I tried copy-pasting the 102M tiles LUA to our file but no effect, the warehouse grey metal doors are still physically in the wrong place. You can see and walk thru them but can't shoot. (And you can't see/walk thru the door open position, since the invisible door is now there.)
Strange.
Same with those square hotel windows, one can walk thru them but there's a block 90 degrees in the wrong place.
I can't see any of the errors with the hotel square windows or the doors while running Dawn City with 102m.
I've looked at the code and there were unnecessary settings present on the blue doors (if those are what you call the warehouse grey metal doors) but it wasn't possible to walk through them. I've play tested all doors of the tileset and none seems to have that problem. I've also run the tileset through Nachtwolf's map editor and found that all Left/Right walls are correctly designed as such.
For some reason the LUA tile section in 102M is much shorter than the 102? How is that possible?
Unnecessary code removed 
Here's the version I've just finished:
Indeed the LUA code looks fine and the images too. I noticed most of the bugged stuff is on the same vertical column in the png file. Hotelwindow1 is fine, but 2 is bugged. Really weird. It might be some bug when reading the LUA files as compared to MAP files?
84 is ok, 85 and 86 are bugged (the big hotel windows)
[84] = {
EditorName = "hotelwindow1w",
IsometricImage = png_image("$(extension)/dawnmasterimagelist/32x40-084.png"),
Shape = [[
C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,
000,
C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,
000,
C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,
000,
C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,
000,
C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,
000,
C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,
000,
C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,
000,
C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,
000,
C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,
000,
C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,
000,
C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,
000,
C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,
000,
]],
MinimapImage = [[
FFFFCC,CCCCFF,CCCCFF,FFFFCC,
FF00FF,FF00FF,FF00FF,FF00FF,
FF00FF,FF00FF,FF00FF,FF00FF,
FF00FF,FF00FF,FF00FF,FF00FF,
]],
Tile_Type = 1,
Armour = 25,
Die_MCD = 98,
Block_Fire = 1,
Block_Smoke = 1,
HE_Block = 15,
Light_Block = 4,
},
[85] = {
EditorName = "hotelwallwindow2n",
IsometricImage = png_image("$(extension)/dawnmasterimagelist/32x40-085.png"),
Shape = [[
0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,FFFF,
FFF,
0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,FFFF,
FFF,
0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,FFFF,
FFF,
0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,FFFF,
FFF,
0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,FFFF,
FFF,
0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,FFFF,
FFF,
0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,FFFF,
FFF,
0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,FFFF,
FFF,
0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,FFFF,
FFF,
0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,FFFF,
FFF,
0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,FFFF,
FFF,
0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,FFFF,
FFF,
]],
MinimapImage = [[
FF00FF,FF00FF,FF00FF,FFFFCC,
FF00FF,FF00FF,FF00FF,CCCCFF,
FF00FF,FF00FF,FF00FF,CCCCFF,
FF00FF,FF00FF,FF00FF,FFFFCC,
]],
Tile_Type = 2,
Armour = 25,
Die_MCD = 97,
},
[86] = {
EditorName = "hotelwallwindow2w",
IsometricImage = png_image("$(extension)/dawnmasterimagelist/32x40-086.png"),
Shape = [[
C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,
000,
C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,
000,
C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,
000,
C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,
000,
C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,
000,
C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,
000,
C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,
000,
C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,
000,
C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,
000,
C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,
000,
C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,
000,
C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,C000,
000,
]],
MinimapImage = [[
FFFFCC,CCCCFF,CCCCFF,FFFFCC,
FF00FF,FF00FF,FF00FF,FF00FF,
FF00FF,FF00FF,FF00FF,FF00FF,
FF00FF,FF00FF,FF00FF,FF00FF,
]],
Tile_Type = 1,
Armour = 25,
Die_MCD = 98,
},
Here is a picture of some of the walls/doors that are reversed compared to their graphics (both in the javascript editor and in the game):
Edited by bamb, 02 May 2007 - 01:57 PM.