
Chryssilid Research possible
#51
Posted 13 August 2003 - 11:46 PM
#52
Posted 14 August 2003 - 01:16 AM
Maybe an outcrop of chrysallid is the development of a bipedal HWP. Just a thought. Or maybe, we could come up with armor like the chrysallid. Extremely tough, yet light like a summer's breeze.
#53
Posted 15 August 2003 - 03:24 PM
Or another thing that could really annoy someone, but only in a harder difficulty. Once you shoot down a UFO or a terrorizing is happing and you send out your skyranger an UFO attacks you. This of course kills all your soldiers, but it would be fun........ for the aliens.
Edited by Afflicted, 15 August 2003 - 03:25 PM.
#54
Posted 17 August 2003 - 04:29 PM
Remember xcom1 when you had got everything you needed and knew you had to goto mars...got your squads all beefed up with Football bombs PSI amps and proxi grenades.
ALl was left was the damn advenger to finish. Yet you had to keep intercepting UFO and doing the missions because if you didnt you could very well fail the monthy refiance and lose the game.
Random events should not stop main gameplay in anyway..and should if the player wishes just skiped.
EG Message Pops up
1.Alien in captivty escaped, base personal can kill the creature or would you like to take control of the mission sir to try to recapture it?
2.Reports have come in that aliens have infiltraited govement X If WE attack now we could destroy all subverted personal and perhaps even earn a cash bonus.
3.Funding nation Y has come under heavy atack recently from terroroists, a entire city block has been seized and local govement forces have been forced back. If we send in a Xcom team and save the hostages we could form a lasting relationship with the country and perhaps earn a increase in funding or cash bonus.
4.WE have gathered information that Country X has captured alien tech and are currently researching it, this research could be very valuable...if we can get a team in and out undetected we could advance our own research into ______ to near completion.
All can be skiped...all offer something if taken..and dont really do anything if not taken.
#55
Guest_Jim69_*
Posted 17 August 2003 - 04:52 PM
#56
Posted 17 August 2003 - 05:10 PM
and I was only describing game-ending random events as a sort of joke about how much could go wrong. Minor random events are a good idea.

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#57
Guest_Jim69_*
Posted 17 August 2003 - 05:49 PM
#58
Posted 18 August 2003 - 04:52 PM
It's just that in Xcom... after researching for everything and you're only waiting for the commander or waiting for your engineers to finish building the avenger, we have a tendency to just let all those ufo's slip by, or we try crashing them into the water.
In short, as nice as xcom is, there is a point where it just get's repetitious and tedious. Random events might just be one of those things that can prevent this from happening.
I like the idea of every now getting a unique weapon that's unresearchable. Maybe an ancient alien artifact that is beyond our scientific comprehension. This might be one of those possible blessings from random events that we can have.
#59
Guest_Jim69_*
Posted 18 August 2003 - 05:49 PM
I think there should be a penalty for ignoring it, like maybe u lose some men coz u didn't bother 2 handle it urself.
Other than that I agree with everything u ave written WH, wow a 1st I agree with things twice in a row :o
#60
Posted 18 August 2003 - 05:54 PM

Take a chug!
#61
Posted 18 August 2003 - 05:56 PM
Also, my missile ctds are in the x-net part of the workshop.

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#62
Posted 03 September 2003 - 01:56 PM
Edit: also renamed thread to reflect discussion of random events.
Edited by Breunor, 03 September 2003 - 02:04 PM.
#63
Posted 03 September 2003 - 01:59 PM
#64
Posted 29 September 2003 - 11:46 PM
#65
Posted 30 September 2003 - 06:45 AM
#66
Posted 30 September 2003 - 04:56 PM

Personally, I am opposed to having any aliens under your control, but especially chryssalids. Anyway mcing 'lids only gives you a scout in both xeno and the original, because any new 'lids you make will be under the alien's control, not yours.

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#67
Posted 07 October 2003 - 06:04 PM
#68
Posted 07 October 2003 - 07:33 PM


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#69
Posted 27 October 2003 - 07:24 PM
Edited by DendromutantX, 27 October 2003 - 07:24 PM.
#70
Posted 27 October 2003 - 08:06 PM

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