
Error On Starting Xenocide On Windows Xp64
#1
Posted 05 May 2008 - 11:25 AM
XNA test from 36 release passed, all of its tests passed.
Do you tested this release on XP64 system at all???
#4
Posted 09 May 2008 - 05:59 PM
First glad to see Xeno still alive and kicking.
Now to my issue, I also installed Xeno on a XP 64bit system and i do not even get teh error the thread starter got, it simply crashes and needs to be closed.
any idead?
#5
Posted 10 May 2008 - 07:12 AM
How far is the game loading? Do you have a CEGUI.log in your Xenocide directory? Are you sure you have all the prerequisites installed?Hello everyone,
First glad to see Xeno still alive and kicking.
Now to my issue, I also installed Xeno on a XP 64bit system and i do not even get teh error the thread starter got, it simply crashes and needs to be closed.
any idead?
Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

#6
Guest_Azrael Strife_*
Posted 10 May 2008 - 08:19 AM
Do you have XNA Refresh 1.0?Hello everyone,
First glad to see Xeno still alive and kicking.
Now to my issue, I also installed Xeno on a XP 64bit system and i do not even get teh error the thread starter got, it simply crashes and needs to be closed.
any idead?
Do you have .NET Framework 2.0? (3.0 is not enough)
Have you updated your DirectX 9.0c to its latest version? please check that you have, latest version is from April 2007, IIRC (there are many DirectX 9.0c and all called the same, so you'll need to check)
#7
Posted 10 May 2008 - 09:36 AM
Hehe, I couldn't have said it better.Do you have XNA Refresh 1.0?
Do you have .NET Framework 2.0? (3.0 is not enough)
Have you updated your DirectX 9.0c to its latest version? please check that you have, latest version is from April 2007, IIRC (there are many DirectX 9.0c and all called the same, so you'll need to check)

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

#8
Posted 19 May 2008 - 04:40 PM
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
This is the error I'm getting with the requirements checker.
Anyone know if this has anything to do with why xenocide crashes on 32 bit vista?
It doesn't even get a chance to load up

Forgive me if my artardness has overlooked something obvious.
windows says I have the net installed (2.0) and I require 9.0C for a good deal of my games (that all work) so I am pretty sure that's fine.
- Rico -
#9
Posted 19 May 2008 - 07:29 PM
There are 3 prerequisites, dotNet 2.0, the latest version of directx 9.0c AND the XNA Refresh 1.0 framework. Try installing XNA refresh and directx 9.0c manually, reboot and give xenocide another try, and I presume it'll work fine, if not we'll be here

I'm trying to improve the installer (I'm actually creating a different version that will automatically take care of the prerequisites). I hope it'll be soon ready for you to enjoy

#10
Posted 21 May 2008 - 08:20 PM

Exception: The process cannot access the file 'C:\Games\Xenocide\CEGUI.log' because it is being used by another process.
StackTrace:
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamWriter.CreateFile(String path, Boolean append)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
at System.IO.StreamWriter..ctor(String path, Boolean append)
at CeGui.Logger..ctor(String name, Boolean append) in D:\Xenocide Repository\XNA\trunk\Dependancies\CeGui\CeGui\Source\Logger.cs:line 80
at CeGui.GuiSystem..ctor(Renderer renderer) in D:\Xenocide Repository\XNA\trunk\Dependancies\CeGui\CeGui\Source\GuiSystem.cs:line 166
at CeGui.GuiSystem.Initialize(Renderer renderer) in D:\Xenocide Repository\XNA\trunk\Dependancies\CeGui\CeGui\Source\GuiSystem.cs:line 139
at CeGui.Renderers.Xna.GuiManager.createRenderer() in D:\Xenocide Repository\XNA\trunk\Dependancies\CeGui\CeGui.Renderers.Xna\Source\GuiManager.cs:line 98
at CeGui.Renderers.Xna.GuiManager.Initialize() in D:\Xenocide Repository\XNA\trunk\Dependancies\CeGui\CeGui.Renderers.Xna\Source\GuiManager.cs:line 57
at Microsoft.Xna.Framework.Game.Initialize()
at ProjectXenocide.Xenocide.Initialize() in D:\Xenocide Repository\XNA\trunk\Xenocide\Source\Xenocide.cs:line 120
at Microsoft.Xna.Framework.Game.Run()
at ProjectXenocide.Program.Main() in D:\Xenocide Repository\XNA\trunk\Xenocide\Source\Program.cs:line 51
I do get that error after making a base though, it might have somethign to do with the giant green prism that is over the base.
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