

Something To Make Chrysallids Even Worse
#1
Posted 30 July 2004 - 10:46 PM

BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#2
Posted 12 August 2004 - 05:42 AM
I don't think chrysalids needs to be more dangerous...
:

"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "
"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
-Douglas Adams (The Hitchhicker's Guide to the Galaxy)"
#3
Guest_alex the greater_*
Posted 14 August 2004 - 06:50 PM
#4
Posted 14 August 2004 - 07:14 PM
Bij
#5
Guest_alex the greater_*
Posted 14 August 2004 - 07:45 PM
#6
Posted 14 August 2004 - 08:06 PM
- David Letterman
#7
Posted 14 August 2004 - 09:00 PM

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#8
Posted 14 August 2004 - 11:03 PM
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#9
Guest_alex the greater_*
Posted 15 August 2004 - 06:25 AM
#10
Guest_Azrael_*
Posted 15 August 2004 - 08:13 AM

Az
#11
Posted 15 August 2004 - 08:32 AM
Oh come on!, chryssalis even more dangerous?, they do not need to be more dangerous :whatwhat: ... do you have anything against us players or what?
![]()
Az
No. It's just that once you get flight suits, Chryssalids get pretty impotent, no?
I mean, Chryssalids should be as scary late in the game as Mutons and Etherials.

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#12
Posted 15 August 2004 - 11:39 AM
#13
Posted 15 August 2004 - 01:22 PM
They should be able to jump up one square and one square across at most... otherwise it would look stupid...
#14
Posted 15 August 2004 - 06:02 PM
They should be able to jump up one square and one square across at most... otherwise it would look stupid...
They could jump farther. It's up to the animators to make it look believable though.

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#15
Posted 16 August 2004 - 07:08 AM

BTW, why can't OUR guys climb on top of a 2m tall UFO? They should have a (even slow) possibility to "climb" over something, such as a DUMB FENCE!!
"Well, no Sgt, I CAN'T POSSIBLY cross that low wall (that I can even shoot over while standing straight), I might get dirt on my shiny armor you see..."
"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "
"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
-Douglas Adams (The Hitchhicker's Guide to the Galaxy)"
#16
Posted 16 August 2004 - 09:51 AM
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#17
Posted 16 August 2004 - 12:09 PM
Well i think that chrysallid mind powers would be good. Then 1 would blast your guys' mind to insanity, then the other moves in for the kill. like 2 chrysallid hunting teams.

Chrysalids are more akin to the Scorpion: No brain whatsoever, but a pure instinctual killing machine that could still kill you with it's head cut of...
Cockroaches can actually survive for a week without their heads, before they starve to death... Insects just don't have brains, they have a few linear areas of neural tissues, each dedicated to a few basic functions such as sensory input, bioregulation, walking (near the legs), etc.
In a short, Chrysalids already excel at panicking our guys, by killing them one by one and swelling their ranks in the process... :crying:
If you find them too easy once you get Flying armors, just give the damn Chrysalids a jumping ability to get to low flying guys and a smarter AI to ambush inside buildings & UFOs if they spot flying ennemies... that sort of "Legal" things would only increase the dread we suffer everytime we see one of the bastards instead of simply boosting the stats in a horrible and uselessly cheap way...
Chrysalids should make us feel like a rookie uselessly facing a Lobsterman with a harpoon gun...
:o
Edited by Paladin, 16 August 2004 - 12:21 PM.
"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "
"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
-Douglas Adams (The Hitchhicker's Guide to the Galaxy)"
#18
Posted 16 August 2004 - 05:11 PM
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#19
Posted 16 August 2004 - 05:15 PM

BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#20
Posted 17 August 2004 - 02:56 AM

- Dak'kon
Help us getting Civ2 code: http://forums.civfan...p...age=1&pp=20 !
#21
Posted 17 August 2004 - 07:05 AM
That's exactly my point, a bit more AI could make them far more dangerous, but in that case, the key to get to them would be to blast each and every building...If the chrysallids have a tendency to go into buildings and UFOs, your flying armor is not gonna save you
Oh, wait, that's what I do anyway...

"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "
"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
-Douglas Adams (The Hitchhicker's Guide to the Galaxy)"
#22
Posted 02 December 2004 - 01:17 PM
#23
Posted 02 December 2004 - 06:36 PM
Take one more step, and I swear, I will kill you so hard you will die to death.
#24
Posted 03 December 2004 - 11:53 AM
On superhuman, maybe that one or some offshoot could fly. Better yet, make only "new" Chryzzies able to fly, the ones that hatch from zombies made during a mission, not the ones that start out as Chryzzies

#25
Posted 03 December 2004 - 12:14 PM
On Chryssalid Jumping. Perhaps it should be incremental by difficulty. On Easy I'd change it though to where the Chryssalids can affect its zombie magic one square away from it in any direction from the ground including one square above in the sky. Here maybe I'd play with letting them leap one square in any direction as well.
On superhuman, maybe that one or some offshoot could fly. Better yet, make only "new" Chryzzies able to fly, the ones that hatch from zombies made during a mission, not the ones that start out as Chryzzies
Make the ones that come out of zombies look different- like a "juvenile,"which would explain its flying ability. Also, when it "hatches" give it some TUs to fly away in reaction time before someone can shoot it!

#26
Posted 14 December 2004 - 07:22 AM
Which is why you try to snipe them

#27
Posted 15 December 2004 - 05:23 AM
maby change thare apperince to make them look like gint grasshoppers and give them wings
Nah. If the chrysallid-equivalents of the project can jump but not fly, draw their feet as sufficiently strong-looking but don't give the jumping ability away directly. The reason is simple: Visualise this old X-com veteran playing Xenocide and getting flying armour for the first time: "Ah... finally, now that my scouts are in flight no chrysallid can touch them...
...

#28
Posted 15 December 2004 - 09:56 AM
#29
Posted 18 December 2004 - 10:20 AM
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#30
Posted 18 December 2004 - 03:06 PM
#31
Posted 19 December 2004 - 02:20 PM
Jumping Zombie anyone? That would kinda fit the profile of the kind of chrysallids you are looking for no?
#32
Posted 02 January 2005 - 01:19 PM
I must say that some people like this idea, some don't, so maybe this is an option you can put it(to make the game harder)
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#33
Posted 08 January 2005 - 04:43 AM
this way, at some stage during a terror mission, a civilian might walk up to one of your soldiers and suddenly erupt into a [chryssallid]. and you would walk around in constant fear of civilians whose eyes you cannot see (because they are facing away from you).
or sometimes, a civilian would be caught at the border of the blast radius of an explosion, only to cause the skin to fall off... and there you see the chryssallid hiding within.
and I would definitely vote for jumping [chryssallids]. they really look like they were built for that.

#34
Posted 21 August 2005 - 07:14 AM
I mean, some crab-like monstrosity coves over, stabs you with something, injecting stuff into you, and you're just standing there, smiling like an idiot and zombify gradually? Why not blast it with a face-full of plasma in that exact moment?
IMO, the "zombification" should take more than one turn. Make it three turns, with gradual drop in the soldier's performance.
Plus, the idea of Chrysalids being able to penatrate ANY armor is just laughable, IMHO.
#35
Posted 21 August 2005 - 11:16 AM
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#36
Posted 21 August 2005 - 09:48 PM
#37
Posted 21 August 2005 - 10:55 PM
I figure that it woudln't take long since it doesn't actually change anything, just stimulates what is already there to the point of insanity
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#38
Posted 22 August 2005 - 05:06 AM

I see the entire Chrysalid attack cycle as this:
- Soldier attacks, an embryo (or something) is injected.
- Soldier is in a lot of pain, but has some 1 or 2 more turns to do something, with reduced stats.
- Soldier turns into a chrysaliss for a couple of turns.
- If the chrysaliss is destroyed, it dies.
- If enough turns pass, the chrysaliss opens and a new Chrysalid emerges.
#39
Posted 23 August 2005 - 12:11 PM
If you kill a host then the chrysslaid disconnects and hatches... technicly it should be weaker then the one that was given the full gestating sycle
#40
Posted 23 August 2005 - 01:24 PM
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#41
Posted 19 September 2005 - 02:17 PM
#42
Posted 20 September 2005 - 11:07 AM
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#43
Posted 31 December 2005 - 09:59 PM
They can't superjump, but they can attack the square above them, since that's really close. This makes sense becaus it's about 2 inches away, I think the chryssalid can raise it's head, THAT's realistic, not jumping 30 feet.
When a soldier sees them, he/she should lose morele a little bit (depending on bravery), makes a lot of sense, I'd be scared shitless when I saw a chryssalid.
When a soldier gets eaten, everyone gets a big morale loss, hearing implantations and screams over the headset would be like the WWII fighters, "AAAAH! DIESEL FIRE! DIESEL FIRE!" Just makes you wanna run the heck away!
Armor gives you a cance ta survival, increasing probabilities of survival with increasing armor strength.
BEST IDEA EVER ==> When someone gets zombified they are themselves for a while, your soldiers are still yours, and if they are wearing armor, you have absolutely no clue when they are going to hatch, if ever. That would be reaaly good, since it reaaly confuses the player. Same goes for civies, but they never survive. Wether or not you're zombified, you lose some health, accuracy and TUs just like usual. How long before the Crys hatches? Simple, take the max (lets say 6) take a random # between 1 and MAX then take a random # between 1 and that #. This gives you a nice slope that makes each consecutive # of turns before hatching more and more rare, 1/36 chance of 6 turns.
I don't know if this happened in UFO or not, but since losing squadmates killed the alien team's morale, gaining mates (via chryssalids) should increase it.