Posted 10 March 2010 - 10:54 AM
Furthermore racial abilities like the Chryssalid's melee and zombification attacks would be highly desirable.
Posted 14 March 2010 - 08:28 AM
It would be nice, if race affects speed movement. For example, Chryssalids spend 3 time units moving one tile while humans spend 4 time units.
A unit's race should also affect its minimum and maximum stats...
Also terrain modifiers may not affect flying units (Floaters, Ethereals and humans in flying armor), they may spend equal number of TUs for movement over intact and destroyed road.