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Ufo: Extraterrestrials When?


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#1 FenderStrat

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Posted 19 October 2006 - 01:47 PM

I didn't know where to put this thread so I'm sorry if it bothers anyone.

I'm sure you have all heard about UFO Extraterrestrials which was supposed to be out today but I've heard nothing about it. Anyone have any info on this?

Thanks.

#2 Zombie

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Posted 19 October 2006 - 02:43 PM

It's definitely not supposed to be out anytime soon yet. From what I read on their forums, the companies offering the game for sale jumped the gun too soon. If you want to know the latest, just keep an eye on ET's News page. They will let us know when the game is complete and ready. :wink1:

- Zombie
The Mr. Grognard of X-COM

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!


#3 Guest_Azrael_*

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Posted 19 October 2006 - 06:15 PM

Supposedly Autumn 2006, changed from Summer 2006 recently.

#4 FenderStrat

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Posted 20 October 2006 - 08:12 AM

Thanks guys.

Man, I've been waiting for this one since it was announced. :(

#5 dagorkan

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Posted 01 May 2007 - 05:32 PM

Erm, today normally.

Well it was released yesterday in Russia. It will be available for digital download on May 4th (Matrix Games) and later on Gamersgate/Paradox.

So far it seems fans are pleased though there are issues with bugs.

#6 FenderStrat

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Posted 15 May 2007 - 10:43 AM

I got it 4 days ago from Matrixgames.com i like it. It's what i was looking for, a remake of X-Com. There's one thing I don't like and that's the soldiers not dying and i don't even know how to get rid of some of the slugs. I like how you can give them experience points though and build some killer squads. The game is a little harder because the aliens are a bit smarter later on.

#7 Sorrow

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Posted 15 May 2007 - 11:58 AM

There's one thing I don't like and that's the soldiers not dying

Huh :huh: ?

#8 Guest_Azrael_*

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Posted 15 May 2007 - 03:52 PM

The thing I don't like so far is the fact that you cannot hire soldiers, because the no-die thing is relative, the amount of time they spend on the hospital after being injured can be so huge that it's effectively the same as having him dead.

#9 NRN_R_Sumo1

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Posted 15 May 2007 - 07:14 PM

Woah, What? You cant make NEW Agents?! :(...
I have just decided to not buy this game.
Me: Magic Eight Ball, do alien beings inhabit the earth?

Eight Ball: For the love of God, would you stop jiggling me! How can I predict the future when I'm about to throw up?!

#10 Sorrow

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Posted 16 May 2007 - 07:28 AM

What?! Agents don't die here? Ok. To me it's a game killer. I'm not buying it.

EDIT:
I don't understand how anyone can add so moronic feature to a strategy game. WTF? Soldiers not dying? Is it some kind of retarded cartoon for kids or an UFO game?

Edited by Sorrow, 16 May 2007 - 08:03 AM.


#11 NKF

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Posted 17 May 2007 - 11:26 PM

Allo, allo, allo. What 'ave we 'ear? I'm responding to a red-alert I got through the messaging system, so I'm just stepping in to announce a general "Calm down folks!", open fire and then look around and see what's the matter.

I see another moderator has already set a few heated posts to invisible. I'll leave them be unless asked to do otherwise by my peers.

Just reading the issues involved, it looks like the game is trying to use a different approach to loss of player units. It might work, it might not. There's no way to find out unless they try. However it's still silly to get into a petty argument over. Please toss out the ill feelings and continue this discussion in a calm rational manner. I myself think it's a very good debate to mull over.

- NKF

Edited by NKF, 17 May 2007 - 11:55 PM.

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#12 Sorrow

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Posted 18 May 2007 - 07:13 AM

Just reading the issues involved, it looks like the game is trying to use a different approach to loss of player units. It might work, it might not. There's no way to find out unless they try.

Frankly, I don't see any reason for such approach - deaths in battles are logical, realistic and appropriate for tactical/strategic games.

#13 NKF

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Posted 18 May 2007 - 08:08 AM

Realism doesn't always mean better or make for a better game, that's what I've learnt over the years. Perhaps it helps the immersion, but does it make the game better or more fun? I cannot answer that. Everyone will have varying tastes.

Having a character drop out of combat for a while due to injuries is just as bad as losing the character outright at times. The same in strategy games. Mind you, in click-fest-peon-pumper strategy games like Starcraft and Command and Conquer, all units are clones of each other unless the scenario specifies otherwise. So losing these units are almost meaningless unless you've got a severely limited resources. Lose one, oh well, build another, repeat ad nauseum. In a game like X-Com, the soldiers are also limitless, but they are unique at the start by having different abilities and grow at a slower pace. The player derives much pleasure watching these characters grow, and gets upset as they are lost. But if you take a step back and look at it again, you've only set yourself back a bit. Buy a new soldier, tank up and you're back where you were. Before long everyone is just the same. I don't know if this makes it more real, but it does assist in the immersion and a facimile of the frustrations of war.

I don't like games where you must keep all your unique characters alive or else you'll have lost the game. Like the Commandos games. The different characters are all heavily personified. Lose one, restart the mission from your last save. But having the units knocked out of action for a while, and unable to keep up with the others or go on missions isn't such a bad compromise. They'll lag behind and will have to catch up with the rest. You don't lose as much time as you do from scratch though. A softer touch, so to say.

Personally, if I had to play a game where my avatars wouldn't die after they are defeated, I'd at least hope for some heavy penalties on them that'll set them back behind the others. If it's an XP based system, they lose it or go back to the beginning. If it's skill based, they get crippled and have to regain everything they lost all over again. Or other more creative/devious penalties to make sure you do not make the same mistakes again.

Now take the Silent Storm series. I like this one. It has a great mix of both methods. Your soldiers can die. But most of the time they'll just get defeated and lie unconscious. But if you don't tend to their wounds or you leave them behind, they are gone. This way you can be a little careless every so often, and pay a price for it. Or you can be overly careless and lose the service of the soldier for good.

In the middle of the afternoon, any approach can work if done right. Some methods might sound weak (or patsy) but if it's implemented right, who's to say it cannot work or the game will be any less successful?

Heh, maybe what I'm just trying to say is: Reserve your judgement until you've tried it or you've read review from those that have. If it's no good, then so be it. But before that can be tested, we don't know.

- NKF

Edited by NKF, 18 May 2007 - 08:16 AM.

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#14 Sorrow

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Posted 18 May 2007 - 09:24 AM

I reject it on principle. It's more a question of taste and preference than "playability". I like semi-realism and seriousness in X-Com series and other military games. If developers prefer weird solutions from cartoons, then it's their problem. I have many other things to spend my money on.

#15 NKF

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Posted 18 May 2007 - 02:39 PM

Ah, fair enough. You might be pre-judging it, but you are sticking to your principles.

However, nothing wrong with cartoons. Well, I'm not terribly fond of the ones that are nauseatingly frivolous or aimed at the very young. ;)

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#16 Sorrow

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Posted 18 May 2007 - 02:45 PM

Heh...
I meant cartoons for younger people where people fight and no one dies, of course ;) .

#17 NKF

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Posted 18 May 2007 - 08:39 PM

Oh those. The "He's come out of a coma" endings and pulling a Deus ex Machine to make everything right at the end to ensure the kids in the audience don't leave the theatre in tears? Don't know. I think I feel the same way about them just as I do about the PC oversensitivity with nursery rhymes. Who the heck replaces the dirty rascal with the star knight? I tell you! And most of them were about plagues, and death and destruction! Argh!

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#18 FenderStrat

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Posted 19 May 2007 - 08:16 AM

Guys, just try the game first and then when you're hooked it'll be too late to complain about anything. I don't like the part about soldiers not dying either or not being able to buy them (you get one a month automatically) but the game does alot of things better than X-Com. Try it and you'll see..it's harder and more challenging as researching a certain tech will change the game right then and there. You also have one more tech after plasma which is cool as heck. You guys will like the game just give it a shot. It's not easy though.

#19 Mustang

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Posted 19 May 2007 - 02:48 PM

Besides, surely someone will mod the game to allow the classic method of soldier purchasing/deaths

Edited by Mustang, 19 May 2007 - 02:49 PM.



#20 Darkhomb

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Posted 21 May 2007 - 08:32 AM

I'm playing it now just installed it last night, very much has the feel of xcom and no I do not like the soldiers can not die there is a section at the end of the mission that says crew lost so I think its possible maybe in the future for this to be done. So far I like it, nice graphics and lighting... I wish you could select rapid fire and aim in the bottom bar instead of when you click on the alien but minor details.. Voice acting isn't the best but so far no real complaints.

#21 Darkhomb

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Posted 21 May 2007 - 09:04 PM

found it, this mod lets your troops die

http://www.ufo-extra...m...asc&start=0

#22 SpaceBoy2000

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Posted 28 May 2007 - 10:56 PM

After playing it for a week or so, I must say, this is a good game. It's main strength comes from its modability - as mentioned, someone already released a mod that allows your soldiers to die, in addition to the ability to hire/fire extra soldiers when needed. The interface was also initially dodgy, but, again, the same mod also fixes these problems. My only complaint that has not been addressed by the mod yet is lack of variety of maps - the maps are less random than those on X-Com. Of course, I have no doubt in a month or two, when people start tinkering with the built-in editor, map-pack will flood into the forums.

It may not be the instant classic of X-Com, but it sure as heck is addictive. The fact that it's so easily modded is perhaps the best part of the game - little things like improving the aggressive AI into one that's truly evil, making the handling more X-com like, making the game take place on Earth, etc. have all been done already...within the first month of its release. There are still a few things left that mods haven't addressed yet (more maps and alien ships), and a patch for the game is said to be coming out "soon". But heck, I'm hooked on this game. I say, wait a month or two then try it - by that time, most problems should be addressed either by the developers or a modder.

Mod that fixes things: http://www.ufo-extra...0a862aed866ee28

#23 Aiki-Knight

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Posted 01 June 2007 - 10:24 PM

Guys, just try the game first and then when you're hooked it'll be too late to complain about anything. I don't like the part about soldiers not dying either or not being able to buy them (you get one a month automatically) but the game does alot of things better than X-Com. Try it and you'll see..it's harder and more challenging as researching a certain tech will change the game right then and there. You also have one more tech after plasma which is cool as heck. You guys will like the game just give it a shot. It's not easy though.


Hey FenderStrat and SpaceBoy - how 'bout a detailed run-down of what you like about the game? Can you write up a review? I know I would love to read it. And NKF, Commander, please - are you going to get the game and give us a run-down? ;-) Honestly, just to hear that modding is easily done, I'm already getting chills up my spine thinking about what could happen when the likes of J'ordos get their hands on it.

I know I'm going to be checking THIS thread often!

Edited by Aiki-Knight, 01 June 2007 - 10:28 PM.