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Mustang

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do raids, but not against gangs

 

instead, raid nutrivend

 

the rent-a-cops only get disrupters when teh aliens get disrupters, so they're easy until later on

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Hmm.

 

Recommendation:

 

Just raid to get the equipment you need - don't do it for the money. For example, to get plasma guns and a stock of plasma gun clips to work with on day-1.

 

If you really feel bad about it, do a 'swap raid', 'barter raid' or a 'trade raid' or whatever you want to call it. Bring the equipment you wish to barter into combat, find what you want, leg it to the exits, then drop an equal or greater amount of equipent as payment, then make your retreat before something goes horribly-horribly wrong.

 

If you know your lost item penalty values and the capture value of stolen equipment, you can balance your score so that it's 0!

 

It may be too much effort, but worth a try if you're really particular about these things. ;)

 

You won't be able stop your non-android soldiers from improving though, so that is a burden you simply must bear.

 

- NKF

Edited by NKF
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Well, if you have to fire your stun grapples to pry the weapons you want from their hands, yes.

 

Experience gained after the mission is effort based, not kill based. So even if you evacuated from the mission, but you did some combat related activities (i.e. react or fire a weapon against an enemy target), you're going to see some improvements. Strength is the only stat that won't improve this way - and must be gained through the combat gym.

 

Now, if all you did was run about, grab stuff, and leave, then no, you won't get any improvements. But, most of the more common items that you'll probably be wanting to grab, like the mini launchers and plasma guns, are in the custody of the rent-a-cops. Unique items like mind benders, psiclones, elerium pods and power swords aren't initially carried, so you have a chance of grabbing them before the guards do.

 

- NKF

Edited by NKF
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Hmm, good point, unfortunately I don't have an answer for that.

 

It may be worth a to buy some stock hybrids, leave them out of psi- training, arm them with a mind benders and send them off to mess with the minds of the guards, and leave. See if they get any increases on their psi bars after they leave the battle.

 

Use easy attacks, like panic or stun.

 

- NKF

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Can we increase psi stats this way? I was thinking about bringing in a bunch of hybrids into a stun raid and only use their psi attacks to either get the stuff I want or simply to toy with the guards.

No, it's impossible(or at least I think it is) to train psi stats in combat, I tried many times(control, panic, stun...), but never got a single point of improvement :( . Only psi training increase psi statistics...

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Easy: More hovercars! ;)

 

Or hoverbikes - they're cheaper and are better at dodging return fire (though they're about as tough as rice paper). And Lineage Plasma Cannons. Lots of them. The lineage cannons provide the best bang for your buck and are more efficient on your elerium supplies. Lots of rockets may work.

 

Or, save up and buy a Hawk Air Warrior or three. Bolt the lineage plasma cannons onto these. Prophet/Janitor missile combos work too. First hit the UFOs when they're alone with a swarm of hoverbikes, then send in the Hawks.

 

If they're in packs, run away. You can bide your time for as long as you want to build up your fleet and firepower as long as you've at least captured a type-3 some time in the early game.

 

- NKF

Edited by NKF
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Easy: More hovercars! ;)

 

Or hoverbikes - they're cheaper and are better at dodging return fire (though they're about as tough as rice paper). And Lineage Plasma Cannons. Lots of them. The lineage cannons provide the best bang for your buck and are more efficient on your elerium supplies. Lots of rockets may work.

- NKF

Unfortunately, the Hoverbikes with Lineage Plasma Cannons (lots of them) puts such a drain on the Elerium supply that I soon find myself without any :(

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Unfortunately, the Hoverbikes with Lineage Plasma Cannons (lots of them) puts such a drain on the Elerium supply that I soon find myself without any :(

This is not Enemy Unknown, Elerium is easy to find, just go visit megapol, marsec, the government, or any other enterprise that have rent-a-cops. As they have lots of elerium, I normally have tons of it... =b

Edited by alok
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It is hard to get huge masses of elerium in the early game, without resorting to raids. Later on, it's less of a problem.

 

It mainly depends on how agressive you are at engaging the UFOs. If you go after each and every UFO that pops into the city, then you are going to run out of ammo. Fast. Or if you go after strategic UFOs (i.e. UFOs that you haven't researched, or there's a new piece of tech on it that you simply must have, or UFOs that are easy to shoot down - like the Assault ship), you can space your elerium out a bit.

 

When I said lots, I didn't mean arm every ship you own with one. I mean to use them in substantial numbers - but mix them in with your other weapons, like the janitor rockets and bolter lasers. They're there to provide just that extra bit of kick. I'd recommend distributing them amongst your heavier ships before going on to the light ships.

 

- NKF

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When I said lots, I didn't mean arm every ship you own with one. I mean to use them in substantial numbers - but mix them in with your other weapons, like the janitor rockets and bolter lasers. They're there to provide just that extra bit of kick. I'd recommend distributing them amongst your heavier ships before going on to the light ships.

 

- NKF

I certainly wanted to have lots of Lineage Plasma Cannons in the beginning of the game... :(

Regarding raids, I do a lot of them, stun raids, that is, I normally buy four bases in the first game day... all part of the master plan... personal teleporters are available for research in the first week, and as soon as I have them done for use(sometimes in the third week), tactical combat is no problem anymore!

And as for ammo, it's a lot easier to spent all other kinds of ammunitions, as you can't get them from raids. I, personally, like the the prophet missile array, and this sure is a problem when you don't have enough ammo... no way to get more until next week!!!

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Then you might want to go evasive and just deal with ground combat until you've built up some cash. Or better still, hoard your cash and buy a few Hawks!

 

Perhaps a few raids on the cult is in order, no? Two or three psiclones ought to be enough to buy a stock Pheonix hovercar and maybe buy a few bells and whistles to stick on it.

 

If you're having trouble with raiding a hostile organization, you can use a hit-and-run strategy. Run in, kill a few cultists, pick up as much loose loot as you can, retreat, drop off the goods, then repeat the raid a few more times.

 

Ends do certainly justify the means. ;)

 

 

- NKF

Edited by NKF
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The cult and all the gangs have psiclones generated in their buildings, so it's iether just the random number generator working against you, or the cultists that swiped the psiclones may have fled.

 

Have you tried searching for them on the ground, on the altars, tables or the little offices under the altars? Quite often you'll find items just lying in the corners near the doors.

 

- NKF

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The cult and all the gangs have psiclones generated in their buildings, so it's iether just the random number generator working against you, or the cultists that swiped the psiclones may have fled. 

 

Have you tried searching for them on the ground, on the altars, tables or the little offices under the altars? Quite often you'll find items just lying in the corners near the doors.

 

- NKF

Aren't the psiclones autopicked when I win?

Edited by Mustang
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If there are any lying around (i.e. on corpses/stunned bodies). If the cultists have grabbed them and run to the exits, you won't get them.

 

- NKF

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  • 8 months later...

How on earth can you afford to buy four bases in the first week? How can you possibly have teleporters in the first week? I am able to beat the aliens with few or no lost agents, and I can manage the budget without using editors, but it takes four weeks at least to be able to buy a hawk.

 

I admit - I've never tried stun-raiding friendly or neutral orgs, because it always seemed unrealistic to the intended plotline of the story. I've started raiding the cult for psiclones, but I've always had qualms selling psiclones on the open market: would XCOM, a government-funded special forces unit with a police-type authority to search orgs go and sell psiclones, which are essentially illegal drugs, to raise cash?

 

Recently, I figured, "Well, let's say that the govt has a bonus buy-back program for recovered psiclones." And as for stun raids, maybe "I can raid the gangs for psiclones and weapons because they're criminals, and police would indeed raid them to confiscate illegal drugs and weapons."

 

But raid Nutrivend? Marsec?? MEGAPOL??? When Megapol cops have my back and help out against the alien ships however they can? I just can't bring myself to do it. It feels WRONG. :-)

 

Yet is this how you get your kind of cash? Wow - having the money for four bases in the first week. Wouldn't that be nice!

 

 

 

When I said lots, I didn't mean arm every ship you own with one. I mean to use them in substantial numbers - but mix them in with your other weapons, like the janitor rockets and bolter lasers. They're there to provide just that extra bit of kick. I'd recommend distributing them amongst your heavier ships before going on to the light ships.

 

- NKF

I certainly wanted to have lots of Lineage Plasma Cannons in the beginning of the game... :(

Regarding raids, I do a lot of them, stun raids, that is, I normally buy four bases in the first game day... all part of the master plan... personal teleporters are available for research in the first week, and as soon as I have them done for use(sometimes in the third week), tactical combat is no problem anymore!

And as for ammo, it's a lot easier to spent all other kinds of ammunitions, as you can't get them from raids. I, personally, like the the prophet missile array, and this sure is a problem when you don't have enough ammo... no way to get more until next week!!!

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You can actually manage a Hawk in two or three weeks if you're really stingy on your budget and use a lot of recharging weapons like stun grapples (And power swords if you steal a few) and the bolter laser cannons. Perhaps trading in the Valkyrie may even balance the budget a bit. But this is not why I posted.

 

Having teleporters in the first week (or rather, after the end of the first week) is a direct result of over-the-top stun raids or normal raids (assuming you have soldiers that can last that long). But teleporters... I think you have to pass a considerably high mark to get them! 75k? 175k? I'd very much rather play the game with a reasonable amount of raids and get the alien tech in the normal manner, thank you.

 

By the way regarding raiding friendly organisations, the fact that the companies don't react that badly means one thing: Corruption.

 

They know you're protecting the city, so they'll gladly look the other way while you - uh - borrow some goods for the benefit of all mankind, half-sectoids and washing machines. However, they are very particular about property damage, or if their guards are obviously being hurt by you (doesn't count guards performing mysterious suicides involving long jumps).

 

By the way - no one seems to care about what happens to the civilians - or even if they do, they care more about small scratches and dents in the wallpaper. ;)

 

- NKF

Edited by NKF
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  • 5 months later...
I've raided Solmine and Transteller and I have lots of Elerium. I'll do a trade, LOL, say some of my Eerium for say.... Some women? You don't have any? *looks around the room.* Just your wife you say?.... Well I think we can make that work. *Looks back at his friends.* Now boys theres a lady present so mind your manners.... And wait your turn. :yarr: JK Edited by Outlawstar15a2
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