red knight Posted March 19, 2007 Report Share Posted March 19, 2007 Author: dteviot Date: 11/03/2007 05:53:54 a.m. Message: 1. Added field currentSpeed to MissionState2. Added PatrolMission (and PatrolState)3. If you left click on the Geoscape, the aircraft does a patrol mission to the selected point4. Added GeoEvents and processing pump for them5. Added TrackingLost Geoevent & dialog (with multiple options)6. After a UFO finishes a research mision, there's a 6 hour wait before the next one is launched.7. Added "crash" conditions for UFO.8. Stubbed in Battlescape and Aeroscape Changed Paths: Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Craft.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Mission.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\AI\InvasionTask.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\InterceptCraftState.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\ResearchMission.csAdd: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoEvents\StartBattlescapeGeoEvent.csAdd: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoEvents\StartAeroscapeGeoEvent.csAdd: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoEventsModify: \xna\trunk\docs\GettingModalDialogsToWork.htmModify: \xna\trunk\Xenocide\Xenocide.csprojModify: \xna\trunk\docs\ToDoList.htmlAdd: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\PatrolState.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\MoveToPositionState.csModify: \xna\trunk\Xenocide\Source\UI\Screens\ScreenManager.csAdd: \xna\trunk\Xenocide\Source\UI\Dialogs\StartBattlescapeDialog.csAdd: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoEvents\GeoEvent.csModify: \xna\trunk\Xenocide\Source\UI\Dialogs\MessageBoxDialog.csAdd: \xna\trunk\Xenocide\Source\UI\Dialogs\TrackingLostDialog.csAdd: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\PatrolMission.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoData.csAdd: \xna\trunk\Xenocide\Source\UI\Dialogs\StartAeroscapeDialog.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Ufo.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\CraftEvents.csModify: \xna\trunk\Xenocide\Source\UI\Screens\GeoscapeScreen.csAdd: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoEvents\TrackingLostGeoEvent.csModify: \xna\trunk\docs\Roadmap.htmlModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\MissionState.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\AI\ResearchTask.cs Link to comment Share on other sites More sharing options...
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