
Combined Battle Equipment
#1
Posted 07 August 2005 - 01:11 PM
Somebody tell me! Who says all that?!
#2
Guest_Azrael_*
Posted 07 August 2005 - 01:18 PM
And you can't do the other stuff because... Xenocide doesn't have a battlescape yet?

#3
Posted 07 August 2005 - 05:05 PM
that would add use to silencers
it would also, at some point, mean the aliens watch what direction a grenade or flare came from or where shots came from and shoot or grenade in its general direction too
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#4
Posted 08 August 2005 - 12:55 AM
#5
Posted 08 August 2005 - 01:15 AM
#6
Posted 08 August 2005 - 01:48 AM
flashlight would eliminate all night vision problems in a narrow band in the direction the soldier if facing
no sniper scopes
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#7
Posted 08 August 2005 - 01:56 AM

Edited by UnFleshed One, 08 August 2005 - 01:56 AM.
#8
Posted 08 August 2005 - 08:20 AM
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#9
Posted 08 August 2005 - 12:10 PM
the truth about scientologySome people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.
#10
Posted 08 August 2005 - 12:21 PM
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#11
Posted 12 August 2005 - 03:13 AM
when you research different human tech weapons, they aren't full weapons theyare add-ons. this makes use of the original rifle much greater as its the only one that attaches things.
example: research a laser tech, you equip a laser to your rifle, same for shotgun, frag grenade/ smoke grenade launcher, etc.
My cool idea (to me):
Troops paradrop into battlefield and skyranger lands somewhere else on map. I thought this would add to the suspense. You have to search for the UFO and blast it and now escaping isn't as easy.
Also, man I love X Com and I like what you guys are doing here. When are we expecting the 1.0 version to be fully playable?
#12
Posted 12 August 2005 - 09:05 AM
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#13
Posted 12 August 2005 - 11:49 AM
Also, paradrop operations usually have the LZ cleared by teams with gliders. You could attach many, foldeable gliders to the back of the Carrier then have your troops glide in undetected. HALO jumps(that is what I thought they were called) are usually for situations were gliders cannot be used first. This would be the only way you could approach a working UFO safely.
#14
Posted 14 August 2005 - 03:51 AM
And I like the idea of addons, but it sounds like it could get too fiddly. Like having one gun with like 5 or 6 addons until it is just unrealistic. Unless you wanted to do a slots system or something.
Edited by CaptainKnight, 16 August 2005 - 04:55 AM.
#15
Posted 14 August 2005 - 09:26 AM
#16
Posted 05 October 2005 - 03:06 PM
1. Vibration of Weapon would cause problems
2. Energy Source for light would be hard to incorperate into weapons which are already built for compact and ease of carring ... which includes over all cumbersome and bulkiness of its body
3. its overall effectiveness of lighting an area is limited, night vision of soldiers may be more useful
4. Why have light built into a weapon when the suits of armor make a much more logical choice.
If a flashlight is allowed it should be an item that is hand held and specifically used as a light... ie take a hand slot which is not holding another item. Then it would have a narrow beam of light eminating from the hand held light.
Im of the Opinion that the time and effort put into coding features like this would not be worth the little bit of effect it would have. In essence it these features would not increase the gameplay experience enough to make it worth while. Especially if it could be sovled easier by just introducing another weapon that just had these feature built in... not have them piece mealed together.
#17
Posted 03 April 2006 - 05:29 AM
In order for you to see me, your light has to hit me directly. For me, all it takes for me to spot the unfortunate light bearer is the flash of light in the distance, in which case I just aim at the flash and pull the trigger, then wait for the screams.

In some cases in real life wars, soldiers were even forbidden to light a cigarette, because a sniper can home in on that cigarette cherry and blow their faces off. And this is only a little cigarette we're talkin about.
So if flashlights are going to be implemented, make it so it will make whoever is carrying it become visible to aliens much further away. Even in narrow hallways the light bouncing off the walls will give away your position to someone in the next corner, inviting a grenade tossed your way.
#18
Posted 03 April 2006 - 09:19 AM
#19
Posted 04 April 2006 - 06:53 PM
So if flashlights are going to be implemented, make it so it will make whoever is carrying it become visible to aliens much further away. Even in narrow hallways the light bouncing off the walls will give away your position to someone in the next corner, inviting a grenade tossed your way.
First, I like the idea that, if flashlights are used at all, they should be integrated into the suits and/or on HWPs. Not that the choice shouldn't be open for weapons modifications, but as a couple of people already pointed out, it'll introduce penalties. I think that as long as that is taken into consideration with the designs of weapons players could come up with, it'd make for interesting battles.
It could add to the unpredictablity of battle so I'm not against modifications.
This sounds very much suited for an accompanying game editor - map, units, tools and weapons etc.
Something else I like here that you touched on, light bouncing around. If light could be used well in different ways i.e. indirectly like this, you could limit temporarily at least, the "bullseye" factor by not directly lighting up a target's postion. Or as shwick mentioned, colored lights rather than bright white lights used by soldiers. Something like a deep red or green color wouldn't broadcast your position as badly and probably only illuminate a 1-2 tile length as opposed to a while light that'd possibly go as far as 10? tiles.
Alternatively, maybe lights can act as distractions as well, such as strobing effects or something. Together with a soldier standing by a UFO door with a stun rod is probably a better alternative to using proximity mine traps.
Edited by Snakeman, 04 April 2006 - 06:54 PM.