Some who require totally new tactics. Something like a Megaspawn in X-COM3, or stuff? I'd totally fall for more different aliens to catch, to research, to bring more story in. Not to mention all the new tactics it would require, so people get something *new*, too, not only a graphically enhanced and bugfixed X-COM1.
Another idea:
It personally bugged me, besides that it makes no sense, that there were those alien combinations. Like, Sectoids/Cyberdisk, Snakeman/Chryssalids, Muton/Reapers .....
Wouldn't it be tactically harder, strategically more interesting, if you'd have like ...
Imagine a Terror mission:
A city gets attacked. The aliens drop out of the ship, or get beamed down, however, they are there.
Sectoids mind control the humans to get into the transporter beam / shuttle / whatever, while some reapers cause havoc. Snakeman and Mutons are standing everywhere, guarding their weak, grey comrades, for the case X-COM arives. Some Chryssalids wander around, infecting this or that human, to get the alien army bigger ...
X-COM lands. A tank rolls out, immediatly encountering a Reaper. Lucky us, its a laser-gatling tank (...)! It fires at the Reaper, which lights up and is on fire within a few seconds, roaming and running around in panic. Hearing the noise of their big hairy friend, the snakemen and mutons get in closer formation, protecting the sectoids, who abort the mission and try to bring the last humans to the mission point X, per mind control. The chryssalids are the first one to attack X-COM, they are easy replaceable - and not weak either.
... imagine all the tactics you'd need... the strategies ... the total new use and need of other weapons, the enhancement of the tactical part of X-com to adrenaline pumped fun.
What do you think? And sure, iam aware of what effort it would be to implement this - but i personally think it would make the tactical part about 200% better than in the original.
Edit:
Same applies for bases. Why shouldn't there (and i mean, its a BASE! There HAS to be more than 2 races of aliens, dammit!) be all aliens crossed over, doing what ever they are best in? Sectoids, Ethereals in the command center, Snakeman and Mutons as guards - Floaters as scouts, heavy Aliens like cyberdisk and reapers in the entrance parts of the base...
- (Stun)Rod
Attached Files
Edited by Rodriguez, 13 August 2003 - 05:25 PM.