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XCOMUFO & Xenocide

Balanced X-com


uncy

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Hey dear X-Com fan community ;)

 

I have seen comments around the forum, talking about bugs, imbalances, abuses, exploits, etc. I am really interested in playing that "Balanced" game once in my lifetime. Xcomutil gives a lot of fun to the game, but I think there are still some points missing...

 

Could you give me your suggestions to balance a regular X-Com game, I will start with some of my own suggestions.

 

Simple changes (just by editing files):

- lower selling prices, specially alien equip.

- modify some Routes in alien ships, perhaps add new ones (for those of us who know every spawn position) and missions.

- remove autofire from heavy plasma

- improve aircraft weapons

- repair some production costs and ingredients, such as elerium.

 

More complicated changes (needing an application between Geoscape.exe and Tactical.exe)

- Units sorting, and names related to stats.

 

these are just some few ideas, please comment!

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  • 3 weeks later...

well..I don;t know what you mean by balanced, but if you want a challenge, your ideas seem ok. I would add the following:

-decrease range of skyranger and interceptor (to approx 400-500), and also for the more advanced craft

-decrease damage and strength of armaments of craft

this means that you cannot have global coverage with 1 base, so you need to expand early on (which changes the economics of the game considerably),

and makes intercepts more difficult

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You know this forum website actually began as "Suggest your changes to Xcom" blog. There are tons of similar such threads. Maybe some industrious hardworking Zombie might combine them. ;)
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