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XCOMUFO & Xenocide

2 Questions


Pocus

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Hi

 

1. I got my main base attacked. I have there 30 scientists and 25 soldiers. The squad interface before actual combat allow me to shuffle in various squads my soldiers. So far so good. now to my dismay when the combat start, I see I have something like 15 scientists and 8 soldiers. AAARGH, where are the others? Why can I count only on 8 soldiers whereas I have 25 in my base??

 

2. ammo depletion. When you fire a shot, is the ammo removed from the inventory when you return from a mission, or there is a probability dice rolled? (number of shots fired / max number of ammo in the clip) ?

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You've only got a limited number of slots available for combat. 36 slots, and this gets dropped to 30 for base defence for some reason. I speculate that the 6 remaining slots are for operating the defence guns. Only a limited number of guns can operate at any given time, see, and with 6 slots, you get 12 operational guns. Defence gun operation still baffles me a bit though.

 

For some reason the game seems to like prioritisting the techs more than the soldiers. I think this might be more a function of the order that the units are stored in the savegame file, as soldiers and techs are all made up of the same data and only really differ by their role.

 

The trick to successful base defence in bases filled with tech units usually relies on making use of your limited number of soldiers, having your techs flee to safety (I like to stun them too once they get to their hiding spots so that the aliens ignore them) and hope like anything that the guns in your defence stations distract the enemy long enough for you to get your agents in order.

 

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Ammo: Ammo is counted by the bullet, so every bullet you've got on you will not be lost when you return home. Enough ammo will be taken from storage to fill any partial clips. If you've got any composite clips (i.e. combined ammo clips), they'll return to their individual magazine groupings when removed from the agent. So unlike UFO/TFTD, there's no loss of ammo. Mind you, if have so little ammo that its barely enough to fill a clip, you won't see the clip. The ammo is still there though, you just won't be able to carry it in clip form until you get more bullets.

 

- NKF

Edited by NKF
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You can. Just let the scientists hide somewhere safe (and stun them if you want the AI to concentrate on your conscious units), and send the lone soldier to the front line. It helps if you've got defence stations to distract the raiders attention.

 

Now, a successful base defence mission with a lone soldier, 29 techs and no guns and no losses and no use of save/reload would be a truly magnificent feat to behold! (Sans teleporters, of course)

 

I couldn't do that without a heap of luck.

 

 

- NKF

 

edit: Just to clarify, when I said "no guns", I was referring to the guns in the defence stations.

Edited by NKF
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