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#1 BannanaBomb2003

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Posted 09 March 2003 - 04:26 PM

a couple weeks ago every one was free to download the full version of the x-com games and now suddenly we can't. I own all the games, this is just something that catches my eye is this because of legal issues? How soon did they get taken off? :alienmad: :aliencool: :( :bash: :cussing:
This'll shut u up *drops an aquanaut packed with 20 primed sonic pulsers off the roof infront of a sectoid in a terror mission*

Their are some things money can't buy......for everything else theirs credit card:)

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(Probably the best Rpg Namco has ever made, because it is the only console rpg they have made :) Any Old school Rpg gamer will love it.

#2 Micah

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Posted 09 March 2003 - 10:33 PM

The links to the full copies of the games were voluntarily taken down (by me).

#3 BannanaBomb2003

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Posted 09 March 2003 - 11:43 PM

hehe k I understand O:) may I ask the reason of this? If you would like to not comment on this then I understand B)
This'll shut u up *drops an aquanaut packed with 20 primed sonic pulsers off the roof infront of a sectoid in a terror mission*

Their are some things money can't buy......for everything else theirs credit card:)

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(Probably the best Rpg Namco has ever made, because it is the only console rpg they have made :) Any Old school Rpg gamer will love it.

#4 Micah

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Posted 10 March 2003 - 07:30 AM

Two reasons: The threat of tarnishing Xenocide's image is too great and possible legal retribution is too severe (in that order).

#5 Trevelyan

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Posted 10 March 2003 - 12:12 PM

yea... im glad i DLed apocolypse... it sucked much goat ballz.

horribly paled in comparison to UFO defence...
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My conscience is clear, therefore I am guilty of having a bad memory.

#6 Breunor

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Posted 24 March 2003 - 10:39 AM

'it sucked much goat ballz' Hmm, I haven't played Apoc OR sucked on goat ballz... what's that like, or it in one of the movie scenes in the game? :huh?: Just kidding! Although that would make a funny scene for a peace treaty signing! Hey Saddam, one more thing after you're done with that pen and paper... :o

#7 Trevelyan

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Posted 24 March 2003 - 03:32 PM

apoc veered far to off of the original Xcom idea... they added to much and it all took away from the Xcom expirience.
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#8 Radoteur

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Posted 29 March 2003 - 04:24 AM

Ok, then where2buy them?
I hope not off E-bay. That = sucks.

#9 Cubik

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Posted 30 April 2003 - 04:32 AM

FOOLS! FOOLS! Apocalypse was by far the greatest game in the series. By adding much improved graphics, sounds, REALTIME COMBAT (woo!) and tons more, the game dragged UFO out in the street and beat it silly. Not saying that UFO wasn't great, it just can't stand it's ground compared to Apoc. Time moves on.

#10 Guest_drewid_*

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Posted 30 April 2003 - 05:08 AM

The apoc grahpihs were nowhere near as good as they should have been.
There were some glaring simple errors made there, and a ton of artist/coder miscommunication didn't help.

bit sad really.
:crying:

#11 Cubik

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Posted 30 April 2003 - 06:15 AM

So you think that the graphics in the original game was better?

#12 Guest_drewid_*

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Posted 30 April 2003 - 06:26 AM

Not necessarily. But the graphics in apocalypse -should- have been better than they were. eg, that grating floor which makes your eyes hurt should have been lower contrast. the way the sprites were assembled really didn't help the animation either.

#13 Cubik

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Posted 01 May 2003 - 05:26 AM

Then you and I have reached a disagreement :P

I think the graphics in Apoc fitted the series. Yes, the animation could have been smoother, but I think that they worked pretty well.

#14 Guest_drewid_*

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Posted 01 May 2003 - 06:30 AM

agree and disagree
I kinda liked the retro thing, but thats a personal thing.
Lots of it was "slicker" looking too, more polished, which was an improvement for sure.
But there bits of it that -really- let it down IMHO.

Gameplay was another issue, it always felt like there was too much "crammed in", which I didn't like personally, but other people like that.... so hey who am I to judge.

Dev wise it was a troubled project, but that's another story... or several actually :D

#15 Cubik

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Posted 01 May 2003 - 09:28 AM

"There were some features in it that were really good, but overall it just wasn't xcom."

No, you're right! It was more like....hmmmm... X-COM! Yeah, that's the stuff.

#16 Guest_drewid_*

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Posted 01 May 2003 - 09:50 AM

Yep. Doing a Pool game ATM :(

I come here to do fun stuff :D

#17 Cubik

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Posted 01 May 2003 - 10:58 AM

Pool game, eh? *cough*sellout*cough* :P

#18 Guest_drewid_*

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Posted 01 May 2003 - 11:14 AM

*cough*, mortgage , kids, welcome to real life *cough*.

Hey - even Leonardo was a commercial artist working for ca$h.
Sometimes you have to do stuff which isn't cool, just to pay the bills, which also means you can do stuff which IS cool in your own time.

Even working on uncool stuff is still making games and the job is still a challenge and fun anyhow.


:D

Edited by drewid, 02 May 2003 - 03:12 AM.


#19 Guest_drewid_*

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Posted 01 May 2003 - 11:30 AM

The Apocalypse animation we done under ludicrous restrictions, and the artist did a sterling job considering the pain he went through to get there.

I'm sure he would have done an even better job if the sprite system had been a bit saner.

Edited by drewid, 02 May 2003 - 12:16 AM.


#20 Freelanc3r

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Posted 14 May 2003 - 04:55 AM

ive played apoc a little bit - enough to know that in real time, having dual auto cannons on your men is mega cool

but ive been told that the AI learnt in apoc, as in after a while it would copy your tactics to use on yourself, or something like that perhaps adapting to how you operate your squad

anyways if this is true, you'd think more games would pick up this feature cos it sounds great

#21 Guest_drewid_*

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Posted 14 May 2003 - 06:14 AM

Alledgedly yes, the AI learnt. At least that was what the coders said IIRC.
What it learnt and how clever it was is a completely different thing though.
"real" ai is still pretty primitive in games because of speed issues, people tend to think the AI is doing more than it really is, and attribute actions that are actually random to intelligence.

#22 Whitewashed

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Posted 29 January 2004 - 06:03 AM

yea... im glad i DLed apocolypse... it sucked much goat ballz.

horribly paled in comparison to UFO defence...

Blasphemy! Apocalypse is X-coms finest hour! :boxing: :bash: :plasma: :flame: :uzzi: :laser: :uzzi2: :hate: :spank: :yell: :whip: :angry:

#23 Puasonen

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Posted 29 January 2004 - 12:20 PM

Apoc is the worse x-com (If you don't count 4,5,6) But it's still a good game.
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#24 Cpl. Facehugger

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Posted 29 January 2004 - 01:45 PM

I don't know. TFTD and Apoc are tied for second in my opinion. Ufo Defense is the best (although this may just be nostalgia and love of the really creepy atmosphere talking.)
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#25 Guest_drewid_*

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Posted 29 January 2004 - 02:28 PM

Games are about experience. atmosphere is part of that experience
Games without atmosphere of some sort should be taken out back and shot between their dewey doe-like eyes

#26 Cpl. Facehugger

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Posted 29 January 2004 - 02:33 PM

What about tetris?
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#27 Guest_drewid_*

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Posted 29 January 2004 - 03:00 PM

Tetris has atmosphere. It has panic and tension and tons of absorbtion.

#28 Micah

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Posted 29 January 2004 - 04:40 PM

Tetris has atmosphere. It has panic and tension and tons of absorbtion.

I second that.

#29 Cpl. Facehugger

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Posted 29 January 2004 - 05:06 PM

Watch as the green dots team up to rid the world of the EVIL RED SQUARE! Muhahah! :)

Anyone who has listened to one of the GTA Vice City radio commercials would get that...
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#30 Puasonen

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Posted 30 January 2004 - 06:16 AM

I have played that game through and have listened the radio a lot but still don't get it. Don't remember it. Maybe because I almost always listen to "hardrock" :D
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#31 Cpl. Facehugger

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Posted 30 January 2004 - 01:47 PM

I perfer to use xenocide music in that game. :)
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#32 Judge_Deadd

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Posted 29 April 2004 - 01:12 AM

Tetris has atmosphere. It has panic and tension and tons of absorbtion.


And Arkanoid, it's even better. Not to mention Jumping Jack.
"This is why I love subtle humour, it's as dirty or as clean as the reader's own mind." -- Sinscale17

"Just imagine if you were really the XCOM commander. You'd build defence modules like there was no tomorrow. Because if you didn't, there really would be no tomorrow!" -- Aiki-Knight

#33 Breunor

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Posted 29 April 2004 - 08:05 AM

Pac Man, Donkey Kong, Tron, Frogger, and Galaga all on the original standup machines rule. Of course those machines now need to be boosted about a foot higher for ease of reach! :D



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