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XCOMUFO & Xenocide

Base building restrictions


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Alien bases all have that main room where the leaders and commanders dwell with their BL and their armed guards. Why doesnt X-Com?

 

I believe there should be a facility that is the command room. It should be a required facility like the access lift.

 

The aliens could attempt to destroy this facility to render the base usless until its repair.

 

 

I also believe they Base interface should be more like X-com Apocalyps. Not in the fasion that the base sizes and layout are different, but you should be able to construct a tunnel or something so that you do not have to build off of existing facilities.

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XCom 3 bases used existing building foundations, XCom UFO bases are constructed from scratch, so I doubt they'll build some tunnels first to hamper your expansion :P

 

Maybe some very hard rock layers that cannot be excavated (or at a very high cost) like in Dungeon Keeper, so you have to adapt your base layout to that?

 

Oh yeah, there already is a thread about command centres, here

Any more thoughts on that matter should be discussed there :)

 

I don't think there has been discussion about those fixed tunnels before or building constrictions, so I'll rename this thread to something suitable for that, sorry NickJones (besides that, I'm also moving it to the xcom bases forum :hammer: )

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