in danger. Not only them - guys that close to them might die. Once lost two good soldiers on medium ship from grenamde of my guy who's strength is 55. I thought MC'ed soldiers can not use anyhting not in their hands...

 

Have 2 MC labs on main base, were selected newcomers are trained, every month I get 5-10 soldiers I can use , about the same number dies. Thought best are keps safe and they become better (my best aquanaut has 80+ tu, 60+ strength, about 90 accuracy).

Edited by Vvictor
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