Guest Azrael Posted December 27, 2004 Report Share Posted December 27, 2004 There are still some elements which I don't know what you have to research first, and I may have skipped some elements (it's 4 in the morning ).I invented the research required for Alien Reproduction and Alien Goal.Let's see some thoughts, and if someone can and wants to do a more practical version of this, it's all yours Xenocide_Tech_Tree.rtf Link to comment Share on other sites More sharing options...
tzuchan Posted December 27, 2004 Report Share Posted December 27, 2004 revised it some. Should be more accurate now. XENOCIDE V1TECH TREE RESEARCH SUBJECT: Laser WeaponsRESEARCH REQUIRED: NoneITEM REQUIRED: NoneABLE TO PRODUCE: None RESEARCH SUBJECT: Laser PistolRESEARCH REQUIRED: Laser WeaponsITEM REQUIRED: NoneABLE TO PRODUCE: Laser Pistol RESEARCH SUBJECT: Laser RifleRESEARCH REQUIRED: Laser PistolITEM REQUIRED: NoneABLE TO PRODUCE: Laser Rifle RESEARCH SUBJECT: Heavy LaserRESEARCH REQUIRED: Laser RifleITEM REQUIRED: NoneABLE TO PRODUCE: Heavy Laser RESEARCH SUBJECT: Laser CannonRESEARCH REQUIRED: Heavy LaserITEM REQUIRED: NoneABLE TO PRODUCE: Laser Cannon, Laser Tank RESEARCH SUBJECT: Laser Tank*RESEARCH REQUIRED: Laser CannonITEM REQUIRED: NoneABLE TO PRODUCE: Laser Tank RESEARCH SUBJECT: Laser DefenseRESEARCH REQUIRED: Laser CannonITEM REQUIRED: NoneABLE TO PRODUCE: Laser Defense Facility RESEARCH SUBJECT: Alien GrenadeRESEARCH REQUIRED: NoneITEM REQUIRED: Alien GrenadeABLE TO PRODUCE: Alien Grenade RESEARCH SUBJECT: Motion SensorRESEARCH REQUIRED: NoneITEM REQUIRED: NoneABLE TO PRODUCE: Motion Sensor RESEARCH SUBJECT: Field Medical KitRESEARCH REQUIRED: NoneITEM REQUIRED: NoneABLE TO PRODUCE: Field Medical Kit RESEARCH SUBJECT: Psionic Probe RESEARCH REQUIRED: NoneITEM REQUIRED: Psionic ProbeABLE TO PRODUCE: Psionic Probe RESEARCH SUBJECT: Plasma PistolRESEARCH REQUIRED: Plasma Weapons?ITEM REQUIRED: Plasma PistolABLE TO PRODUCE: Plasma Pistol RESEARCH SUBJECT: Plasma Pistol ClipRESEARCH REQUIRED: Plasma Weapons?ITEM REQUIRED: Plasma Pistol ClipABLE TO PRODUCE: Plasma Pistol Clip RESEARCH SUBJECT: Plasma RifleRESEARCH REQUIRED: Plasma Weapons?ITEM REQUIRED: Plasma RifleABLE TO PRODUCE: Plasma Rifle RESEARCH SUBJECT: Plasma Rifle ClipRESEARCH REQUIRED: Plasma Weapons?ITEM REQUIRED: Plasma Rifle ClipABLE TO PRODUCE: Plasma Rifle Clip RESEARCH SUBJECT: Heavy PlasmaRESEARCH REQUIRED: Plasma Weapons?ITEM REQUIRED: Heavy PlasmaABLE TO PRODUCE: Heavy Plasma RESEARCH SUBJECT: Heavy Plasma ClipRESEARCH REQUIRED: Plasma Weapons?ITEM REQUIRED: Heavy Plasma ClipABLE TO PRODUCE: Heavy Plasma Clip RESEARCH SUBJECT: Plasma CannonRESEARCH REQUIRED: Plasma Rifle, Plasma Rifle Clip or Heavy Plasma, Heavy Plasma ClipITEM REQUIRED: NoneABLE TO PRODUCE: Plasma Cannon RESEARCH SUBJECT: Plasma DefenseRESEARCH REQUIRED: Plasma CannonITEM REQUIRED: NoneABLE TO PRODUCE: Plasma Defense Facility RESEARCH SUBJECT: Alien CompositesRESEARCH REQUIRED: NoneITEM REQUIRED: Alien CompositesABLE TO PRODUCE: Alien Composites RESEARCH SUBJECT: Combat ArmorRESEARCH REQUIRED: Alien CompositesITEM REQUIRED: NoneABLE TO PRODUCE: Combat Armor RESEARCH SUBJECT: Combat PowersuitRESEARCH REQUIRED: Combat Armor, Xenium-122, Xenium ReactorITEM REQUIRED: NoneABLE TO PRODUCE: Combat Powersuit RESEARCH SUBJECT: Anti-grav PowersuitRESEARCH REQUIRED: Combat Powersuit, Alien Navigation SystemITEM REQUIRED: NoneABLE TO PRODUCE: Anti-grav Powersuit RESEARCH SUBJECT: Alien Navigation SystemRESEARCH REQUIRED: NoneITEM REQUIRED: Alien Navigation SystemABLE TO PRODUCE: Alien Navigation System RESEARCH SUBJECT: [uFO Construction]RESEARCH REQUIRED: Alien Navigation System, Xenium Reactor, Xenium-122, Alien CompositesITEM REQUIRED: NoneABLE TO PRODUCE: None RESEARCH SUBJECT: XC-2 StarfireRESEARCH REQUIRED: [uFO Construction]ITEM REQUIRED: NoneABLE TO PRODUCE: XC-2 Starfire RESEARCH SUBJECT: Plasma Hovertank* RESEARCH REQUIRED: [uFO Construction], Plasma Cannon.ITEM REQUIRED: NoneABLE TO PRODUCE: Plasma Hovertank RESEARCH SUBJECT: XC-22 EclipseRESEARCH REQUIRED: XC-2 StarfireITEM REQUIRED: NoneABLE TO PRODUCE: XC-22 Eclipse RESEARCH SUBJECT: XC-33 VengeanceRESEARCH REQUIRED: XC-22 EclipseITEM REQUIRED: NoneABLE TO PRODUCE: XC-33 Vengeance RESEARCH SUBJECT: [Grav Shield]RESEARCH REQUIRED: XC-33 VengeanceITEM REQUIRED: NoneABLE TO PRODUCE: [Gravity Defense] RESEARCH SUBJECT: Stun LauncherRESEARCH REQUIRED: NoneITEM REQUIRED: Stun LauncherABLE TO PRODUCE: Stun Launcher RESEARCH SUBJECT: Stun BombRESEARCH REQUIRED: NoneITEM REQUIRED: Stun BombABLE TO PRODUCE: Stun Bomb RESEARCH SUBJECT: Fusion Bomb LauncherRESEARCH REQUIRED: NoneITEM REQUIRED: Fusion Bomb LauncherABLE TO PRODUCE: Fusion Bomb Launcher RESEARCH SUBJECT: Fusion BombRESEARCH REQUIRED: NoneITEM REQUIRED: Fusion Bomb ABLE TO PRODUCE: Fusion Bomb RESEARCH SUBJECT: Fusion MissileRESEARCH REQUIRED: Fusion Launcher, Fusion BombITEM REQUIRED: NoneABLE TO PRODUCE: Fusion Missile Launcher, Launcher Hovertank RESEARCH SUBJECT: Fusion DefenseRESEARCH REQUIRED: Fusion MissileITEM REQUIRED: NoneABLE TO PRODUCE: Fusion Defense Facility RESEARCH SUBJECT: Alien OriginsRESEARCH REQUIRED: Any Live AlienITEM REQUIRED: NoneABLE TO PRODUCE: None RESEARCH SUBJECT: The Martian SolutionRESEARCH REQUIRED: Alien OriginsITEM REQUIRED: Any Leader or AboveABLE TO PRODUCE: None RESEARCH SUBJECT: [Cydonia or Bust]RESEARCH REQUIRED: The Martian SolutionITEM REQUIRED: Any CommanderABLE TO PRODUCE: None RESEARCH SUBJECT: Psi LabRESEARCH REQUIRED: NoneITEM REQUIRED: Any Cloak or Grey Leader/CommanderABLE TO PRODUCE: Psi Lab Facility RESEARCH SUBJECT: Psionic AmplifierRESEARCH REQUIRED: Psi LabITEM REQUIRED: NoneABLE TO PRODUCE: Psionic Amplifier RESEARCH SUBJECT: [Mind Shield]RESEARCH REQUIRED: Psi LabITEM REQUIRED: NoneABLE TO PRODUCE: [Mind Shield Facility] RESEARCH SUBJECT: [Alien Transmission Decoder] RESEARCH REQUIRED: NoneITEM REQUIRED: Any Live NavigatorABLE TO PRODUCE: [Alien Transmission Decoder Facility] RESEARCH SUBJECT: Alien ReproductionRESEARCH REQUIRED: NoneITEM REQUIRED: All Alien AutopsiesABLE TO PRODUCE: None RESEARCH SUBJECT: The Alien GoalRESEARCH REQUIRED: NoneITEM REQUIRED: Any Leader, Psionic Probe, Alien Origins, Alien Reproduction.ABLE TO PRODUCE: None RESEARCH SUBJECT: Alien Examination RoomRESEARCH REQUIRED: NoneITEM REQUIRED: Alien Examination RoomABLE TO PRODUCE: None RESEARCH SUBJECT: Alien EntertainmentRESEARCH REQUIRED: NoneITEM REQUIRED: Alien EntertainmentABLE TO PRODUCE: None RESEARCH SUBJECT: Alien FoodRESEARCH REQUIRED: NoneITEM REQUIRED: Alien FoodABLE TO PRODUCE: None RESEARCH SUBJECT: Alien SurgeryRESEARCH REQUIRED: None (Alien Examination Room?)ITEM REQUIRED: Alien Surgery? Alien Examination Room?ABLE TO PRODUCE: None RESEARCH SUBJECT: Alien RetaliationRESEARCH REQUIRED: NoneITEM REQUIRED: Any Live Navigator(After Obtaining Alien Transmission Decoder)ABLE TO PRODUCE: None RESEARCH SUBJECT: Alien ResearchRESEARCH REQUIRED: NoneITEM REQUIRED: Any Live Navigator(After Obtaining Alien Transmission Decoder)ABLE TO PRODUCE: None RESEARCH SUBJECT: Alien TerrorRESEARCH REQUIRED: NoneITEM REQUIRED: Any Live Navigator(After Obtaining Alien Transmission Decoder)ABLE TO PRODUCE: None RESEARCH SUBJECT: Alien AbductionsRESEARCH REQUIRED: NoneITEM REQUIRED: Any Live Navigator(After Obtaining Alien Transmission Decoder)ABLE TO PRODUCE: None RESEARCH SUBJECT: Xenium-122RESEARCH REQUIRED: NoneITEM REQUIRED: Xenium-122ABLE TO PRODUCE: None * this item is automatically researched after researching the required subjects.Xenocide_Tech_Tree.rtf Link to comment Share on other sites More sharing options...
Guest Azrael Posted December 28, 2004 Report Share Posted December 28, 2004 Can someone do a graphic version of this list? I'd do it but I've no idea how to Link to comment Share on other sites More sharing options...
Guest Azrael Posted December 29, 2004 Report Share Posted December 29, 2004 (edited) To attend:- We have a Plasma Weapons CT, similar to the Laser Weapons, do we need to research it in order to research Plasma Pistol, Rifle, Heavy, etc? - What exactly to you need to get Alien Surgery? I'll ask someone from AWD to do a graphic version later, since no one here seems to know how , I'm sure they can do one in a minute. Edited December 29, 2004 by Azrael Link to comment Share on other sites More sharing options...
Hailfire22 Posted December 29, 2004 Report Share Posted December 29, 2004 To attend:- We have a Plasma Weapons CT, similar to the Laser Weapons, do we need to research it in order to research Plasma Pistol, Rifle, Heavy, etc? Yes. If the first things you can research are Laser Weapons, [Medkit], and [Motion Scanner] (like in the original) than yes, you should have to research Plasma Weapons. Anyways, how else would you justify having it in the tech tree? - What exactly to you need to get Alien Surgery? Wouldn't know. Mayber capturing a [Harvester] ufo? I'll ask someone from AWD to do a graphic version later, since no one here seems to know how , I'm sure they can do one in a minute. Yes, that would be nice Link to comment Share on other sites More sharing options...
Qonfused Posted December 29, 2004 Report Share Posted December 29, 2004 xcom1 didn’t require plasma weapons to be researched, to research the individual plasma weapons.In fact; I don’t remember there ever being a plasma weapons entry. Link to comment Share on other sites More sharing options...
Hailfire22 Posted December 29, 2004 Report Share Posted December 29, 2004 xcom1 didn’t require plasma weapons to be researched, to research the individual plasma weapons.In fact; I don’t remember there ever being a plasma weapons entry. You're right. To make this CT of any use I suggest we make it required for researching alien weapons. Link to comment Share on other sites More sharing options...
Qonfused Posted December 29, 2004 Report Share Posted December 29, 2004 Not necessarily, it could just be there for your avarage curious player. Link to comment Share on other sites More sharing options...
Hailfire22 Posted December 29, 2004 Report Share Posted December 29, 2004 Not necessarily, it could just be there for your avarage curious player. Heavy Plasma vs. Plasma Weapons Which one would you pick? Only untill they ran out of useful things would they research it. Link to comment Share on other sites More sharing options...
Guest Azrael Posted December 29, 2004 Report Share Posted December 29, 2004 Well, there is the entry, I also suggest you research it before, but it could be made easily researchable, a few hours maybe. Link to comment Share on other sites More sharing options...
Qonfused Posted December 29, 2004 Report Share Posted December 29, 2004 thats beside the point. not alle entrys need to have a acctual value in terms of improved firepower for the player. Link to comment Share on other sites More sharing options...
Hailfire22 Posted December 29, 2004 Report Share Posted December 29, 2004 (edited) Sounds reasonable. Edit:This is towards Azrael. Also, I'm done eating my chips now Edited December 29, 2004 by Hailfire22 Link to comment Share on other sites More sharing options...
Guest Azrael Posted December 29, 2004 Report Share Posted December 29, 2004 It makes sense, you understand the principles behind the technology before using it, otherwise the techs might not know what makes the weapon works and what makes it go boom, like in UFO aftermath (yuck), you research Laser and Plasma Principles. (actually, I kinda liked the way the entries were made in that game) Link to comment Share on other sites More sharing options...
Hailfire22 Posted December 29, 2004 Report Share Posted December 29, 2004 like in UFO aftermath (yuck), you research Laser and Plasma Principles. (actually, I kinda liked the way the entries were made in that game) Was that game good? I have it at my Dad's but never managed to bring it over to my house (his computer is slow). Link to comment Share on other sites More sharing options...
Guest Azrael Posted December 29, 2004 Report Share Posted December 29, 2004 like in UFO aftermath (yuck), you research Laser and Plasma Principles. (actually, I kinda liked the way the entries were made in that game)<{POST_SNAPBACK}> Was that game good? I have it at my Dad's but never managed to bring it over to my house (his computer is slow).<{POST_SNAPBACK}> Not that good, it's like X-Com but no base building, Tactical is disgusting and physically painful. I liked more or less the whole story, though I wasn't able to finish it (I have to download a patch to even make it worthwhile). The Ufopedia was nice, I liked it very much, specially that feeling it gave of "we have no idea what this is, but we now how to fire it, here". Link to comment Share on other sites More sharing options...
Hailfire22 Posted December 29, 2004 Report Share Posted December 29, 2004 "we have no idea what this is, but we now how to fire it, here". Thank you Azrael. That's going onto my signature before I get off Link to comment Share on other sites More sharing options...
Guest Azrael Posted December 29, 2004 Report Share Posted December 29, 2004 Link to comment Share on other sites More sharing options...
tzuchan Posted January 1, 2005 Report Share Posted January 1, 2005 Amusingly, in Com 1, you actually research plasma weapons after completing, IIRC, research on all three plasma weapons(Might actually be rifle + heavy orhravy alone, but I can't recall precisely right now.), then only can you research plasma cannons onwards... That actually kind of made sense, because you'd be working on a finsihed product, reverse engineer it, then figure out the principles on which it worked. It's relatively simple to replicate something once you know what goes where, using an unknown object is actually quite similar, just try to figure out what that red button beneath the barrel does before pushing it(five points to anyone that figures out the reference.). But understanding the principles, even when you have a working example, is not easy. For example, if you don't know anything about combustion, but someone gave you very detailed blueprints to work on, you could probrably build an engine, provided you have all the parts. But understand how it works? Link to comment Share on other sites More sharing options...
Qonfused Posted January 1, 2005 Report Share Posted January 1, 2005 don't think you need to know the workings of plasma weapons, in order to reproduce and use artifacts you recover from the field. Link to comment Share on other sites More sharing options...
tzuchan Posted January 1, 2005 Report Share Posted January 1, 2005 er...That's my point...replicating and learning how to use a thing is relatively simple...Learning the principles in order to design your own/improve existing designs is hard... Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 1, 2005 Report Share Posted January 1, 2005 I know, but then there is no real reason to research Plasma Weapon Systems, maybe as a "bonus"?, when you research all plasma weapons you automatically get Plasma Weapon Systems, without actually having to research it. Link to comment Share on other sites More sharing options...
tzuchan Posted January 1, 2005 Report Share Posted January 1, 2005 (edited) *grumpy*iirc, in the original, you have to research plasma weapons systems BEFORE you can research plasma cannon onwards, no PWS, no plasma cannon, no plasma defences. Although, that's just to keep with the original.If researching PWS before being allowed to research any of the weapons is good for gameplay, do it thataway.*edit* Sounds like Azzy has been busy celebrating... ^-- Azzy's the DJ Edited January 1, 2005 by tzuchan Link to comment Share on other sites More sharing options...
mikker Posted January 1, 2005 Report Share Posted January 1, 2005 i think surgery and [examination room] could go into the same text. Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 1, 2005 Report Share Posted January 1, 2005 *grumpy*iirc, in the original, you have to research plasma weapons systems BEFORE you can research plasma cannon onwards, no PWS, no plasma cannon, no plasma defences. Although, that's just to keep with the original.If researching PWS before being allowed to research any of the weapons is good for gameplay, do it thataway.*edit* Sounds like Azzy has been busy celebrating... ^-- Azzy's the DJ<{POST_SNAPBACK}> You did?, well then, care to make the corrections to the tech tree?, I tried to make it as similar to the original as possible, but my knowledge of it is just as limited.Hehe, just making preparations to my trip. Link to comment Share on other sites More sharing options...
JakeDrake Posted January 12, 2005 Report Share Posted January 12, 2005 (edited) Heres a really basic tech tree I made with visio. Some stuff might be missing so let me know. Anything not showing up there should be able to be researched as soon as you have one of the items in your stores. I left space open for new additions for Xenocide because I don't know what they are yet. Later I'll add colors and such if necessary. Edit: The combat suits are missing, I know you need xenium at least but is there anything else? Edited January 12, 2005 by JakeDrake Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 12, 2005 Report Share Posted January 12, 2005 Here, I created an HTML version of it, updated and fixed in many aspects, please check it out and see if you can find mistakes or something that has to be added. Good graphic version Jake, but I'm afraid for the time being we'll need a list instead of a graphic, but I'll ask you to do one once we're done with the list, thanks. (damn it took me good time to do this!)TechTree_v1.html Link to comment Share on other sites More sharing options...
JakeDrake Posted January 12, 2005 Report Share Posted January 12, 2005 K, well I still have the Visio file so it won't be hard to manipulate. I can do it, or I can give you the file if you prefer, whenever this tree gets confirmed. Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 12, 2005 Report Share Posted January 12, 2005 It will probably be modified, so hold tight, but your graphic will come handy. Link to comment Share on other sites More sharing options...
mikker Posted January 13, 2005 Report Share Posted January 13, 2005 i belive things would be so much easier if clips and weapons are researched as 1 topic. Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 13, 2005 Report Share Posted January 13, 2005 That would be straying too much from X-Com 1, I think, besides, it'd make things easier but woulnd't be as logical, clips and the weapons themselves are different things that have different functionality, in order to manufacture them, you have to understand them both.Anyway, this is an improved version, fixed some mistakes, should be easier to read now, with all the new hyperlinks.TechTree_v1.html Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted January 13, 2005 Report Share Posted January 13, 2005 (edited) Regarding the combat suits: In the original, they needed Elerium research and UFO power source research. Edit: This is in addition to alien alloys research and personal armor research. Edited January 13, 2005 by Cpl. Facehugger Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 13, 2005 Report Share Posted January 13, 2005 COMBAT POWERSUIT Prerequisites Topic: Combat Armor Topic: Xenium-122 Topic: Xenium Reactor Grants X-NET Entry: Combat Powersuit Topic: Antigrav Powersuit Item: Combat Powersuit It's all in there, perhaps the first draft it was mistaken, it should be fixed now then.To get Combat Powersuit (Powerarmor) you need Combat Armor, which means that you already have Alien Composites, because you need it to research the combat armor in the first place, then Xenium and Xenium Reactor (elerium and ufo powersource). I was thinking, what's the deal with research time?, is there a place where we might obtain a table of how much it takes to research something? Link to comment Share on other sites More sharing options...
tzuchan Posted January 13, 2005 Report Share Posted January 13, 2005 first of all, 1. ALIEN COMMANDER Prerequisites Item: Live Alien Commander Grants Topic: [Thanatos or Bust] Topic: Alien Origins Topic: [The Martian Solution] Topic: Mental Shield Facility Topic: The Alien Goal I thought that the mental shield facility can nly be researched after researching psilab or psiamp? Another problem is that you get the laser xcap automatically after researching laser cannon but you have both the launcher xcap and plasma xcap requiring separate research topics... Is this on purpose? Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 14, 2005 Report Share Posted January 14, 2005 Now it mentions that it is automatically obtained, the XCAPS. And Mental Shield Facility now requires Psionic Amplifier.TechTree_v1.html Link to comment Share on other sites More sharing options...
mikker Posted January 15, 2005 Report Share Posted January 15, 2005 I got an idea: What about, the only way to research live terror-discs/artopods is to capture a live gray/cloak mechanic? Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 16, 2005 Report Share Posted January 16, 2005 I had though that capturing a live Grey should give you the live Terror-Disc entry, since the Greys invented them, but I'm not too sure about it, maybe we could have it as *another* way of obtaining the entries, not the only one.How does the rest feel about this? Link to comment Share on other sites More sharing options...
JakeDrake Posted January 19, 2005 Report Share Posted January 19, 2005 Probable wouldnt be good to require a grey to research terrordisk, unless we plan on making terror-disk uncapturable (if it always selfdestructs). Maybe a grey medic? I don't really thinks its all that important, plus we might have to change the CTD in order to inform the user of the extra entry granted. Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 20, 2005 Report Share Posted January 20, 2005 I think Mikker suggested it as an alternative way, since terror-discs were created by Greys, maybe a captured grey could give info on it. Link to comment Share on other sites More sharing options...
mikker Posted January 21, 2005 Report Share Posted January 21, 2005 jep - a live gray engineer. Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 21, 2005 Report Share Posted January 21, 2005 Good, besides minor changes that would be exclusively part of Xenocide, according to X-Com 1, does this tech tree seems acceptable to you?, is this the one we're going to use? (maybe a change or two ) Link to comment Share on other sites More sharing options...
Qonfused Posted January 23, 2005 Report Share Posted January 23, 2005 that might work for the artopod to. Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 23, 2005 Report Share Posted January 23, 2005 No, we don't really know who built the Artopods, just that Cloaks control them, but Terror-Discs were created by Greys.New tech tree.Notes: Added live Alien studiesAdded "Alien Composites" as granted topic in SilabrateDeleted "Xenium-122" in "Alien Goal", "UFO Construction" already has "Xenium-122" as prerequisite.Added "Terror-Disc" as granted topic in "Grey Engineer"Specified that granted X-Net Entries in "Alien Engineer" are all random except for "Terror-Disc" for Grey engineers.Added "Alien Medical Room"Arrenged alphabetically. Let's see some comments! TechTree_v1.html Link to comment Share on other sites More sharing options...
tzuchan Posted January 24, 2005 Report Share Posted January 24, 2005 1. ALIEN COMMANDER Prerequisites Item: Live Alien Commander Grants Topic: [Thanatos or Bust] Topic: Alien Origins Topic: [The Martian Solution] Topic: Mental Shield Facility Topic: The Alien Goal While I can accept that you need to capture another grey commander/any cloak just to research the Mental shield facility, I won't quite get it if you can capture any random commander... Suggest deleting this line, makes things confusing. P/s I thought any cloak, regardless of their ranks will give you psi tech? And that grey leaders and up had psi ability? Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 24, 2005 Report Share Posted January 24, 2005 1. ALIEN COMMANDER Prerequisites Item: Live Alien Commander Grants Topic: [Thanatos or Bust] Topic: Alien Origins Topic: [The Martian Solution] Topic: Mental Shield Facility <---- Topic: The Alien Goal While I can accept that you need to capture another grey commander/any cloak just to research the Mental shield facility, I won't quite get it if you can capture any random commander... Suggest deleting this line, makes things confusing. P/s I thought any cloak, regardless of their ranks will give you psi tech? And that grey leaders and up had psi ability?<{POST_SNAPBACK}> If you read Mental Shielding facility, it says it needs a Grey Commander, Cloak Commander or Leader, the Alien Commander/Leader/Soldier/Medic is a general thing, as I put in Engineer, but maybe an aclaration is in good order.... Yes, Any Cloak or a Grey Leader/Commander can give Psi Lab, read Psi Lab. Link to comment Share on other sites More sharing options...
Qonfused Posted January 28, 2005 Report Share Posted January 28, 2005 No, we don't really know who built the Artopods, just that Cloaks control them, but Terror-Discs were created by Greys.but a engineer might have to info we need anywho. you dont need to build it to know how it works. Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 28, 2005 Report Share Posted January 28, 2005 New one. Notes:Specified that only Grey or Cloak Commanders and Cloak Leaders give Mental Shield Facility.Fixed link: "Fusion Defense Facility" in "Fusion Missile"Fixed link: "The Martian Solution" in "Alien Origins"Deleted "Laser XCAPS" as granted X-Net entry and item from "Laser Cannon", made it a separate topic which is automatically obtained, made it a granted topic in "Laser Cannon"Added granted topic in "The Martian Solution": [Thanatos or Bust]Added granted topic in "Alien Leader": Mental Shielding Facility, for Cloak Leaders only.Added granted topic in "Alien Leader": Psionic Lab, for Cloak and Grey leaders only.Added granted topic in "Alien Commander": Psionic Lab, for Cloak and Grey Commanders only.Added granted topic in "The Ultimate Craft": Gravity Defense Facility.Added prerequisite in "The Martian Solution": Alien OriginsAdded prerequisites in "The Alien Goal": Alien Nutrients and Biological Research room.Added prerequisite in "Alien Breeding": Ventriculant.TechTree_v1.html Link to comment Share on other sites More sharing options...
Cpt. Boxershorts Posted February 6, 2005 Report Share Posted February 6, 2005 Suggestion for the psionics branch This is from a tech tree proposal I made about a year an half ago (looks like it got lost in the forum re-organization). It follows the pattern: Topic -> New Topic(result)(please excuse if the names aren't right..I'm not totally up date) Psionic Probe -> Psionic Theory Psionic Leader* + Psionic Theory -> Psychotronics(Psi Amp, Psi Training) Psionic Cmdr** + Psychotronics -> Mental Barrier Facility(Mental Barrier) *Alien Leader in any race w/ psionics**Alien Commander in any race w/ psionics I also still have the xml schma for the research tree, if anyone wants it. -The Captain Link to comment Share on other sites More sharing options...
Guest Azrael Posted February 7, 2005 Report Share Posted February 7, 2005 So it was yours, I've read through it, but it included some texts that are not foreseen to be included in V1, I don't really know about it, it'd be making the tree a little too different from X-Com1, I don't know. Link to comment Share on other sites More sharing options...
Guest Azrael Posted February 24, 2005 Report Share Posted February 24, 2005 New one, added Alien Infiltration, Psionic Theory and corrected some stuff.TechTree_v1.html Link to comment Share on other sites More sharing options...
Cpt. Boxershorts Posted February 26, 2005 Report Share Posted February 26, 2005 I know I'm about a month late to comment on this, but the Terror Disc CTD was written based on the asumption that you received the info from a captured engineer, like in the orginal. -The Captain Link to comment Share on other sites More sharing options...
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