Here's a related note. It's sort of the reverse of the 'feature' mentioned above.
A production batch that's started with a count of 0 will mean that the first item in the batch will be free.
A batch started with 1 or more objects will mean that you'll pay for the first item. The catch is that you pay for the first item immediately when the project begins, before the object is built.
If you choose to cancel a project that started with 1 or more objects, you will NOT get repaid the amount you already paid.
What I'm saying is that if you keep starting the project with 1 or more objects and cancel them, you'll eventually exhaust your money or raw materials and not get anything back in return. It's a money drain!
It's no big deal for the occasional cancelled project, and is rather unnoticeable. The $20,000 for a laser rifle can be easily missed. However it's quite significant for the bigger and more expensive projects like the advanced ships. The Avenger for example, or any elerium powered weapon clips.
P. S: Regarding the PSX version of X-Com. I've got a PS2, and that uses individual 8 meg memory cards (a bit of a let down compared to the X-Box's internal hard drive, considering how identical the two systems are - but that's neither here nor there), doesn't the original playstation also use memory cards? Surely you could have one per card?
Edited by NKF, 23 February 2006 - 12:15 AM.