I'm contemplating giving Xenocide a new difficulty level: Sadistic.
Basic rules:
1. Aliens ONLY fly Battleships.
2. Battleships are crewed by mixed crews of Ethereals, Chryssalids, Mutons and Sectopods
3. All Humaniod aliens are armed with blaster bomb launchers.
I think this would result in a better modeling of humans going up against a technologically superior enemy.
In fact, as under these rules, most times the human players would be slaughtered, a successful mission might count has having one or two humans survive an encounter, with a alien artifact or prisoner to study.
So might want to change the point scoring, and make human soldiers (and conventional hardware) a lot cheaper to buy.

New Difficulty Setting
Started by
dteviot
, Aug 01 2007 02:28 PM
2 replies to this topic
#1
Posted 01 August 2007 - 02:28 PM
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.
#2
Posted 04 August 2007 - 07:24 AM
yeah and and make them not miss so much ...i remember when i played x-com ..it took me forever just to hit that damn alien ,usually i take around 2-3 guys to make sure one of them hits successfully
#3
Posted 25 August 2007 - 12:25 AM
Interesting idea dteviot. My favorite rule is mixed alien crews, but I think that's how it should be on any difficulty above easy (with differences to armorment etc.) anyway. I don't know how big the maps would be but presumably you hope to support more units on the maps so it might not hurt to up the terror unit count across the board too.