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ART- Power Armor Wip


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#1 Crix Dorius

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Posted 12 June 2003 - 02:44 PM

High Detail Model for the X-Net

Let see... ^_^

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Edited by Crix Dorius, 12 June 2003 - 04:26 PM.

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#2 Vaaish

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Posted 12 June 2003 - 02:54 PM

looking nice Crix

#3 GreatGold

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Posted 12 June 2003 - 03:22 PM

Chrix -

I'm simply in love. That looks really really great. Are you planning od doing the rest of the HighRes armor as well?

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#4 Crix Dorius

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Posted 12 June 2003 - 04:25 PM

Sure... ^_^

I never let a job unfinish'd... :D
"Jeder ist seines Glückes Schmied , auch wenn das Glück im Tode liegt"

#5 Crix Dorius

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Posted 12 June 2003 - 06:10 PM

And next one... ^_^

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#6 Vaaish

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Posted 12 June 2003 - 06:30 PM

Very nice... how many polys are you running at with it right now?

#7 Deimos

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Posted 13 June 2003 - 07:30 PM

That is very nice stuff Crix. How about when you've finished the armour putting it into an interesting pose. Maybe kneeling with a rifle in hand or standing in a macho pose like with his feet spread and fists on his hips, sort of a look how mighty I am pose. :)

#8 mikker

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Posted 14 June 2003 - 03:38 AM

Very nice... how many polys are you running at with it right now?

pssst.....do not ask that question! He'll answer in the tens of thousands!

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#9 Vaaish

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Posted 14 June 2003 - 09:09 AM

Well the original he started with was either 1500, 1498 or ~1700. and if he is doing a high poly version I hope he didn't convert the whole thing to nurbs. From the looks of it he burned a good 300 on the face and separating the armor to individual pieces cost probably another 50 so if he is using poly I'd guess he is currently running at ~1800- 2050. that is unless he did something like tessellate the whole thing or subdivide it by 4. (not sure WHY you would want to do that on a in game mesh)

#10 mikker

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Posted 14 June 2003 - 09:11 AM

yeah, it rules, and Crix is great with the details. Maybe just a little too much. ^_^

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#11 Crix Dorius

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Posted 17 June 2003 - 08:18 PM

A little update...

The breast-armor isn't finished yet...

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#12 GreatGold

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Posted 17 June 2003 - 09:54 PM

yeah, it rules, and Crix is great with the details. Maybe just a little too much. 


heck no! It ain't too much!! It's sure great though...

Amazing work Crix, thanks for it :D

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#13 Vaaish

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Posted 17 June 2003 - 11:06 PM

Crix on those shoulder pieces, they aren't faceted like that. They are supposed to be rounded. THe shading groups on the original should be set up wot give a good idea of what needs to be rounded and what faceted. other than that pretty nice.

#14 Deimos

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Posted 18 June 2003 - 05:29 AM

Again I have to agree with Vaaish here :D

Other than that it's really good stuff

#15 Guest_drewid_*

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Posted 18 June 2003 - 06:01 AM

Looking really nice.

BTW, Just so I know, is that a NURBS model? :blink:

#16 Breunor

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Posted 18 June 2003 - 06:37 AM

No! Not the N word! Say it isn't so!! :whatwhat: :crying:

#17 Crix Dorius

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Posted 20 June 2003 - 05:51 PM

It's a NURBS-Object... :D



















Converted into a Poly-Object ^_^
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#18 Vaaish

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Posted 20 June 2003 - 08:29 PM

It's a NURBS-Object...  :D

Crix... you are hopeless on nurbs! :D