fidel_ Posted August 14, 2004 Report Share Posted August 14, 2004 (edited) I had this task handed to me by RK a long time ago, sorry for the delay. I textured Living Quarters with the normals mapping technique. The results are here to see. I spent most of the time trying to get all the necessary detail into those closets, and they still look a bit wrong. I would probably have to up the texture size from 128x to get better results. Without mapping: With mapping: Some lightning added: Edited August 14, 2004 by fidel_ Link to comment Share on other sites More sharing options...
[[Micah]] Posted August 14, 2004 Report Share Posted August 14, 2004 Wow.... Vaaish's model, Drewid's texture, and your normal-mapping all together... that looks very nice Link to comment Share on other sites More sharing options...
Vaaish Posted August 14, 2004 Report Share Posted August 14, 2004 yeah, that does improve the look quite a bit. Nice job. Link to comment Share on other sites More sharing options...
red knight Posted August 14, 2004 Report Share Posted August 14, 2004 Well all models will need some extra work to handle that but the effect do look very good fidel, excelent work. A closer look to objects would reveal more or your work, if you can post a couple of closer renders. GreetingsRed Knight Link to comment Share on other sites More sharing options...
fidel_ Posted August 15, 2004 Author Report Share Posted August 15, 2004 (edited) Well all models will need some extra work to handle that but the effect do look very good fidel, excelent work. A closer look to objects would reveal more or your work, if you can post a couple of closer renders. GreetingsRed Knight I can't take much closer pics on the current detail level, I made the bump maps the same size as the textures, which was 128x128 in most case. I had to resort to editing the images by hand as my baked detail from actual models didn't translate too well into those small textures. I can do more high res versions of course if you want, I just need to know the max bump map resolution I can use. Edited August 15, 2004 by fidel_ Link to comment Share on other sites More sharing options...
red knight Posted August 16, 2004 Report Share Posted August 16, 2004 For the big facility a 2 512x512 textures sounds a good compromise. GreetingsRed Knight Link to comment Share on other sites More sharing options...
fux0r666 Posted August 18, 2004 Report Share Posted August 18, 2004 Those living quarters look VERY good. I really like what you have done with the place. Link to comment Share on other sites More sharing options...
[[Micah]] Posted August 19, 2004 Report Share Posted August 19, 2004 Those living quarters look VERY good. I really like what you have done with the place. Link to comment Share on other sites More sharing options...
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