I was just thinking
Remembering that XCorp is an organisation with many operatives, maybe it would be good to have a small differance between Xcorp Agents, Soldiers and Operatives (perhaps).
Agents and Soldiers (and Operatives) would have different aspects in stats when it comes to using weapons.
Xcorp Agents would possess more agility and TUs as well as accuracy for using weapons that might be flagged "for Agents only", something like "light sniper rifle-whatsoever".
Agents should be the swiftest unit in battlescape, but should also be limited to certain light weapons like handguns, few rifles and a few alien tech stuff (and can not carry beyond light armor).
Xcorp Soldiers on the other hand would be tougher guys (and girls hehe) who are ability to carry the big weapons of mass destruction ^^ Like the [Heavy Cannon] from the original game, as an example. They should of course have more access to the heavy armor (like usual).
Xcorp Operatives could be units that are not true soldiers or combat units - however, they would have a very high accuracy bonus in using alien-technology weapons.
(Dunno if they are really needed, but maybe for something else =))
Hope this sounded interesting If not, its also oki
Edited by GrooveChamp, 01 March 2004 - 02:49 AM.