I wouldn't be surprised if xenocide operatives have a high Post traumatic stress disorder rate after the war.
I didn't want to throw the other thread off with a completey new topic, so here is the new thread. Deimos brought up a good point, and I'm curous how combat fatigue was implemented in X-Com. Does anyone know?
Also, what is the plan for its implementation in Xenocide? Will it be a short-term effect only, when in the Battlescape? Or will it also carry over into the next mission, if it ocurs shortly enough after the first. Will it be cumulative to the "breaking-point" where a soldier flushes out? Or will they always heal to the point where they never crack under the pressure.
For example, say you have a soldier that does fine over-all. Then gets injured. This injury would probably be accompanied by serious psych issues. Now say he goes on another three missions, and in each one gets a kill. But during those missions, the highest ranking member of the squad is killed. Will all the mental strain ever add up to anthing in a cumulative manner?