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XCOMUFO & Xenocide

Ufo2000 Weapon Concept Guidelines


Exo2000

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Alright, time to clear this up...

 

Some weapon/item behaviour is NOT defined in items.lua or weapons.lua

 

Impossible/Uncoded For Previously Suggested Examples include;

Reduction/Temporary Improvement/Restoration of stats other than health (flashbang, stims) (the Medkit doesn't work, so no HP restore)

Weapon Paralysation (EMP, etc.)

Holograms (fake units for deceptions)

Walls/Barricades that are made ingame (sandbags, etc.)

Remote View Items (deployable cameras)

Complex Explosives (tripmines, C4/Semtex style linked explosives)

"Bouncing" beams (jump between multiple targets in random order)

Weapon mods (bipod, scope, lasersight) (these are already done in the weapon concepts thread to a limited degree)

Deployable Items/Weapons (that turn into turrets or walls or somesuch)

Status Effects (causing Panic or Berserk)

 

Sticky please, so people read this.

Edited by Exo2000
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