feliciafan89 Posted October 17, 2007 Report Share Posted October 17, 2007 I know that stats are already reduced when you're wounded, but I wanted to make movement animations for the X-Com Operatives based on their health. Examples: If at 75% health, the agent clutches his stomach as he runs, and holding his weapon at his side with the other hand, regardless of whether or not it's a 2-handed one.If at 25% health, he does the same thing as above, and one of the agent's legs and hips limp as he runs. (Like Jill does in Resident Evil 3.) Link to comment Share on other sites More sharing options...
feliciafan89 Posted October 29, 2007 Author Report Share Posted October 29, 2007 So... does anyone have any thoughts on this? It was just a thought. It does seem kind of strange that the agents still walk normally even when they're down to around 5 Health. Link to comment Share on other sites More sharing options...
bamb Posted October 30, 2007 Report Share Posted October 30, 2007 Yeah it could be very cool... But I fera it would make even more differences between the different classes/races, I think stuff like alien races (other than sectoid) crouching is needed as currently there is no visual clue of floaters or snakemen crouching for example...Just my two cents, I don't have that hard opinions on this. Link to comment Share on other sites More sharing options...
feliciafan89 Posted October 30, 2007 Author Report Share Posted October 30, 2007 For the Snakemen and Floaters, they'd be "ducking" when in a crouch position. That's the only thing I can think of. Link to comment Share on other sites More sharing options...
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