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XCOMUFO & Xenocide

Nethack-ish 2d Xcom, Would You Play ?


pcx

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Okay, maybe not xcom.

 

But I'm thinking of implementing a top-down view prototype mini-game with walls and grenade throwing/bouncing just to scratch my coding itch.

 

So when a grenade is thrown, it'll grow bigger to simulate it's trajectory. (Remember it's a top-view, ur looking at the heads from the sky)

 

THE question, would you want to play it ? And what if it's expanded to geoscape-ish level of gameplay.

 

 

EXAMPLE (in ascii. hehe) :

 

You : @

 

Walls : --- or |

 

 

----------------
      (B)       |
               |         
---------      |(A)     
               |          
         @

 

throw grenade into direction (A), would bounce to somewhere around (B).

If the wall has no ceiling, you can throw over the wall too.

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That may be interesting. But I doubt you can find many followers here. So it may be better to announce such a game in roguelike community forums/newsgroups :)

 

Incedentally I took part in developing these both types of games: ;)

http://sourceforge.net/projects/ufo2000

http://sourceforge.net/projects/avanor

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I kinda felt the ascii art and "nethack" term was misleading.

 

What I had in mind was top-down(think Zelda3 SNES), but with 2d artwork for the sprites. (I can't draw :P )

 

Anyway, I'm stuck at thinking on how to represent small mounds of hills in top-down. So units can have height advantage (sniping etc).

 

Paralysis by analysis... sigh.

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