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PRG-Soldier Name Generation


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#101 Tizzman

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Posted 03 February 2003 - 11:16 AM

I don't know if this has been said or suggested before, but wouldn't it be better to work out promotions on the number of kills, so those with the highest kill count get promoted first. Would stop people sitting back at the base not doing anything getting continually promoted.

And why not give a bonus to the max stats of those with a higher rank, giving them a higher possible TU, stam, accuracy total than normal soldiers. Would mean they are more likely to be used on the front line, as opposed to sitting back watching the others do the work.

There could also be stat bonus's for those with high kill counts but not a high rank, say a bonus after 25, 50, 75, 100 etc kills.

This would allow the soldiers who do really well to continue getting better, but at a much slower rate, but also make them more valuable in combat.

#102 gangsta

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Posted 03 February 2003 - 03:02 PM

nope that wouldn't be better cause it is not how it works in the real world. Also players would use that to create super soldiers ;) or well promote the soldier named after themselves. Often times the people in the army who are the generals have more experience behind the desk than on the field.
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#103 Maverick

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Posted 03 February 2003 - 03:19 PM

In the real world the high ranking guys are more often highly educated (which doesn't necessarily make them smart). Just because you have a degree doesn't necessarily mean you will be a great soldier. I think that rank should have very little to do with stats in Xenocide. I think that it should be OK to have a squaddie that has better accuracy and health than a commander because he just never made it around to promotion. (think about it, in real battle Sergeants are the guys that really have to get things done, every other rank becomes more and more "coordinator", experience on the field should get you the most bonus to your stats with no contingence on your rank)

#104 gangsta

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Posted 03 February 2003 - 05:48 PM

yup.. now lets for fun like in Frontier add a reputation ;) something like harmless, mostly hamlress, .... and so forth..
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#105 Botijo

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Posted 17 February 2003 - 05:15 AM

Hi everyone!!

Well, If you can play as alien (i mean alien faction), it will be great the random name generator... It's better than "Alien #2" :LOL:


I think that the best idea for the random generator it's that one that it can depend on the base's location where u are recruiting for. I mean, if your base is in china, let's take chinese chars, chinese photos, etc... I don't think that it can be very difficult to do.

And I think that the player could always have the posibility of changing names manually if he wish... ;)

Greetings, :LOL:

#106 red knight

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Posted 17 February 2003 - 09:09 PM

I think that the best idea for the random generator it's that one that it can depend on the base's location where u are recruiting for. I mean, if your base is in china, let's take chinese chars, chinese photos, etc... I don't think that it can be very difficult to do.

And I think that the player could always have the posibility of changing names manually if he wish... ;)

We are already constructing a database of localized names.

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#107 Extralucas

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Posted 25 February 2003 - 01:52 PM

Can provide u some polish names :)
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#108 JohnEvans

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Posted 20 May 2003 - 11:07 PM

Hi, just a couple quick comments.

1) It might be cool to have some random background generated for the soldiers. Like, if the soldier is American, they may have served with the Army, Marines, FBI, CIA...(MIB ;) ) I have a book which lists covert operations organizations from around the world, which might be useful. :) You could also have a "random fact" generator to add some quirkiness; stuff like "Has a black belt in karate" or "Collects and restores antique guns as a hobby" or even "Holds world record for number of pickled eggs eaten in one minute". The cool thing about that is that it'll be easy to improve with open source stuff.

2) It's easy to generate alien names. There are all sorts of algorithms you can use. Here's a simple one:

a ) Choose a random number of letters for the name. Something like 6-14, maybe.
b ) Choose a random starting letter (perhaps from a certain set of starting letters).
c ) Look up a table which has a probability of which letter can follow the current letter. Choose one of the letters randomly. Repeat this step until you reach the desired length.

Obviously the hardest part is creating the table. But anyone can fool with that, they don't even have to be a programmer. :D

Another way would be a context-free grammar. (I love randomly generating stuff. :D )

Anyone interested in random names and such should definitely check out this link.

#109 Aosar

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Posted 04 August 2003 - 02:17 PM

a ) Choose a random number of letters for the name. Something like 6-14, maybe.
b ) Choose a random starting letter (perhaps from a certain set of starting letters).


Ooo! Ooo! I have a great eight letter name for a sectoid leader!!! "Arsehair!"
:wacko:

If we do totally random names we have to check that they don't form "amusing" coincidenses(sp?) like that!

c ) Look up a table which has a probability of which letter can follow the current letter.


Well, that - if I understand you correctly - could solve the problem?

It's easy to generate alien names.


By the way, do you mean alien unit names, or alien specie names?
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#110 hull

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Posted 12 October 2003 - 01:19 AM

added some estonian names to that database ( http://xenocide.ru/temp/names/ )

#111 LordT

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Posted 12 October 2003 - 02:06 AM

added some estonian names to that database ( http://xenocide.ru/temp/names/ )

oh sorry, the real database is at http://www.projectxe.../namesdatabase/
That one at xenocide.ru was just a test.

You'll have to re-enter them :unsure:
Take your time and submit a name to the Names Database.

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#112 Cpl. Facehugger

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Posted 12 October 2003 - 08:03 AM

So any name that we input will be used in the game? Hmm, that might get a little too silly. :)
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#113 hull

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Posted 12 October 2003 - 08:12 AM

huoh, i do not have the names anymore and you took old database down :)

could oyu put up the old database for a while again or something?:)

anyway, Estonia is a small country, 30*15 different combinations should be more than enough.

edit:

btw, that random "notes/details" thingie sound good, but it should be done right. I think, that you would ned alot (like 100+?) details, so that each soldiers bio looks different :) you could, like, pick randomly 3 from the details list (Worked for FBI 199X-2001 etc)

Edited by hull, 12 October 2003 - 08:15 AM.


#114 LordT

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Posted 12 October 2003 - 10:18 AM

huoh, i do not have the names anymore and you took old database down :)

could oyu put up the old database for a while again or something?:)

oh, its there :)
I just replaced the file you see if you just visit the database directory. Go directly to http://xenocide.ru/t...names/index.php and it'll be there.
Take your time and submit a name to the Names Database.

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#115 Guest_Jim69_*

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Posted 12 October 2003 - 10:58 AM

Ingo Stefan Karl Heinz Karl-Heinz Günter Helmut Fr/male/forename/German

That is one long arse name :D

#116 hull

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Posted 12 October 2003 - 11:03 AM

okay, added some estonian male forenames and surnames... Gonna add female forenames sometime later tonight.

#117 j'ordos

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Posted 12 October 2003 - 03:38 PM

Ingo Stefan Karl Heinz Karl-Heinz Günter Helmut Fr/male/forename/German

That is one long arse name :D

Achim Jörg Manfred Markus Carsten Jens Jörg Paul G

So is this one :LOL:
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#118 Guest_Jim69_*

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Posted 12 October 2003 - 04:30 PM

Anyone think someone doesn't know that you have to add one name at a time -_-

#119 Cmdr. Luke

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Posted 12 October 2003 - 11:05 PM

Saudi Arabia isn't in Africa?! Is it? :huh: Someone should put middle east in the selection for countries.

#120 Guest_Jim69_*

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Posted 12 October 2003 - 11:51 PM

Saudi Arabia isn't in Africa?!  Is it?  :huh:

What do you think -_-

#121 LordT

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Posted 13 October 2003 - 01:13 AM

Saudi Arabia isn't in Africa?!  Is it?  :huh: Someone should put middle east in the selection for countries.

We're doing it continent-based instead of regions.
Take your time and submit a name to the Names Database.

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#122 LordT

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Posted 13 October 2003 - 01:15 AM

Anyone think someone doesn't know that you have to add one name at a time -_-

You can, but it has enter/return as the delimiter, not a space :/ (as it says right beside the input-field)
Take your time and submit a name to the Names Database.

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#123 SupSuper

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Posted 13 October 2003 - 04:03 AM

i wanted to add some portuguese names, but found that language already already exists, but as brazilian portuguese, not portuguese portuguese (from portugal) :P
so, could someone rename the language to Brazilian? or Brazilian Portuguese? or something that allows me to add truly portuguese names without mixing with the brazilian ones?

for those that don't know, the difference between brazilian portuguese and true portuguese is like the difference between american english and british english. brazil was a colony of portugal, developed it's own variation of the language, became independent, etc. so they're different. quite different, actually.

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#124 Guest_Jim69_*

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Posted 13 October 2003 - 05:15 AM

Actually in my experience they are very simular. I added names of footballers, basically the Brazillian real names ( for instance, Ronaldiniho is NOT his real name -_- ) are no different from the Portuguese names ( who are also shortened ). Certainly not different enough to look strange in any way IMO, American names are identical to English names.

#125 SupSuper

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Posted 20 October 2003 - 03:45 AM

well (in case someone didn't notice) i added all the portuguese names i could think of. that should give some pretty good portuguese name variety.

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#126 Ancalagon

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Posted 29 October 2003 - 09:38 PM

Here are some statistics for US:
Ethnic groups: non-Hispanic White 75%; non-Hispanic Black 12%; Hispanic 10%; Asian/Pacific islanders 3.3% American Indian and Eskimo 0.7%

So don't go saying 20% of names are chinese or 5% are British or anything like
that.

EDIT: Better statistics
Race
One race 274,595,678 97.6%
White 211,460,626 75.1%
Black or African American 34,658,190 12.3%
American Indian and Alaska Native 2,475,956 0.9%
Asian 10,242,998 3.6%
Asian Indian 1,678,765 0.6%
Chinese 2,432,585 0.9%
Filipino 1,850,314 0.7%
Japanese 796,700 0.3%
Korean 1,076,872 0.4%
Vietnamese 1,122,528 0.4%
Other Asian1 1,285,234 0.5%
Mexican 20,640,711 7.3%
Puerto Rican 3,406,178 1.2%
Cuban 1,241,685 0.4%
Other Hispanic or Latino 10,017,244 3.6%
Native Hawaiian and Other Pacific Islander 398,835 0.1%
Native Hawaiian 140,652 —
Guamanian or Chamorro 58,240 —
Samoan 91,029 —
Other Pacific Islander2 108,914 —
Some other race 15,359,073 5.5%
Two or more races 6,826,228 2.4%

I admit that it's overkill. And I coldn't find any info on how European countries break down, although at a guess I'd say Great Britain has the largest group here in the US.

Edited by Ancalagon, 30 October 2003 - 12:12 AM.


#127 mikker

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Posted 30 October 2003 - 12:31 PM

to the statistics:

1) 0,4% chinese? I thuogh it would be at least 20%.

2) 13% black? AFAIK, there are more black then white in total.

EDIT: OH! US STATS! I thought it was world-wide!

Edited by mikker, 30 October 2003 - 12:31 PM.

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#128 Ancalagon

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Posted 30 October 2003 - 05:09 PM

Yeah, and I also thought there would be more than 300,000,000 people in the world! :blink:

Edit: You can get this and more info from the US Census Bureau if you want to (I didn't get my info from there, but my info did come from the census), although I don't know why you would want to in particular.

Edited by Ancalagon, 30 October 2003 - 06:01 PM.


#129 red knight

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Posted 06 June 2004 - 03:33 PM

Ok, FabGuy has done a first schema and I had corrected it. So LordT you should be modifing the XML database output to validate against this schema, I made it a little more strict to handle invalid cases that I found in the current data entered.

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Edited by red knight, 06 June 2004 - 05:22 PM.

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#130 LordT

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Posted 08 June 2004 - 11:32 AM

I'm looking into it.
Take your time and submit a name to the Names Database.

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#131 Hymie the Control Robot

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Posted 09 June 2004 - 09:54 AM

Hi, it looks like there aren't nearly enough Chinese names. :)
I'll grab a copy of the "Hundred Family Names" later in the day and input as many as I can.
All you have to do is access the names database link to add new names right?

Thanks.

#132 Hymie the Control Robot

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Posted 09 June 2004 - 10:03 AM

Just another question. What about different Chinese romanization schemes? For example, Mainland China uses Pinyin and Taiwan uses Giles-Wade, so you'd have different spellings for the same names in the Roman alphabet. Also, you'll have the difference in pronounciation (and so spelling) between say Mandarin and Cantonese (if they're from Hong Kong). Are China and Taiwan counted as different countries in the Geoscape to make this matter? :)

I can simply put all possibilities under the same language entry in the database for now if you want.

Edited by Hymie the Control Robot, 09 June 2004 - 10:04 AM.


#133 red knight

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Posted 09 June 2004 - 11:09 AM

You can separate it, but it is posible they will end up all toghether when we do the final database.

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#134 mikker

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Posted 09 June 2004 - 11:20 AM

should we start to gather flags for each cuntry? Or is that allready sorted out?

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#135 Anthraxus

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Posted 09 June 2004 - 11:28 AM

What are the flags going to be used for? I wouldn't think it would be that important once the soldier is recruited.
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#136 red knight

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Posted 09 June 2004 - 11:37 AM

Mikker it wouldnt harm, can you handle it? They have to be able to be used in a texture map, so a straight quad with the colors is what we need.

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#137 mikker

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Posted 09 June 2004 - 11:58 AM

Mikker it wouldnt harm, can you handle it? They have to be able to be used in a texture map, so a straight quad with the colors is what we need.

Greetings
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Yes, ok. What size should it be? I guess some cuntries which flags have symbols in them (lik the USA stars, and China, etc.) would need a bigger resolution. But ill see what i can scrap off the internet.

edit: wait, isn't Holland and the Neatherlands the same? Then why is it in there twice? :D

edit2: and whats the diffrence between ukraine and ukraina? Arn't it just a mis-spelled word? Or is it another cuntry?

Edited by mikker, 09 June 2004 - 02:01 PM.

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#138 Hymie the Control Robot

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Posted 09 June 2004 - 12:18 PM

You can separate it, but it is posible they will end up all toghether when we do the final database.

Greetings
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Okay, I'll just put it all together for now.

#139 SupSuper

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Posted 09 June 2004 - 03:24 PM

just noticed that the database contains a language, "Portugese", which is simply a mispelling of "Portuguese" and doesn't contain any words, so it should be removed.

edit:
i also found the following entries that are wrong thus should be deleted:
Carla male forename Portugese
Cláudia male forename Portugese
Diana male forename Portugese
Marina male forename Portugese
Daniela male forename Portugese
Carla female forename Portugese
Cláudia female forename Portugese
Diana female forename Portugese
Marina female forename Portugese
Daniela female forename Portugese
i've already added fixed versions of them.

Edited by SupSuper, 09 June 2004 - 03:36 PM.

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#140 Hymie the Control Robot

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Posted 09 June 2004 - 10:41 PM

On the subject of errors, in the Chinese language section, there's an entry with a blank name. Also there's an entry with male first name being "Liew Zhicao", which has an entire full name in one entry. (besides having incompatible romanization systems together) I think those two should be deleted.

Also, currently the name types are called "Forename" and "Lastname". Would it be better to have them say "Given Name" and "Family Name"? That way I think it can be less confusing.

#141 Hymie the Control Robot

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Posted 13 June 2004 - 01:59 PM

It seems to me that a common error people make when adding names is that they press enter after the last name in the name input field. This leaves a blank line which is added into the database as an empty entry. So there's quite a few blank entries in the name list that I can see. Is there a way to change the database UI to simply ignore that last blank line and not enter it as a blank entry?

#142 SupSuper

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Posted 13 June 2004 - 03:05 PM

It seems to me that a common error people make when adding names is that they press enter after the last name in the name input field.  This leaves a blank line which is added into the database as an empty entry.  So there's quite a few blank entries in the name list that I can see.  Is there a way to change the database UI to simply ignore that last blank line and not enter it as a blank entry?

or just plain remove blank entries, since they're pointless :P

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#143 Caid

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Posted 19 June 2004 - 01:26 AM

Very common problem in original XCOM was, that generator often gave to men female russian surnames (ending on "-ova" or just "-a"). Just a thought. Same for slovak, czech, polish, serbian, bulgarian or any other slavonic names.

#144 FabGuy

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Posted 19 June 2004 - 03:08 AM

This is already addressed if I recall correctly. It should be possible to specify a gender on both: first- and lastnames.

#145 Caid

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Posted 19 June 2004 - 03:38 AM

Then good. I'm a slovak also, so if you would need a database of slovak or hungarian names, just say...

#146 FabGuy

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Posted 19 June 2004 - 10:17 AM

you might want to go to http://www.projectxe...abase/index.php

be sure to read the instructions :)

#147 Caid

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Posted 19 June 2004 - 01:10 PM

ah ok, so about 5000 new combos are available now :D

Edited by Caid, 19 June 2004 - 02:04 PM.