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XCOMUFO & Xenocide

Shot Guns


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But I dint notice it.

 

Nothing revolutionary, I just want a shotgun to fight aliens with in urban terrain.

 

This one would be nice.

 

http://www.ets-news.com/images/autumn03/seriously_5.jpg

 

http://www.ets-news.com/seriously_aut03.html

 

Neostead shotgun

With firefights often occurring at 20 to 50 paces, sometimes in confined spaces, the soldier needs something like a shotgun like the 12-gauge bullpup fighting shotgun designed by Tony Neophytou and Heyns Stead. Only 690mm long, and loaded with13 cartridges, the Neostead weighs 4.35kg.

 

Neophytou and Stead's forward push pump-action design, with a 12-round twin- tube magazine above the barrel, became a winner. Firearms expert Peter Kokalis described the weapon in Fighting Firearms journal as "the cutting edge of computerised human engineering... without exception, the most impressive fighting shotgun I have ever fired."

 

The weapon could theoretically be fired while reloading. With one shell remaining in the chamber, the twin-tube magazine above the barrel tilts upwards to take six cartridges each. Loading different types of ammunition depending on the mission, either non-lethal or lethal, the shooter can select from which tube the shotgun should feed. With the selector lever in neutral, the shotgun will feed alternatively from each magazine. The shooter verifies ammunition status through slits in the tube magazine tubes. With hand on the pistol grip, the shooter operates the safety catch located ahead of the trigger with the trigger finger. An integral carry handle contains open sights, but enhanced sighting systems can be fitted.

 

Neophytou and Stead designed this unique, pump-action shotgun specifically for tactical forces. It has everything needed to do the job, again based on the designers' philosophy of 'seriously simple'. The Neostead fighting shotgun is manufactured by the South African firm, Truvelo Armour.

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oh no, let's not go the UFO: Aftermath way...
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The Neostead plays a prominent role in that game.

 

A shotgun would require an overhaul of the combat system though, as they are only effective at short ranges, and in XCom all weapons are 100% effective even across the entire map. Not something I see a shotgun do :)

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I'd perfer a pancor jackhammer. You gotta love a fully automatic shotgun. Especially one that looks as sexy as that jackhammer. :)

 

We could do shotguns like this, they each have a group of pellets that do little damage individually. But each shell shoots out like 10 of these pellets. Then the pellets would spread out the greater the range got. So close range punch would be maintained, while the gun is virtually useless at a longer range than 10 feet.

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  • 2 weeks later...
  • 5 weeks later...

I always missed shotgun in UFO.

 

It shouldn't be very complicated to implement some kind of range limit, i think.

 

Big damage on short range, :uzzi2: small at long. Low accuracy. Really huge damage to environment. Perfect for rapid access. Just blow this door with couple of shots.

 

Right, pellets, especially 00 size aren't strong enough to penetrate alien armor. But what with buckshots and slugs? And maybe some kind of special purpose ammo? Rubber bullets for capturing live aliens, for example? Would be nice, don't you think?

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  • 2 weeks later...

we need shotguns! its annoying being next to an alien and missing with an auto shot! you could take out two aliens at once :)

 

how about spork ammunition?

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Because with a stun rod, you have to be right up next t to the target, and on the same level. Plus, you're very vulnerable to reaction fire when you're right up next to that alien. (Especially if its a chryssalid and you aren't able to stun it in one go.) With a shotgun, you could shoot and scoot.
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I have. If I get right up next to em and try and beat them with a stunrod. It's really irritating to try and capture a chryssalid before the small launcher becomes available.
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Guys shotguns should be there and sadly they are missing along with many weapons I believe you should have to start off with an improve on during the game.

 

 

Shotguns would be great to start with because they can open doors and be very useful in dealing with aliens that just round the corner.

 

 

 

I would love to level and Ithaca Stakeout at a grey who turns the corner....nothing but mess!

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  • 3 weeks later...

Mmm. Sexxay number 4 buckshot :wub:

 

Whoever mentioned the 100% range thing is right, it would be difficult. While the solution Facehugger pumped out seems really feasible, I am no code warrior so I wouldnt know :huh?: .

 

A shotgun would definentally be cool though =D

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  • 1 month later...
a highly advanced anti alien force would not be using pumpactions, or sawnoffs or anything like that, most likely they would use full auto, or at least burst capable weapons with decent magazine capacities and would only use them as a delivery system, shotguns are so underpowered that normal buckshot would just annoy a futuristic alien, but as a delivery sytem for explosive slugs and poisoned rounds it would have a use.
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If a shotgun hit a futuristic alien's exposed leg, the pellets would sever the same nerves, tendons and blood vessels that any other firearm would. Also note that although shotgun blasts do spread out over areas, they don't do it like videogames or the movies. The deviation is slight in comparison, and there is also solid slugs and submunitions that can be delivered by a shotgun. Also note that all the ranges in the xcom battlescape were short to medium. Although some of the maps looked to be slightly smaller than a football field, I rarely engaged aliens more than a screen's and a half distance away.
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  • 9 months later...

Stoguns....sounds like fun, a lot of fun. :D

 

Good plan, but it'll be hard to incorporate.

I agree though, use a pancor jackhammer (however its spelled).

I also like the idea becuase of Rookie recruits.

They can fire at friends if mind controlled or scared(insane) which would be cool.

1st :devilburn:(Alien X) >>>possesses>>>> :( (Rookie)

2nd :( (Rookie) >>>>goes insane>>>>> :wacko: (Insane)

 

3rd :ar15: >>>>shoots friends in lander >>>>>> :) :) :) :) :) :) (Friends)

Result :explode: :explode: :explode: :explode: :explode: :explode:

Person Playing Game >>>>>>>> :Cry: :Cry: :Cry: :Cry: :Cry:

 

Sounds good to me. :D :D :D :D :D :D

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i'll see what i can do with that pancake junkhammer. Got a break from exams preparations here.

 

I would like to see 3 types of ammonition for the shotgun. they all have two shooting options:

 

Spread: Goes in an arc of 45 degrees, spreading the ammonition out for about 5-6 squares, although they really arn't effective past 3 squares.

 

focused: think unreal frag cannon. 10 degrees inaacuracy, effective to 5-6 squares, with higher damage out wide then normal.

 

1) Normal ammo: armour pircing rounds. Nothing fancy.

 

2) Slug-bomb: Fires pellets cramped together in slugs, 3-5 of them, and when they hit, they blast open like small frag granedes, although with no explosion. Every direct hit with a slug-bomb deals quite high damage, but it doesn't have that much ammo to fire at once

 

3) Explosive pellets: A mid-range weapon, with about 20-30 pellets. They shoot out and makes a small explosion. Deadly at close range, for both target and shooter.

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LOL!  Why use a human army gun.  Make an alien machine gun if any, but they really don't seem like something that belongs in X-com games to me.

 

Because the aliens don't NEED machineguns.

 

And as an answer to the first question;

 

Will an alien really withstand a spray of high caliber bullets? I doubt it.

 

Just imagine; the Barret M82 Anti-Materiel Rifle (that's anti-armour) fires .50 cal rounds. They leave a small entry hole and a large exit hole. That's seriously going to mess up anything it hits. Even an alien. And it's a fairly well known US-Military used sniper rifle.

 

NOW do you see why they'd use an army rifle/machinegun? :D

 

Sure, eventually the alien plasma weaponry will outclass anything the humans can produce (other than by replicating said weaponry) BUT it never hurts to have something that can do craploads of damage, without costing a fortune in materials that have to be manufactured manually by your engineers or salvaged from UFOs and cash. :wink1:

Edited by Exo2000
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